Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 5 factory_majors; Remaining resources: 12 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone
4 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
2 mech_infantrys moved from India to Shan State
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
British attack with 1 battleship, 1 carrier and 2 cruisers; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 cruisers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 6/20 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 aaGuns moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 artillery moved from India to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,3,2,4,6,3,2,6,3,1,4,2,2,3,5,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 21 PUs total
Some Units in India change ownership: 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Shan State : 2 aaGuns, 4 artilleries, 10 infantry and 4 mech_infantrys
Burma : 1 artillery
India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Kwangtung : 1 harbour
Java : 1 fighter and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Belgian Congo : 1 armour, 1 bomber and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 artillery and 7 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
115 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 51 / 71
Russians : 24 / 25
Japanese : 39 / 32
Americans : 52 / 73
Chinese : 14 / 20
British : 26 / 26
UK_Pacific : 18 / 21
Italians : 19 / 38
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i know we were warned not to mess with the SS, but i thought it was a hollow threat.
turns out that you were not joking around.
i know we were warned not to mess with the SS, but i thought it was a hollow threat.
turns out that you were not joking around.
That was just to make up for the British holding those same two territories earlier in the game :-P. I’ll post tomorrow right after work.
noncombat move edits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 81 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 mech_infantry moved from Romania to Belarus
Combat - Italians
Battle in West India
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking West India from UK_Pacific, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun and 2 mech_infantrys moved from Iraq to Persia
1 fighter moved from Caucasus to Persia
1 fighter moved from Egypt to Persia
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Southern France to France
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Persia
Italians undo move 2.
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
Italians undo move 3.
Italians undo move 2.
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Let’s stir the pot a bit and see how the Allies respond 8-)
nice pot stirring. i did not see that one coming. i’m not sure if gaining egypt is worth losing india.
nice pot stirring. i did not see that one coming. i’m not sure if gaining egypt is worth losing india.
That’s if I can take India. We’ll have to wait and see.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 51 / 71
Russians : 22 / 25
Japanese : 37 / 32
Americans : 52 / 73
Chinese : 16 / 20
British : 26 / 26
UK_Pacific : 16 / 21
Italians : 23 / 39
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I just took India while no one was looking!
You can keep Bangladesh though!
Sorry, if you take one you have to take them both!
i understand that you probably want to resign now, but may i encourage you to keep playing at least another round or two, just for fun.
Who me? I have to keep playing. Otherwise, I will have to listen to you bitch about that time we resigned from Axis and Allies for the rest of my life.
i understand that you probably want to resign now, but may i encourage you to keep playing at least another round or two, just for fun.
I don’t know. That French turn was devastating for the Axis :-o
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Vologda
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Belarus to Vologda
Intercept?
i have already scrambled away hank’s french fighter, so why not risk his 2 soviet fighters?
deadtom, if you see this before hank responds intercept and shoot down those bombers.
Whoa, hold on a minute. Let me see the map and I’ll decide if my fighters are going to intercept….
The Russian air force stands by ready to defend the industrial heartland.
Intercept those bombers!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Vologda
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Belarus to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 bomber moved from Vologda to Archangel
1 armour moved from Urals to Archangel
4 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
2 armour and 3 mech_infantrys moved from Belarus to Archangel
5 aaGuns, 10 artilleries, 12 infantry and 1 mech_infantry moved from Belarus to Archangel
3 mech_infantrys moved from Novgorod to Archangel
1 armour, 1 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Germany to Western Germany
12 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
3 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
2 artilleries placed in France
1 bomber placed in Western Germany
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs