I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
Italians take Volgograd from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
Italians take Volgograd from Russians
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Americans defend with 2 submarines
Italians win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Italians win, taking Gibraltar from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Battle in Persia
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians win, taking Persia from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 fighter moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Eastern Persia to Persia
Place Units - Italians
2 infantry placed in Egypt
1 armour placed in Egypt
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 armour, 2 artilleries and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Kwangtung to India
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Northern Territory to Malaya
3 fighters moved from Queensland to Malaya
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
India : 3 fighters
Malaya : 4 fighters and 3 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 submarine
37 Sea Zone : 1 carrier
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 52 / 61
Russians : 21 / 30
Japanese : 28 / 19
Americans : 68 / 93
Chinese : 14 / 20
British : 9 / 0
UK_Pacific : 19 / 26
Italians : 41 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
There are no french moves possible; just click through and move on to Germany.
Sorry for the delay. I’m away from my home PC for the week so can only get back to playing next Tuesday or Wednesday.
No trouble, I shall await your next move later in the week.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Germany to Eastern Poland
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Ukraine to Russia
7 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
Sorry, forgot your OOL for SZ110… 1st round complete with 1 hit for you and 1 hit for me.
Let me know.
Sorry, forgot your OOL for SZ110… 1st round complete with 1 hit for you and 1 hit for me.
Let me know.
I’ll play max D and sink a sub. Depending if you lose a DD here or not, if my sub gets a defensive hit and you have no DD left, then try to save my sub
Ok, so oops!
I’ve lost the game mid-move… I can edit according to the battles I had already played but when it comes to the SZ110 battle, we each have one hit, and its the beginning of the 2nd move. You ok if I edit the game and start the battle with you losing your Sub and me losing a DD as your note states?
surely, i’m very easy going. whatever works to keep it moving along.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Germany to Eastern Poland
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Ukraine to Russia
7 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 6 mech_infantrys
Germans win, taking Eastern Poland from Russians with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 6 mech_infantrys
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 2 fighters and 2 transports
Americans defend with 1 destroyer and 2 submarines
Germans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Finland to Karelia
1 tactical_bomber moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
3 aaGuns, 5 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Slovakia Hungary
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Poland
4 armour, 2 artilleries and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,1,6,6,5,2,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Timguska to Kazakhstan
1 bomber moved from Russia to Kazakhstan
2 artilleries and 3 infantry moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
2 artilleries and 5 infantry moved from Bryansk to Ukraine
2 armour moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Tambov
Russians take Tambov from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
22 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Poland
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber
Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 1 : 4/8 hits
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Poland, round 1 : 0/4 hits
1 tactical_bomber owned by the Germans and 3 mech_infantrys owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 1 : 3/7 hits
Germans roll dice for 3 infantry in Ukraine, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 2 armour and 22 infantry
Germans defend with 3 aaGuns, 5 artilleries and 7 infantry
Russians roll dice for 2 armour and 22 infantry in Western Ukraine, round 1 : 4/24 hits
Germans roll dice for 3 aaGuns, 5 artilleries and 7 infantry in Western Ukraine, round 1 : 3/12 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 19 infantry in Western Ukraine, round 2 : 3/21 hits
Germans roll dice for 5 artilleries and 6 infantry in Western Ukraine, round 2 : 6/11 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 13 infantry in Western Ukraine, round 3 : 4/15 hits
Germans roll dice for 5 artilleries and 3 infantry in Western Ukraine, round 3 : 3/8 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 10 infantry in Western Ukraine, round 4 : 2/12 hits
Germans roll dice for 4 artilleries in Western Ukraine, round 4 : 3/4 hits
3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 7 infantry in Western Ukraine, round 5 : 1/9 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 5 : 0/2 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour and 7 infantry in Western Ukraine, round 6 : 2/9 hits
Germans roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour and 7 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 aaGuns, 5 artilleries and 7 infantry
Casualties for Russians: 15 infantry
Non Combat Move - Russians
1 bomber moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Poland to Novgorod
2 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Russia
Place Units - Russians
1 transport placed in 115 Sea Zone
2 mech_infantrys placed in Novgorod
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Territory Summary for Russians :
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Poland : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 9 infantry
Tambov : 1 infantry
Ukraine : 2 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 2 aaGuns, 2 armour and 7 infantry
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Samara : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 52 / 65
Russians : 28 / 36
Japanese : 26 / 19
Americans : 66 / 93
Chinese : 14 / 20
British : 9 / 0
UK_Pacific : 19 / 26
Italians : 38 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That was a crushing defeat / victory for you in the Ukraine. I think you killed twice the guys I expected :cry:
too little too late I’m afraid!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to Anhwe
1 bomber moved from Japan to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
4 armour moved from Manchuria to Anhwe
First round in Anwhe battle: 3 hits for my combined forces.
What’s ur OOL?
First round in Anwhe battle: 3 hits for my combined forces.
What’s ur OOL?
I’ll go US, then china ground, then UK ground, then china air.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to Anhwe
1 bomber moved from Japan to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
4 armour moved from Manchuria to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 4 armour, 1 bomber, 3 fighters and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery, 1 fighter and 4 infantry; Americans defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 3 armour, 1 bomber and 3 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
3 fighters moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,1,4,4,5,4,5,1
Japanese collect 18 PUs (9 lost to blockades); end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 4 submarines and 5 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
1 armour moved from Burma to West India
1 battleship moved from 37 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from 105 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to West India
4 fighters moved from 20 Sea Zone to Anhwe