The Axis Suprise Attack The Allies Tcnance +6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Novgorod to Archangel
                4 infantry moved from Belarus to Archangel
                1 armour moved from Belarus to Archangel
                6 infantry moved from Ukraine to Rostov
                3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Denmark


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Novgorod to Archangel
                4 infantry moved from Belarus to Archangel
                1 armour moved from Belarus to Archangel
                6 infantry moved from Ukraine to Rostov
                3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Denmark

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 6 infantry
                    Russians defend with 1 armour, 1 artillery and 4 infantry
                        Germans roll dice for 1 armour, 1 artillery and 6 infantry in Archangel, round 1 :  2/8 hits
                        Russians roll dice for 1 armour, 1 artillery and 4 infantry in Archangel, round 1 :  1/6 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour, 1 artillery and 5 infantry in Archangel, round 2 :  1/7 hits
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 :  3/4 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 :  0/4 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 :  1/3 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 4 :  1/3 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 4 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour and 1 artillery in Archangel, round 5 :  1/2 hits
                        Russians roll dice for 1 armour and 1 artillery in Archangel, round 5 :  2/2 hits
                        1 armour owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Russians win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 armour, 1 artillery and 6 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 6 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 6 infantry in Rostov, round 1 :  0/6 hits
                        Russians roll dice for 2 infantry in Rostov, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 5 infantry in Rostov, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 4 infantry in Rostov, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Germans roll dice for 4 infantry in Rostov, round 4 :  0/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        Germans roll dice for 4 infantry in Rostov, round 5 :  0/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        Germans roll dice for 4 infantry in Rostov, round 6 :  1/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 6 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                5 infantry moved from Eastern Poland to Belarus
                4 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                2 armour moved from Eastern Poland to Belarus
                3 armour moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Germany to Poland
                2 infantry moved from Germany to Poland
                1 aaGun moved from Romania to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 artillery and 1 infantry placed in Southern France
                1 artillery and 2 infantry placed in Western Germany
                1 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 21 / 33
        Japanese : 36 / 51
        Americans : 57 / 79
        Chinese : 10 / 14
        British : 28 / 32
        UK_Pacific : 18 / 14
        Italians : 27 / 41
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Smolensk
                3 infantry moved from Volgograd to Rostov
                2 infantry moved from Tambov to Rostov
                1 tactical_bomber moved from Tambov to Rostov
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Tambov to Rostov
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Smolensk
                3 infantry moved from Volgograd to Rostov
                2 infantry moved from Tambov to Rostov
                1 tactical_bomber moved from Tambov to Rostov
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Tambov to Rostov
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 3 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 1 :  1/4 hits
                        Italians roll dice for 1 armour in Bryansk, round 1 :  0/1 hits
                        1 armour owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 6 infantry and 1 tactical_bomber
                    Germans defend with 4 infantry
                        Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 1 :  1/7 hits
                        Germans roll dice for 4 infantry in Rostov, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 4 infantry and 1 tactical_bomber in Rostov, round 2 :  3/5 hits
                        Germans roll dice for 3 infantry in Rostov, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 armour moved from Archangel to Russia
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Smolensk to Russia
                3 infantry moved from Novosibirsk to Samara
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Buryatia to Sakha
                1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Bryansk to Russia
                2 infantry moved from Russia to Tambov
                1 infantry moved from Tambov to Volgograd
                4 infantry moved from Russia to Vologda

    Place Units - Russians
                3 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Russians :

    Sakha : 1 infantry
        Timguska : 1 infantry
        Buryatia : 1 aaGun and 1 infantry
        Bryansk : 3 infantry
        Rostov : 2 infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 1 factory_major, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 2 infantry
        Vologda : 4 infantry
        Volgograd : 1 factory_minor and 4 infantry
        Smolensk : 3 infantry
        Samara : 3 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 25 / 30
        Japanese : 36 / 51
        Americans : 57 / 79
        Chinese : 10 / 14
        British : 28 / 32
        UK_Pacific : 18 / 14
        Italians : 26 / 41
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 3.619
            Median : 3.500
            Variance : 1.268
            Standard Deviation : 1.126
            Total rolls : 42

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.083
            Median : 3.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Russians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.179
            Standard Deviation : 1.086
            Total rolls : 29

