Scrambles from Guam or Queensland?
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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you literally hit me 4/6 and 5/6 in the two times i did scotland in local. much better for once with live dice! :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 infantry moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 infantry moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to PolandCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Belarus to Baltic States
3 artilleries moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Karelia
3 infantry moved from Archangel to Novgorod
2 armour moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Bryansk to Novgorod
2 armour and 2 mech_infantrys moved from Russia to Belarus
5 infantry moved from Russia to Bryansk
1 aaGun and 2 infantry moved from Caucasus to Turkey
2 infantry moved from Volgograd to Caucasus
2 fighters moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Poland to Bryansk
2 infantry moved from Jehol to Chahar
1 aaGun moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Novgorod to Belarus
2 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern PolandPlace Units - Russians
3 artilleries placed in Novgorod
3 infantry placed in Volgograd
2 armour, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
Please use this instead - forgot to place in Ukraine :-)
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Too much time on my hands… new placement.
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:roll:
J14
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eire to Scotland
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 111 Sea Zone
Americans take 109 Sea Zone from Germans
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eire to Scotland
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 111 Sea Zone
Americans take 109 Sea Zone from Germans
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 35 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Scotland
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 2 infantry
Americans win, taking Scotland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from Scotland to 123 Sea Zone
1 carrier moved from 106 Sea Zone to 117 Sea Zone
1 carrier moved from 117 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 117 Sea Zone
1 fighter and 1 tactical_bomber moved from 117 Sea Zone to 123 Sea Zone
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 117 Sea Zone to 123 Sea Zone
4 submarines moved from 109 Sea Zone to 123 Sea Zone
2 carriers moved from 109 Sea Zone to 118 Sea Zone
2 carriers moved from 118 Sea Zone to 123 Sea Zone
8 destroyers and 4 transports moved from 109 Sea Zone to 118 Sea Zone
8 destroyers and 4 transports moved from 118 Sea Zone to 123 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
8 infantry moved from Quebec to Eastern United States
4 transports moved from 106 Sea Zone to 101 Sea Zone
4 transports moved from 101 Sea Zone to 64 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
4 transports placed in 10 Sea Zone
Americans undo move 3.
3 artilleries and 3 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 6 infantry moved from Yunnan to Burma
3 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
6 infantry moved from Anhwe to Hunan
3 infantry moved from Burma to Yunnan
3 infantry moved from Burma to YunnanPlace Units - Chinese
1 artillery placed in Hunan
2 infantry placed in Kwangsi
1 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in Kiangsu
1 infantry placed in Kiangsi
1 infantry placed in Hunan
1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,5,2,1,5
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 aaGun, 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from Alexandria: 1 aaGun, 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Egypt: 1 infantry
EDIT: Removing units owned by Americans from Tobruk: 1 infantry
EDIT: Removing units owned by Americans from Iraq: 1 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 fighter
EDIT: Turning off Edit Mode
1 artillery moved from Shan State to Malaya
4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Turkey to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 aaGun, 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from Alexandria: 1 aaGun, 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Egypt: 1 infantry
EDIT: Removing units owned by Americans from Tobruk: 1 infantry
EDIT: Removing units owned by Americans from Iraq: 1 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 fighter
EDIT: Turning off Edit Mode
1 artillery moved from Shan State to Malaya
4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Turkey to GreeceCombat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Greece causes 6 damage total.Non Combat Move - British
1 tactical_bomber moved from Greece to Turkey
2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
6 infantry moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from India to Burma
8 infantry moved from Shan State to Malaya
1 armour and 2 mech_infantrys moved from Shan State to Burma
1 aaGun moved from Shan State to Malaya
1 aaGun moved from Shan State to Burma
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
2 artilleries moved from Shan State to Malaya
2 artilleries moved from Shan State to Burma
1 infantry moved from Shan State to Siam
1 artillery and 4 infantry moved from Alexandria to EgyptPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
Sorry about all the NCM edits with US… I’m juggling getting dinner for family with A&A… an interesting combination.
The German and Italian fleet combo of flat tops and air is potent… you can pretty much grind something to dust every turn with it. It’s making me think of new possibilities with the Axis.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 86 Sea Zone to BrazilCombat - Italians
Battle in Brazil
Italians attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Brazil, round 1 : 2/8 hits
Americans roll dice for 1 infantry in Brazil, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Brazil
Italians win, taking Brazil from Americans with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
4 aaGuns, 1 artillery and 9 infantry moved from Gibraltar to Spain
2 carriers, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 88 Sea Zone
1 carrier and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Greece to Romania
2 fighters moved from United Kingdom to Western Germany
1 armour and 1 mech_infantry moved from Greece to RomaniaPlace Units - Italians
1 submarine placed in 99 Sea Zone
2 mech_infantrys placed in Greece
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Rio de Oro : 1 flag, 1 harbour
Malta : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 2 fighters
Romania : 2 armour and 2 mech_infantrys
Northern Italy : 1 factory_major and 5 mech_infantrys
Libya : 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Portugal : 1 flag
86 Sea Zone : 4 transports
89 Sea Zone : 1 battleship, 3 carriers, 2 cruisers and 1 destroyer
Greece : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 16 infantry and 2 mech_infantrys
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
92 Sea Zone : 1 carrier
Brazil : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Spain : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
88 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 44 / 47
Russians : 46 / 52
Japanese : 26 / 26
Americans : 59 / 84
Chinese : 23 / 28
British : 29 / 0
UK_Pacific : 14 / 19
Italians : 24 / 34
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
i see i didn’t specify that there was a ftr/tac on each italian acc in z110. tripleA does not keep track of what fighters are on what acc’s (so far apparently too difficult for the programmers to implement and yes i have asked multiple times, although if you ask me, i don’t see how it’s different from the transports which keep track of exactly what units from mixed nationalities are on what transports).
anyway, i try to remember to state it - if you ever see me not do so please prompt me to. as you can see german air on italian acc’s can be deadly.
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You didn’t need to specify from my perspective - I trust your moves. I’m ok if you specify, or not sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from 42 Sea Zone to MalayaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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G15
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here begins the long hard climb to the top of Everest. :|
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Baltic States to Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Novgorod to Poland
2 fighters and 2 tactical_bombers moved from Bryansk to Eastern Poland





