Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 19 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Karelia to Finland
                1 tactical_bomber moved from Karelia to Finland
                1 armour, 2 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
                5 artilleries and 2 infantry moved from Ukraine to Bessarabia
                5 armour and 10 mech_infantrys moved from Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Ukraine to Germany
                14 artilleries and 22 infantry moved from Belarus to Baltic States
                1 artillery moved from Denmark to Western Germany
                10 infantry moved from Denmark to Western Germany
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Finland from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Finland to Germany
                1 bomber moved from Finland to Western Germany
                1 aaGun moved from Denmark to Western Germany
                4 aaGuns moved from Belarus to Baltic States
                4 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in France
                10 infantry placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,5,3,3,1
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • the carrier casualty was ok

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Novosibirsk to Tsinghai
                1 mech_infantry moved from Novosibirsk to Tsinghai
                1 tactical_bomber moved from Russia to Tsinghai
                1 fighter moved from Russia to Tsinghai
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Rostov to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Evenkiyskiy to Urals
                      Russians take Urals from Germans
                1 mech_infantry moved from Alexandria to Libya
                      Russians take Libya from Italians

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Tsinghai to Samara
                1 fighter moved from Tsinghai to Samara
                4 aaGuns, 11 artilleries and 52 infantry moved from Bryansk to Belarus
                1 artillery moved from Smolensk to Belarus
                3 artilleries and 6 infantry moved from Russia to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Novosibirsk to Russia
                1 aaGun and 3 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Vologda to Smolensk

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 42 PUs


  • I need your scramble orders @ Hawaii, log file attached.

  • '18 '17 '16 '12

    No scramble.  OOL is max def.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 6 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Anhwe to Jehol
                3 mech_infantrys moved from Yunnan to Shensi
                3 fighters and 4 tactical_bombers moved from India to Shensi
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                1 battleship moved from 26 Sea Zone to 12 Sea Zone
                1 destroyer moved from 33 Sea Zone to 27 Sea Zone
                1 carrier and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
                2 bombers moved from Marshall Islands to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
                1 armour, 6 artilleries and 9 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 6 artilleries, 9 infantry and 8 transports moved from 33 Sea Zone to 26 Sea Zone
                1 armour, 6 artilleries and 9 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
                1 battleship moved from 26 Sea Zone to 13 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Marshall Islands to Hawaiian Islands
                3 fighters moved from Japan to Jehol
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea
                3 artilleries moved from Anhwe to Kiangsu

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 fighters, 3 mech_infantrys and 4 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 3 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 6 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour and 3 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 6 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 53
                    Casualties for Japanese: 4 infantry
                    Casualties for Americans: 1 artillery, 1 bomber, 4 fighters and 3 infantry

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                2 bombers moved from 26 Sea Zone to Japan
                3 fighters moved from Jehol to Kiangsu
                3 fighters and 4 tactical_bombers moved from Shensi to Szechwan

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                3 fighters placed in India
                3 mech_infantrys placed in French Indo China
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

  • '18 '17 '16 '12

    Congrats on the win, well played game.


  • Thanks… I was not sure I got all the victory rules correctly as I did not understand why you moved your Indian forces back… and did not try to recapture India the last turn or in the following turn.

  • '18 '17 '16 '12

    Lack of focus on my part

  • '18 '17 '16 '12

    Toward the end, I thought you had the game won, so I was not as tenacious as I could/should have been


  • Still… I think I really screwed up European theater… I really need to figure out how to play there better… any feedback is welcome.

  • '18 '17 '16 '12

    I don’t recall anything specific.  It may have been a case of me putting more resources into that theater, with the resulting outcome being a loss in the Pacific theater.  I would be game to try Allies again, since I certainly feel the same way about the Allies in total, as you feel about the Euro Theater.  On the other hand I can also see you wanting to try your hand against a different opponent.


  • I would be up for a replay… you can take Allies again, just let me know how do you want to adjust the starting bid and how do you want to spend it.

  • '18 '17 '16 '12

    We can stick with the 8 bid.  Give me two artillery in Alexandria.


  • the new thread is here: http://www.axisandallies.org/forums/index.php?topic=30624.0
    scramble there?

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