@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
The Axis Suprise Attack The Allies Tcnance +6
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 48 / 59
Russians : 24 / 33
Japanese : 36 / 51
Americans : 57 / 79
Chinese : 10 / 14
British : 28 / 32
UK_Pacific : 18 / 14
Italians : 27 / 41
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
4 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
6 infantry moved from Ukraine to Rostov
3 transports moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Denmark -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
4 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
6 infantry moved from Ukraine to Rostov
3 transports moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Archangel, round 1 : 2/8 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Archangel, round 1 : 1/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Archangel, round 2 : 1/7 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 0/4 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 1/3 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 4 : 1/3 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 artillery in Archangel, round 5 : 1/2 hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 5 : 2/2 hits
1 armour owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 artillery and 6 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 infantry
Russians defend with 2 infantry
Germans roll dice for 6 infantry in Rostov, round 1 : 0/6 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 5 infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 4 infantry in Rostov, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 4 infantry in Rostov, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
Germans roll dice for 4 infantry in Rostov, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
Germans roll dice for 4 infantry in Rostov, round 6 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 infantry moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
2 armour moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Poland to Eastern PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 21 / 33
Japanese : 36 / 51
Americans : 57 / 79
Chinese : 10 / 14
British : 28 / 32
UK_Pacific : 18 / 14
Italians : 27 / 41
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Rostov
1 fighter moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Rostov
1 fighter moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 1 : 1/4 hits
Italians roll dice for 1 armour in Bryansk, round 1 : 0/1 hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 6 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 1 : 1/7 hits
Germans roll dice for 4 infantry in Rostov, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 armour moved from Archangel to Russia
1 infantry moved from Vologda to Archangel
1 fighter moved from Smolensk to Russia
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Sakha
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Russia to Tambov
1 infantry moved from Tambov to Volgograd
4 infantry moved from Russia to VologdaPlace Units - Russians
3 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Timguska : 1 infantry
Buryatia : 1 aaGun and 1 infantry
Bryansk : 3 infantry
Rostov : 2 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 1 factory_major, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 2 infantry
Vologda : 4 infantry
Volgograd : 1 factory_minor and 4 infantry
Smolensk : 3 infantry
Samara : 3 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 30
Japanese : 36 / 51
Americans : 57 / 79
Chinese : 10 / 14
British : 28 / 32
UK_Pacific : 18 / 14
Italians : 26 / 41
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.619
Median : 3.500
Variance : 1.268
Standard Deviation : 1.126
Total rolls : 42Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.083
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Russians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.828
Median : 4.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Anhwe
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Anhwe
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Anhwe
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Anhwe
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers in 44 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 2 destroyers
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 36 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anhwe, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 1 : 0/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in 16 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers and 1 fighter in 16 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 36 Sea Zone to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalProduction/PUs Summary :
Germans : 48 / 61
Russians : 24 / 30
Japanese : 48 / 48
Americans : 57 / 79
Chinese : 7 / 14
British : 28 / 32
UK_Pacific : 10 / 14
Italians : 26 / 41
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 14 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 14 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneAirborne Attack Move - Americans
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 14 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneAirborne Attack Move - Americans
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 2 artilleries and 8 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries and 8 infantry in Algeria, round 1 : 4/10 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 1 : 1/4 hits
1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 infantry owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 aaGun and 7 transports moved from 91 Sea Zone to 102 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
3 destroyers, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 7 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 aaGun moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
10 infantry placed in Eastern United States
1 fighter and 2 infantry placed in Central United States
2 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
46 Sea Zone : 1 transport
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 2 submarines and 1 transport
19 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 aaGun, 1 factory_major, 1 fighter and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Gibraltar : 1 artillery and 6 infantry
Morocco : 1 flag, 1 artillery and 8 infantry
Algeria : 1 flag, 2 artilleries and 7 infantry
101 Sea Zone : 1 destroyer and 7 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 7 destroyers, 1 submarine and 4 transports
