@The-Janus We are already onto the U.K. turn.
Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Karelia to Finland
1 tactical_bomber moved from Karelia to Finland
1 armour, 2 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
5 artilleries and 2 infantry moved from Ukraine to Bessarabia
5 armour and 10 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Germany
14 artilleries and 22 infantry moved from Belarus to Baltic States
1 artillery moved from Denmark to Western Germany
10 infantry moved from Denmark to Western Germany
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Finland from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Finland to Germany
1 bomber moved from Finland to Western Germany
1 aaGun moved from Denmark to Western Germany
4 aaGuns moved from Belarus to Baltic States
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in France
10 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,5,3,3,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
the carrier casualty was ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Russia to Tsinghai
1 fighter moved from Russia to Tsinghai
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from ItaliansCombat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Tsinghai to Samara
1 fighter moved from Tsinghai to Samara
4 aaGuns, 11 artilleries and 52 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
3 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Timguska to Novosibirsk
1 artillery moved from Vologda to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 42 PUs -
I need your scramble orders @ Hawaii, log file attached.
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No scramble. OOL is max def.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 6 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
3 mech_infantrys moved from Yunnan to Shensi
3 fighters and 4 tactical_bombers moved from India to Shensi
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Marshall Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 armour, 6 artilleries and 9 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 6 artilleries, 9 infantry and 8 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 6 artilleries and 9 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 13 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Marshall Islands to Hawaiian Islands
3 fighters moved from Japan to Jehol
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
3 artilleries moved from Anhwe to KiangsuCombat - Japanese
Battle in Shensi
Japanese attack with 3 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 6 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 6 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 artillery, 1 bomber, 4 fighters and 3 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from 26 Sea Zone to Japan
3 fighters moved from Jehol to Kiangsu
3 fighters and 4 tactical_bombers moved from Shensi to SzechwanPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 fighters placed in India
3 mech_infantrys placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
Congrats on the win, well played game.
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Thanks… I was not sure I got all the victory rules correctly as I did not understand why you moved your Indian forces back… and did not try to recapture India the last turn or in the following turn.
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Lack of focus on my part
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Toward the end, I thought you had the game won, so I was not as tenacious as I could/should have been
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Still… I think I really screwed up European theater… I really need to figure out how to play there better… any feedback is welcome.
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I don’t recall anything specific. It may have been a case of me putting more resources into that theater, with the resulting outcome being a loss in the Pacific theater. I would be game to try Allies again, since I certainly feel the same way about the Allies in total, as you feel about the Euro Theater. On the other hand I can also see you wanting to try your hand against a different opponent.
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I would be up for a replay… you can take Allies again, just let me know how do you want to adjust the starting bid and how do you want to spend it.
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We can stick with the 8 bid. Give me two artillery in Alexandria.
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the new thread is here: http://www.axisandallies.org/forums/index.php?topic=30624.0
scramble there?