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from Amur to Sakha
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Anhwe
                2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from Amur to Sakha
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Anhwe
                2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 destroyers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 destroyers in 44 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 44 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 destroyers
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber, 2 destroyers and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 36 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anhwe, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Sakha, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 destroyers and 1 fighter in 16 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 16 Sea Zone to Japan
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 36 Sea Zone to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 fighter and 1 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 24 / 30
        Japanese : 48 / 48
        Americans : 57 / 79
        Chinese : 7 / 14
        British : 28 / 32
        UK_Pacific : 10 / 14
        Italians : 26 / 41
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 fighter, 14 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 infantry moved from Morocco to Algeria
                2 artilleries moved from Morocco to Algeria
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 fighter, 14 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 infantry moved from Morocco to Algeria
                2 artilleries moved from Morocco to Algeria
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Airborne Attack Move - Americans

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 fighter, 14 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 infantry moved from Morocco to Algeria
                2 artilleries moved from Morocco to Algeria
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Airborne Attack Move - Americans

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Algeria
                    Americans attack with 2 artilleries and 8 infantry
                    Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        Americans roll dice for 2 artilleries and 8 infantry in Algeria, round 1 :  4/10 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 1 :  1/4 hits
                        1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 infantry owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 aaGun and 7 transports moved from 91 Sea Zone to 102 Sea Zone
                8 infantry moved from Eastern United States to 101 Sea Zone
                3 destroyers, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun and 7 transports moved from 102 Sea Zone to 101 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 aaGun moved from 101 Sea Zone to Eastern United States

    Place Units - Americans
                10 infantry placed in Eastern United States
                1 fighter and 2 infantry placed in Central United States
                2 infantry placed in Western United States
                2 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        New Guinea : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry and 1 mech_infantry
        46 Sea Zone : 1 transport
        26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        10 Sea Zone : 2 submarines and 1 transport
        19 Sea Zone : 1 destroyer
        17 Sea Zone : 1 flag, 1 destroyer
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 aaGun, 1 factory_major, 1 fighter and 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Gibraltar : 1 artillery and 6 infantry
        Morocco : 1 flag, 1 artillery and 8 infantry
        Algeria : 1 flag, 2 artilleries and 7 infantry
        101 Sea Zone : 1 destroyer and 7 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 7 destroyers, 1 submarine and 4 transports
        110 Sea Zone : 1 destroyer and 2 submarines
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 24 / 30
        Japanese : 48 / 48
        Americans : 58 / 78
        Chinese : 7 / 14
        British : 28 / 32
        UK_Pacific : 10 / 14
        Italians : 25 / 41
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.865
            Median : 4.000
            Variance : 1.194
            Standard Deviation : 1.093
            Total rolls : 37

    Null / Other
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.737
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 flag, 1 infantry
        Yunnan : 1 artillery
        Suiyuyan : 2 infantry
        Hunan : 1 infantry
        Hopei : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 24 / 30
        Japanese : 45 / 48
        Americans : 58 / 78
        Chinese : 10 / 17
        British : 28 / 32
        UK_Pacific : 10 / 14
        Italians : 25 / 41
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.865
            Median : 4.000
            Variance : 1.194
            Standard Deviation : 1.093
            Total rolls : 37

    Null / Other
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.737
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                2 infantry moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to French Indo China
                4 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Tsinghai to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                2 infantry moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to French Indo China
                4 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Tsinghai to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 5 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 1 :  0/5 hits
                        Germans roll dice for 5 infantry in Holland Belgium, round 1 :  2/5 hits
                        2 infantry owned by the British lost in Holland Belgium
                        British roll dice for 1 armour, 1 artillery and 1 fighter in Holland Belgium, round 2 :  0/3 hits
                        Germans roll dice for 5 infantry in Holland Belgium, round 2 :  1/5 hits
                        1 artillery owned by the British lost in Holland Belgium
                    1 fighter owned by the British retreated
                        British roll dice for 1 armour in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 5 infantry in Holland Belgium, round 3 :  0/5 hits
                        British roll dice for 1 armour in Holland Belgium, round 4 :  0/1 hits
                        Germans roll dice for 5 infantry in Holland Belgium, round 4 :  1/5 hits
                        1 armour owned by the British lost in Holland Belgium
                    Germans win with 5 infantry remaining. Battle score for attacker is -16
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                Battle in Kansu
                    British attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 infantry and 1 mech_infantry in Kansu, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Kansu
                    1 mech_infantry owned by the British retreated to Shensi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry and 1 mech_infantry in Shan State, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 4 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        British roll dice for 4 infantry in Kwangsi, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 1 :  2/2 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter and 3 mech_infantrys
                    Italians defend with 1 armour
                        British roll dice for 1 fighter and 3 mech_infantrys in Anglo Egyptian Sudan, round 1 :  0/4 hits
                        Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 armour
                Battle in French Indo China
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 2 infantry in French Indo China, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 1 :  1/1 hits
                        1 infantry owned by the British lost in French Indo China
                        British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 infantry moved from Siam to Shan State
                1 fighter moved from French Indo China to India
                2 mech_infantrys moved from India to Yunnan
                1 aaGun moved from Yunnan to Kwangsi
                2 infantry moved from West India to India
                1 tactical_bomber moved from Eastern Persia to India
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 armour moved from Belgian Congo to Ethiopia
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Holland Belgium to United Kingdom
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom

