@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Whackamatt (Axis) vs. tcnance (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
3 infantry moved from France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from Germany to Western Germany
3 infantry moved from Germany to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Volgograd to Samara
3 armour moved from Tambov to Samara
1 armour moved from Belarus to Vologda
1 bomber moved from Ukraine to Vologda
1 armour moved from Volgograd to Novosibirsk
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 artilleries and 2 infantry moved from Belarus to Smolensk
3 artilleries and 2 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Smolensk
1 armour moved from Bryansk to Smolensk
1 fighter moved from Germany to Normandy Bordeaux
2 artilleries and 1 infantry moved from Norway to FinlandCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Samara
Germans attack with 3 armour and 1 infantry
Russians defend with 6 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 5 infantry
Battle in Novosibirsk
Germans attack with 1 armour
Russians defend with 2 aaGuns
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Smolensk
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Denmark
Battle in Vologda
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Russians win, taking Denmark from British with no units remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour and 1 bomber
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Western Germany
Germans attack with 3 artilleries and 3 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Western Germany from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Germans
3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Smolensk to Ukraine
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to FrancePlace Units - Germans
1 fighter and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
2 artilleries and 6 infantry placed in Germany
Germans undo move 1.
Germans undo move 4.
3 infantry placed in Volgograd
2 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Russians take Ulaanbaatar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Novosibirsk
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Novosibirsk, round 1 : 0/4 hits
Germans roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Novosibirsk, round 4 : 0/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Russians retreated to Kansu
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs totalTerritory Summary for Russians :
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 2 infantry
Ulaanbaatar : 1 flag, 1 infantry
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 16 infantry
Tambov : 1 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 78
Russians : 12 / 13
Japanese : 55 / 68
Americans : 51 / 71
Chinese : 13 / 21
British : 27 / 35
UK_Pacific : 6 / 7
Italians : 24 / 40
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 artillery, 3 destroyers and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 15 Sea Zone to Soviet Far East
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 15 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
4 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Java
1 bomber and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Shantung to Jehol
1 fighter moved from Manchuria to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 1 fighter, 7 infantry and 1 mech_infantry
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 5 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 artillery and 5 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Jehol to Manchuria
1 destroyer moved from 15 Sea Zone to 1 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 1 transport moved from 15 Sea Zone to 5 Sea Zone
1 fighter and 2 tactical_bombers moved from 3 Sea Zone to 5 Sea Zone
2 fighters and 1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in Java
3 infantry placed in Malaya
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 infantry placed in Manchuria
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Western United States to British Columbia
1 fighter moved from British Columbia to 1 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Western United States to British Columbia
1 fighter moved from British Columbia to 1 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 fighter and 3 infantry in Normandy Bordeaux, round 1 : 2/5 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 1 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in NorwayNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
3 transports moved from 90 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 artillery moved from Western United States to Central United States
2 submarines moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
2 fighters moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 9 Sea Zone to 14 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to Central United StatesPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 4 transports placed in 101 Sea Zone
7 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 submarine
25 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
14 Sea Zone : 2 submarines
13 Sea Zone : 1 submarine
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 1 transport
2 Sea Zone : 2 submarines
1 Sea Zone : 1 flag
8 Sea Zone : 1 submarine
Central United States : 1 aaGun, 1 artillery, 1 factory_major, 7 infantry and 1 tactical_bomber
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 3 artilleries and 3 infantry
United Kingdom : 1 fighter
Morocco : 2 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Norway : 1 flag, 2 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 2 transports
101 Sea Zone : 1 destroyer and 7 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 7 transports
110 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 50 / 78
Russians : 11 / 13
Japanese : 58 / 69
Americans : 58 / 73
Chinese : 11 / 21
British : 27 / 35
UK_Pacific : 6 / 7
Italians : 24 / 40
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Kweichow
1 fighter moved from Anhwe to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Anhwe
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Shensi : 1 infantry
