a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Whackamatt (Axis) vs. ShrimpboatChef (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 73 PUs;
Italians buy 6 armour, 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Caucasus to Kazakhstan
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
1 armour and 2 infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Volgograd to Bryansk
1 bomber moved from Caucasus to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Tambov
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Northern Italy to Denmark
Germans take Denmark from Americans
1 artillery moved from Southern France to France
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour, 1 artillery and 1 infantry moved from Northern Italy to France
1 armour moved from Tanganyika Territory to Italian Somaliland
Italians take Italian Somaliland from BritishCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Gibraltar
Battle in Samara
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Gibraltar from British, taking Samara from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Italians attack with 4 armour
Americans defend with 2 armour
Italians win, taking Poland from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 armour
Casualties for Americans: 2 armour
Battle in Kazakhstan
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Caucasus
2 armour moved from Iraq to CaucasusPlace Units - Italians
1 artillery and 1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Northern Italy
2 destroyers placed in 95 Sea Zone
3 armour placed in Volgograd
3 armour placed in UkraineTurn Complete - Italians
Italians collect 57 PUs; end with 57 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 68 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 73 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New ZealandCombat - ANZAC
Battle in New ZealandNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Kwangtung
1 fighter moved from Kiangsi to AnhwePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - French
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 85 Sea Zone to 88 Sea ZoneNon Combat Move - French
Turn Complete - French
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although I’'m dominating in China…I feel I am losing the game and it is a matter of time before you win. Sort of…wonder what I should have done differently to take advantage of gear I built up in Europe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Western Germany
6 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Bessarabia to RomaniaNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Romania
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 37 PUs -
I feel the same. I’m making more money than you now, and no longer feel threatened in Europe now that Italy came in to save Germany’s bacon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Italians
1 artillery moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Evenkiyskiy
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 armour and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Samara, round 1 : 4/4 hits
Italians roll dice for 1 armour and 2 infantry in Samara, round 1 : 2/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Japanese lost in Evenkiyskiy
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Casualties for Russians: 1 tactical_bomber
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 1 : 1/4 hits
Italians roll dice for 1 armour in Bryansk, round 1 : 0/1 hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Evenkiyskiy to Nenetsia
1 fighter moved from Samara to Russia
1 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
3 infantry moved from Manchuria to Jehol
3 artilleries and 5 infantry moved from Siberia to Soviet Far East
1 tactical_bomber moved from Siberia to Jehol
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 tactical_bomber moved from Java to 54 Sea Zone
1 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Soviet Far East
Japanese attack with 3 artilleries and 5 infantry
Americans defend with 2 artilleries and 2 infantry
Japanese win, taking Soviet Far East from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Cleaning up after movement phases
1 armour, 5 artilleries, 8 infantry and 1 tactical_bomber moved from Jehol to ManchuriaPlace Units - Japanese
EDIT: Removing units owned by Japanese from Jehol: 3 infantry
EDIT: Adding units owned by Japanese to Manchuria: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
2 infantry placed in Malaya
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 armour and 1 infantry moved from Finland to 115 Sea Zone
2 armour, 1 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour and 1 infantry moved from 114 Sea Zone to Poland
1 fighter and 2 tactical_bombers moved from Eastern Poland to Poland
2 bombers moved from Novgorod to Germany
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 armour, 1 artillery, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Ukraine
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 submarine moved from 10 Sea Zone to 1 Sea Zone
Americans take 10 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 bomber moved from French Guiana to Gibraltar
1 fighter and 1 tactical_bomber moved from French Guiana to GibraltarCombat - Americans
Battle in Poland
Americans attack with 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 6 infantry; Italians defend with 2 armour
Americans roll dice for 1 cruiser in Poland, round 1 : 0/1 hits
Americans roll dice for 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Poland, round 1 : 4/8 hits
Germans roll dice for 2 armour and 6 infantry in Poland, round 1 : 4/8 hits
4 infantry owned by the Germans , 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Poland
Americans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Poland, round 2 : 2/4 hits
Germans roll dice for 2 armour and 2 infantry in Poland, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Poland
Americans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Poland, round 3 : 1/4 hits
Germans roll dice for 2 armour in Poland, round 3 : 0/2 hits
1 armour owned by the Italians lost in Poland
Americans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Poland, round 4 : 2/4 hits
Germans roll dice for 1 armour in Poland, round 4 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Poland
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Italians: 2 armour
Casualties for Americans: 3 armour and 2 infantry
Battle in Brazil