    Place Units - British
                1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Territory Summary for British :

    Kwangsi : 1 aaGun and 1 infantry
        Shensi : 1 mech_infantry
        Yunnan : 2 mech_infantrys
        Kweichow : 1 infantry
        Shan State : 3 infantry and 1 mech_infantry
        India : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Celebes : 1 infantry
        West India : 2 infantry
        Belgian Congo : 1 fighter, 2 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Rhodesia : 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 flag
        Ethiopia : 1 flag, 1 armour
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 2 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 infantry
        110 Sea Zone : 3 destroyers, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 24 / 30
        Japanese : 43 / 48
        Americans : 58 / 78
        Chinese : 11 / 17
        British : 31 / 32
        UK_Pacific : 11 / 1
        Italians : 22 / 41
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 17 times
                3 was rolled 16 times
                4 was rolled 24 times
                5 was rolled 22 times
                6 was rolled 17 times
            Average roll : 3.673
            Median : 4.000
            Variance : 0.679
            Standard Deviation : 0.824
            Total rolls : 110

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Germans Combat
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 4.045
            Median : 4.500
            Variance : 1.905
            Standard Deviation : 1.380
            Total rolls : 22

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.914
            Median : 4.000
            Variance : 1.794
            Standard Deviation : 1.339
            Total rolls : 35

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.737
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs total
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        Celebes : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 24 / 30
        Japanese : 43 / 48
        Americans : 58 / 78
        Chinese : 11 / 17
        British : 31 / 32
        UK_Pacific : 11 / 12
        Italians : 22 / 41
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 17 times
                3 was rolled 16 times
                4 was rolled 24 times
                5 was rolled 22 times
                6 was rolled 17 times
            Average roll : 3.673
            Median : 4.000
            Variance : 0.679
            Standard Deviation : 0.824
            Total rolls : 110

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Germans Combat
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 4.045
            Median : 4.500
            Variance : 1.905
            Standard Deviation : 1.380
            Total rolls : 22

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.914
            Median : 4.000
            Variance : 1.794
            Standard Deviation : 1.339
            Total rolls : 35

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.737
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                2 transports moved from 94 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                2 transports moved from 94 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 3 artilleries and 3 infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 3 artilleries and 3 infantry in Bryansk, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Bryansk, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Bryansk
                        Italians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 :  0/6 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Italians roll dice for 3 artilleries and 3 infantry in Bryansk, round 3 :  1/6 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 :  2/4 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 armour and 3 infantry moved from 94 Sea Zone to Tunisia
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Egypt
                3 infantry placed in Ukraine
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 23 / 30
        Japanese : 43 / 48
        Americans : 58 / 78
        Chinese : 11 / 17
        British : 30 / 32
        UK_Pacific : 11 / 12
        Italians : 24 / 36
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.893
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 28

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.800
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 7 times
            Average roll : 3.955
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 22


  • Bump

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                    ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 artillery and 2 infantry
        Philippines : 1 armour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 2 destroyers
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 transport
        62 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 23 / 30
        Japanese : 41 / 48
        Americans : 60 / 78
        Chinese : 11 / 17
        British : 30 / 32
        UK_Pacific : 11 / 12
        Italians : 24 / 36
        ANZAC : 14 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.714
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 23 / 30
        Japanese : 41 / 48
        Americans : 60 / 78
        Chinese : 11 / 17
        British : 30 / 32
        UK_Pacific : 11 / 12
        Italians : 24 / 36
        ANZAC : 14 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.714
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

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