scramble 3 fighters (2 anzac + 1 am). ask if you need causalties, but anzac fighters die before american
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 aaGun, 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from Alexandria: 1 aaGun, 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Egypt: 1 infantry
EDIT: Removing units owned by Americans from Tobruk: 1 infantry
EDIT: Removing units owned by Americans from Iraq: 1 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 fighter
EDIT: Turning off Edit Mode
1 artillery moved from Shan State to Malaya
4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Turkey to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 aaGun, 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from Alexandria: 1 aaGun, 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Egypt: 1 infantry
EDIT: Removing units owned by Americans from Tobruk: 1 infantry
EDIT: Removing units owned by Americans from Iraq: 1 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 fighter
EDIT: Turning off Edit Mode
1 artillery moved from Shan State to Malaya
4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Turkey to GreeceCombat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Greece causes 6 damage total.Non Combat Move - British
1 tactical_bomber moved from Greece to Turkey
2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
6 infantry moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from India to Burma
8 infantry moved from Shan State to Malaya
1 armour and 2 mech_infantrys moved from Shan State to Burma
1 aaGun moved from Shan State to Malaya
1 aaGun moved from Shan State to Burma
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
2 artilleries moved from Shan State to Malaya
2 artilleries moved from Shan State to Burma
1 infantry moved from Shan State to Siam
1 artillery and 4 infantry moved from Alexandria to EgyptPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
Sorry about all the NCM edits with US… I’m juggling getting dinner for family with A&A… an interesting combination.
The German and Italian fleet combo of flat tops and air is potent… you can pretty much grind something to dust every turn with it. It’s making me think of new possibilities with the Axis.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 86 Sea Zone to BrazilCombat - Italians
Battle in Brazil
Italians attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Brazil, round 1 : 2/8 hits
Americans roll dice for 1 infantry in Brazil, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Brazil
Italians win, taking Brazil from Americans with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
4 aaGuns, 1 artillery and 9 infantry moved from Gibraltar to Spain
2 carriers, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 88 Sea Zone
1 carrier and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Greece to Romania
2 fighters moved from United Kingdom to Western Germany
1 armour and 1 mech_infantry moved from Greece to RomaniaPlace Units - Italians
1 submarine placed in 99 Sea Zone
2 mech_infantrys placed in Greece
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Rio de Oro : 1 flag, 1 harbour
Malta : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 2 fighters
Romania : 2 armour and 2 mech_infantrys
Northern Italy : 1 factory_major and 5 mech_infantrys
Libya : 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Portugal : 1 flag
86 Sea Zone : 4 transports
89 Sea Zone : 1 battleship, 3 carriers, 2 cruisers and 1 destroyer
Greece : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 16 infantry and 2 mech_infantrys
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
92 Sea Zone : 1 carrier
Brazil : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Spain : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
88 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 44 / 47
Russians : 46 / 52
Japanese : 26 / 26
Americans : 59 / 84
Chinese : 23 / 28
British : 29 / 0
UK_Pacific : 14 / 19
Italians : 24 / 34
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
i see i didn’t specify that there was a ftr/tac on each italian acc in z110. tripleA does not keep track of what fighters are on what acc’s (so far apparently too difficult for the programmers to implement and yes i have asked multiple times, although if you ask me, i don’t see how it’s different from the transports which keep track of exactly what units from mixed nationalities are on what transports).
anyway, i try to remember to state it - if you ever see me not do so please prompt me to. as you can see german air on italian acc’s can be deadly.
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You didn’t need to specify from my perspective - I trust your moves. I’m ok if you specify, or not sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from 42 Sea Zone to MalayaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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G15
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here begins the long hard climb to the top of Everest. :|
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Baltic States to Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Novgorod to Poland
2 fighters and 2 tactical_bombers moved from Bryansk to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Baltic States to Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Novgorod to Poland
2 fighters and 2 tactical_bombers moved from Bryansk to Eastern PolandCombat - Russians
Battle in Poland
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
retreated to Poland
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Poland to Belarus
2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Karelia
4 armour and 6 mech_infantrys moved from Belarus to Novgorod
2 armour and 2 mech_infantrys moved from Russia to Belarus
2 aaGuns, 9 artilleries and 23 infantry moved from Baltic States to Belarus
5 infantry moved from Bryansk to Belarus
2 infantry moved from Novgorod to Belarus
4 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Turkey
2 infantry moved from Volgograd to Caucasus
2 infantry moved from Chahar to SuiyuyanPlace Units - Russians
3 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
3 artilleries placed in Volgograd
1 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Russians collect 43 PUs (1 lost to blockades); end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
Rough turn - a 20 IPC shift in your favor on the front.
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thanks i’m used to mostly bad news coming in from the front.
however, no doubt this means some TERRIBLE luck is coming my way soon. :|
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I have to remeber not to complain in this game… :-)
My extreme early luck was very helpful in creating Everest to begin with.
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was a little rushed to post this move. if i still want to do what i have posted here
when i look at this again, will your sub in z41 fight or submerge? -
Sub will submerge -
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J15
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I can’t load your game, sir. I got an error code like this invalid type code: 6f
It happened on one of the last games you had sent as well, from Germany’s turn.
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try this one