110 Sea Zone : 1 destroyer and 2 submarines
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 24 / 30
Japanese : 48 / 48
Americans : 58 / 78
Chinese : 7 / 14
British : 28 / 32
UK_Pacific : 10 / 14
Italians : 25 / 41
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.865
Median : 4.000
Variance : 1.194
Standard Deviation : 1.093
Total rolls : 37Null / Other
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kiangsi : 1 flag, 1 infantry
Yunnan : 1 artillery
Suiyuyan : 2 infantry
Hunan : 1 infantry
Hopei : 2 infantryProduction/PUs Summary :
Germans : 48 / 61
Russians : 24 / 30
Japanese : 45 / 48
Americans : 58 / 78
Chinese : 10 / 17
British : 28 / 32
UK_Pacific : 10 / 14
Italians : 25 / 41
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.865
Median : 4.000
Variance : 1.194
Standard Deviation : 1.093
Total rolls : 37Null / Other
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
4 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Persia to Iraq
British take Iraq from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
4 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Persia to Iraq
British take Iraq from ItaliansCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 5 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 1 : 0/5 hits
Germans roll dice for 5 infantry in Holland Belgium, round 1 : 2/5 hits
2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 armour, 1 artillery and 1 fighter in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits
1 artillery owned by the British lost in Holland Belgium
1 fighter owned by the British retreated
British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 5 infantry in Holland Belgium, round 3 : 0/5 hits
British roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 5 infantry in Holland Belgium, round 4 : 1/5 hits
1 armour owned by the British lost in Holland Belgium
Germans win with 5 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Kansu
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 infantry and 1 mech_infantry in Kansu, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 1/1 hits
1 infantry owned by the British lost in Kansu
1 mech_infantry owned by the British retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 mech_infantry in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 4 infantry in Kwangsi, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 1 : 2/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 fighter and 3 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/4 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in French Indo China, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantryNon Combat Move - British
1 infantry moved from Siam to Shan State
1 fighter moved from French Indo China to India
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Yunnan to Kwangsi
2 infantry moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 armour moved from Belgian Congo to Ethiopia
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Holland Belgium to United Kingdom
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United KingdomPlace Units - British
1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer, 1 submarine and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
Kwangsi : 1 aaGun and 1 infantry
Shensi : 1 mech_infantry
Yunnan : 2 mech_infantrys
Kweichow : 1 infantry
Shan State : 3 infantry and 1 mech_infantry
India : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Celebes : 1 infantry
West India : 2 infantry
Belgian Congo : 1 fighter, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Rhodesia : 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 flag
Ethiopia : 1 flag, 1 armour
109 Sea Zone : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 infantry
110 Sea Zone : 3 destroyers, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 48 / 61
Russians : 24 / 30
Japanese : 43 / 48
Americans : 58 / 78
Chinese : 11 / 17
British : 31 / 32
UK_Pacific : 11 / 1
Italians : 22 / 41
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 17 times
Average roll : 3.673
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 110Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Germans Combat
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.045
Median : 4.500
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.914
Median : 4.000
Variance : 1.794
Standard Deviation : 1.339
Total rolls : 35Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Celebes : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 24 / 30
Japanese : 43 / 48
Americans : 58 / 78
Chinese : 11 / 17
British : 31 / 32
UK_Pacific : 11 / 12
Italians : 22 / 41
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 17 times
Average roll : 3.673
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 110Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Germans Combat
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.045
Median : 4.500
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.914
Median : 4.000
Variance : 1.794
Standard Deviation : 1.339
Total rolls : 35Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 3 artilleries and 3 infantry
Russians defend with 3 infantry
Italians roll dice for 3 artilleries and 3 infantry in Bryansk, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Bryansk
Italians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 0/6 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Italians roll dice for 3 artilleries and 3 infantry in Bryansk, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/4 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 3 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
3 infantry placed in Ukraine
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 23 / 30
Japanese : 43 / 48
Americans : 58 / 78
Chinese : 11 / 17
British : 30 / 32
UK_Pacific : 11 / 12
Italians : 24 / 36
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.893
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.800
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.955
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22 -
Bump
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
ANZAC take 44 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
ANZAC take 44 Sea Zone from JapaneseCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 2 infantry
Philippines : 1 armour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 destroyers
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 48 / 61
Russians : 23 / 30
Japanese : 41 / 48
Americans : 60 / 78
Chinese : 11 / 17
British : 30 / 32
UK_Pacific : 11 / 12
Italians : 24 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5