Yunnan : 1 infantry
Kweichow : 3 artilleries, 1 fighter and 5 infantry
Hunan : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Burma : 2 infantryProduction/PUs Summary :
Germans : 50 / 78
Russians : 11 / 13
Japanese : 52 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 27 / 35
UK_Pacific : 6 / 7
Italians : 24 / 40
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
4 infantry moved from Holland Belgium to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Shan State
1 tactical_bomber moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
4 infantry moved from Holland Belgium to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Western Germany
British attack with 2 artilleries and 8 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Western Germany, round 1 : 1/3 hits
British roll dice for 2 artilleries and 8 infantry in Western Germany, round 1 : 2/10 hits
Germans roll dice for 3 artilleries and 2 infantry in Western Germany, round 1 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
British roll dice for 2 artilleries and 6 infantry in Western Germany, round 2 : 3/8 hits
Germans roll dice for 2 artilleries in Western Germany, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 5/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 1/4 hits
1 infantry owned by the British , 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 bomber moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 infantry moved from Kenya to Tanganyika Territory
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from French Equatorial Africa to Nigeria
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
Shan State : 1 infantry and 1 mech_infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Alaska : 1 artillery and 1 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Nigeria : 1 mech_infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Rhodesia : 3 infantry
Tanganyika Territory : 1 infantry and 1 mech_infantry
Normandy Bordeaux : 4 infantry
Tunisia : 1 infantry
Western Germany : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Holland Belgium : 1 flag
Libya : 1 armour
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 3 transports
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 45 / 78
Russians : 11 / 13
Japanese : 51 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 32 / 32
UK_Pacific : 7 / 0
Italians : 24 / 40
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.444
Median : 3.000
Variance : 1.547
Standard Deviation : 1.244
Total rolls : 54Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9British Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 45 / 78
Russians : 11 / 13
Japanese : 51 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 32 / 32
UK_Pacific : 7 / 7
Italians : 24 / 40
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.571
Median : 3.000
Variance : 1.855
Standard Deviation : 1.362
Total rolls : 63Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9British Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 1 fighter and 3 infantry moved from Northern Italy to Western Germany
1 bomber and 1 fighter moved from Southern Italy to Western Germany
1 armour and 4 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Kazakhstan to Samara
Italians take Samara from Russians
1 armour moved from Samara to Vologda
Italians take Vologda from Russians
1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Western Germany
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Italians win, taking Western Germany from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 2 artilleries and 6 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Rhodesia
Italians attack with 1 armour and 4 infantry
British defend with 3 infantry
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 4 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 fighter and 5 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 62 Sea Zone to 33 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 62 Sea Zone to 33 Sea ZoneAirborne Attack Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 62 Sea Zone to 33 Sea ZoneAirborne Attack Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
33 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 50 / 78
Russians : 9 / 13
Japanese : 51 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 25 / 32
UK_Pacific : 7 / 7
Italians : 29 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
2 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Tobruk : 1 flag, 3 infantry
Libya : 1 flag
70 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 78
Russians : 9 / 13
Japanese : 51 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 25 / 32
UK_Pacific : 7 / 7
Italians : 29 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 1 infantry moved from Finland to Norway
2 infantry moved from 113 Sea Zone to Norway
2 artilleries and 2 infantry moved from 113 Sea Zone to Denmark
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
3 infantry moved from Volgograd to Tambov
1 armour moved from Novosibirsk to Tambov
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 artilleries and 2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Tambov
2 artilleries and 1 infantry moved from Smolensk to Bryansk
4 infantry moved from Bryansk to Tambov
1 armour moved from Smolensk to Tambov
1 armour moved from Sikang to VolgogradCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 4 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 armour and 2 infantry
Battle in Norway
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Norway from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 armour, 7 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to France
4 aaGuns, 1 artillery and 4 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in France
7 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs totalTerritory Summary for Russians :
Amur : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 20 infantry
Novosibirsk : 1 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 79
Russians : 11 / 12
Japanese : 49 / 69
Americans : 51 / 73
Chinese : 17 / 23
British : 25 / 32
UK_Pacific : 7 / 7
Italians : 29 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