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking Brazil from Japanese, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 1 : 2/9 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 0/4 hits
2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits
Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 2 infantry
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Ukraine causes 0 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.Non Combat Move - Americans
2 bombers moved from Germany to Novgorod
1 bomber moved from Volgograd to Russia
1 tactical_bomber moved from 91 Sea Zone to Norway
1 fighter moved from 91 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 bomber moved from Gibraltar to French Guiana
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Kiangsu to Burma
1 fighter moved from 1 Sea Zone to Western United States
2 transports moved from 86 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Finland
1 armour, 1 artillery and 1 infantry placed in Norway
1 carrier and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Anhwe to Burma
5 infantry moved from Yunnan to Burma
3 artilleries moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
3 infantry moved from Kweichow to Yunnan
8 artilleries and 18 infantry moved from Anhwe to Kiangsi
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 artilleries placed in Yunnan
2 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - British
1 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Eastern Poland to Poland
British take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
British take Slovakia Hungary from Germans
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Western Germany
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 1 : 4/5 hits
Germans roll dice for 2 infantry in Western Germany, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Western Germany
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Western Germany to Norway
1 aaGun moved from India to Burma
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 113 Sea ZonePlace Units - British
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Place Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 73 PUs;
Italians buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 armour moved from Denmark to Western Germany
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 1 artillery moved from France to Holland Belgium
2 armour moved from Caucasus to Bryansk
2 armour moved from Ukraine to Western Ukraine
2 armour moved from Volgograd to Tambov
1 bomber moved from Caucasus to Western Ukraine
1 armour moved from Ukraine to Bryansk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Volgograd to Samara
1 infantry moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Timguska
Italians take Timguska from Russians
1 armour moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour moved from British Somaliland to EthiopiaCombat - Italians
Battle in Western Germany
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 artillery and 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Italians attack with 3 armour
Russians defend with 2 artilleries and 1 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 3 armour
Battle in Samara
Italians attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Italians win, taking Samara from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 armour and 1 artillery
British defend with 1 armour and 1 infantry
Italians win, taking Holland Belgium from British with 1 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to VolgogradPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
2 artilleries and 2 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 bomber and 1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 57 PUs; end with 58 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 69 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 74 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Britain
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 53 Sea Zone
1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - ANZAC
Battle in Solomon Islands
Battle in New Britain
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in New Britain, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in New Britain
Japanese win, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 47 Sea Zone to 32 Sea Zone
1 fighter moved from Kwangtung to Burma
1 fighter moved from Anhwe to BurmaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,2,2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - French
Non Combat Move - French
1 destroyer moved from 88 Sea Zone to 91 Sea ZoneTurn Complete - French
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Were we playing a board game, I would surrender. Though I have you unable to advance on the Pacific side of board, you are locked into serious cash and over time this will be a huge advantage to Japan while UK will eventually fall to Italy or a renewed Asian Naval force. Meanwhile, in Europe, Russia looks doomed even as the USA pumps in supplies, my transports are out of position. I’m going to concede. As you appear open to continuing to game, I suggest another game. I would like to ask for some IPC as Allies - BID seems fairly common on here, and you blew me out of the water in this game. How about 9 ipc for allies?
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Let’s make it a league game.
You’re also being too hard on yourself. I, by no means, “blew you out of the water”. It was Round 15 and I still had not taken a single capital from you.
Yes, bids seem standard here. How about about I give you the Allies at +7? If yes, just let me know where you want the bid and I’ll set it up.Also, this was game was great fun to play, and you also send in turns very quickly. A double plus.
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email remains: bolderbob@aol.com for dice.
7 Bid to Allies: First choice would be - Mech and Art in Egypt (UK) switched to Armor (2 IPC each); 1 Infantry Alexandria (UK) switched to Armor. If this works, awesome [btw: I have played AA for several years however have ONLY been playing online here for a few weeks, so if I’m asking for something not allowed/improper regarding the bid, it is sincerely from naivety]. Thanks too for the compliment on the previous game, I appreciate it. -
also - League game sounds good.
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Ah, the bid can’t “switch” things, only add new pieces. So with the 7, you can ADD 1 Inf 1 Art to Egypt.
One rule is you can’t remove any pieces from the board, which is what upgrading effectively is.