@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
The Axis Suprise Attack The Allies Tcnance +6
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 6 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea ZoneAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 6 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea ZoneAirborne Attack Move - Americans
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hitsNon Combat Move - Americans
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 33 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 108 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
2 fighters moved from 104 Sea Zone to 108 Sea ZonePlace Units - Americans
1 submarine placed in 10 Sea Zone
2 destroyers and 5 transports placed in 101 Sea Zone
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 submarine
Central United States : 1 aaGun, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
108 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport
104 Sea Zone : 2 submarines
109 Sea Zone : 1 submarine
101 Sea Zone : 2 destroyers and 5 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 56
Russians : 39 / 46
Japanese : 43 / 43
Americans : 50 / 70
Chinese : 5 / 2
British : 29 / 28
UK_Pacific : 17 / 19
Italians : 17 / 32
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag
Kansu : 1 infantryProduction/PUs Summary :
Germans : 45 / 56
Russians : 39 / 46
Japanese : 42 / 43
Americans : 50 / 70
Chinese : 6 / 8
British : 29 / 28
UK_Pacific : 17 / 19
Italians : 17 / 32
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Iraq to Syria
British take Syria from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Iraq to Syria
British take Syria from ItaliansCombat - British
Battle in Scotland
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Scotland, round 1 : 1/1 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 artillery and 1 fighter in Scotland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Scotland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Scotland, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits
1 artillery owned by the British lost in Scotland
retreated to Scotland
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 fighters moved from Burma to Eastern Persia
1 tactical_bomber moved from Burma to Eastern Persia
1 aaGun moved from Burma to India
4 infantry moved from India to Burma
1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
British undo move 2.
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 27 PUs (3 lost to blockades); end with 37 PUs totalTerritory Summary for British :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 4 infantry
India : 3 aaGuns, 1 airfield, 1 harbour and 10 infantry
French Indo China : 2 infantry
Celebes : 1 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 harbour and 6 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 3 infantry
Syria : 1 flag, 1 infantry
106 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 56
Russians : 39 / 46
Japanese : 42 / 43
Americans : 50 / 70
Chinese : 6 / 8
British : 30 / 37
UK_Pacific : 17 / 0
Italians : 16 / 32
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.880
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 5.111
Median : 5.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4,6,2,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,1,1,5,3
UK_Pacific collect 11 PUs (6 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 45 / 56
Russians : 39 / 46
Japanese : 42 / 43
Americans : 50 / 70
Chinese : 6 / 8
British : 30 / 37
UK_Pacific : 17 / 11
Italians : 16 / 32
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.520
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 50Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 5.111
Median : 5.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to Egypt
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Albania to Bulgaria
2 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt -
OOL for Egypt if you would please
Tanks
S.A. -
aa gun, french inf, anzac inf, br inf, br art, br bomber, br tank
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to Egypt
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Albania to Bulgaria
2 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 2 artilleries, 1 bomber and 6 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 harbour and 6 infantry
AA guns fire in Egypt : 0/1 hits
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 1/3 hits
Italians roll dice for 3 armour, 2 artilleries, 1 bomber and 6 infantry in Egypt, round 1 : 8/12 hits
British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber and 9 infantry in Egypt, round 1 : 4/12 hits
5 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC , 1 aaGun owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 2 artilleries, 1 bomber and 2 infantry in Egypt, round 2 : 4/8 hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 0/4 hits
1 infantry owned by the British , 1 bomber owned by the British , 1 armour owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 42
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 bomber and 6 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 bomber moved from Egypt to TobrukPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 45 / 56
Russians : 39 / 46
Japanese : 42 / 43
Americans : 50 / 70
Chinese : 6 / 8
British : 27 / 37
UK_Pacific : 17 / 11
Italians : 19 / 35
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from French Indo China to Malaya
1 infantry moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from French Indo China to Malaya
1 infantry moved from Shan State to Malaya
1 fighter moved from Shan State to MalayaAirborne Attack Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from French Indo China to Malaya
1 infantry moved from Shan State to Malaya
1 fighter moved from Shan State to MalayaAirborne Attack Move - ANZAC
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Malaya, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Malaya to India
1 fighter moved from Java to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
India : 1 fighter
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 2 infantry
New Guinea : 1 fighter and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 45 / 56
Russians : 39 / 46
Japanese : 39 / 43
Americans : 50 / 70
Chinese : 6 / 8
British : 27 / 37
UK_Pacific : 20 / 11
Italians : 19 / 35
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from ItaliansCombat - French
Battle in Scotland
French attack with 2 infantry
Germans defend with 1 airfield and 1 infantry
French roll dice for 2 infantry in Scotland, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Scotland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
French win, taking Scotland from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Ethiopia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 39 / 46
Japanese : 39 / 43
Americans : 50 / 70
Chinese : 6 / 8
British : 29 / 37
UK_Pacific : 20 / 11
Italians : 18 / 35
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.923
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7French Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
3 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery and 4 infantry moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Slovakia Hungary to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
3 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery and 4 infantry moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Slovakia Hungary to Baltic StatesCombat - Germans
Battle in Finland
Germans attack with 1 armour, 1 artillery, 2 bombers, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery and 6 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 4 infantry and 1 mech_infantry in Finland, round 1 : 3/9 hits
Russians roll dice for 1 artillery and 6 infantry in Finland, round 1 : 2/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Finland, round 2 : 5/7 hits
Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 0/4 hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Novgorod, round 1 : 0/6 hits
Russians roll dice for 4 infantry in Novgorod, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Bessarabia, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour and 5 infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour and 5 infantry in Baltic States, round 1 : 1/7 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 armour and 4 infantry in Baltic States, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Finland to Norway
2 infantry moved from Romania to Eastern Poland
3 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 105 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 armour and 3 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 48 / 58
Russians : 34 / 46
Japanese : 39 / 43
Americans : 50 / 70
Chinese : 6 / 8
British : 29 / 37
UK_Pacific : 20 / 11
Italians : 18 / 35
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
1 armour, 15 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
1 armour, 15 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to BessarabiaAirborne Attack Move - Russians