G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1

  • TripleA

    plus if you go in just to tilt carriers, you can retreat fine and anzac can clear it up.

  • 12

    Cow, stay out of our game please, we are having a lot of fun and once again, even after i have asked you many times nicely not to come into my threads and comment on strategy, you have done it yet again.

    why don’t you concentrate on planning in our ANZAC game - you are currently on course to lose there BADLY, which is not making me very happy - i was hoping for a good game.  :|

  • 12

    @Boldfresh:

    Cow, stay out of our game please, we are having a lot of fun and once again, even after i have asked you many times nicely not to come into my threads and comment on strategy, you have done it yet again.

    why don’t you concentrate on planning in our ANZAC XDAP game - you are currently on course to lose there BADLY, which is not making me very happy - i was hoping for a good game.   :|


  • Bold - no worries on guys back in F Indo. In my mind we’re at the table, and those are things that can be taken back in a heartbeat.

    I’ll have to look at the map - I’m not a hasty player, so if I don’t like the odds, I won’t do it.

    The reroll is definitely a factor, though.

    What an intersting game - the biggest and most indomitable Atlantic fleet/infrastructure setup I’ve had to deal with in Spain/SZ91 (poised to wreck S America and the guts of Africa), and the chance to knock Japan out of the water in the pacific. This is a crazy game…


  • Attacking fleet with all US has to send… odds are a US win with 2 units left over.

    Do you want me to run max defense for you, since you can land fighters on Java? Or do you want to choose OOL? Or do you have a particular way to peel off casualties?

  • 12

    go ahead and roll round by round, i’m online and can give you quick answers.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 carriers, 6 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Dutch New Guinea to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes


  • No sub hits for me first round, you got one  :cry: I absorb with carrier.

  • 12

    How many hits u get?


  • Just rolled - I got seven total with the rest of my attack (my subs missed - that was my last post).

  • 12

    lose 2 subs, tip 3 acc, lose acc


  • Ok, after first round, I got seven hits, you got 8. You’re up a hit.

    Rolling subs.


  • No sub hits - I got six hits total.

  • 12

    @Stalingradski:

    No sub hits - I got six hits total.

    just go max defense now

  • 12

    Looks like u get to keep your reroll…  :|

    no 1 rolls as bad as me lol


  • Battle finished, completely by odds. I have two units remaining, which is average.

  • 12

    down goes japan…  :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 carriers, 6 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Dutch New Guinea to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
                    Japanese defend with 4 carriers, 8 fighters, 2 submarines and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Japanese: 4 carriers, 8 fighters, 2 submarines and 2 transports
                    Casualties for Americans: 3 carriers, 6 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 bomber moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from 39 Sea Zone to India
                1 mech_infantry moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 54 Sea Zone to Queensland
                2 fighters moved from Midway to Hawaiian Islands
                1 fighter moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                8 infantry moved from Central America to Venezuela
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Algeria
                1 aaGun, 1 artillery and 6 infantry moved from Tunisia to Libya
                2 destroyers moved from 101 Sea Zone to 89 Sea Zone
                2 destroyers moved from 89 Sea Zone to 88 Sea Zone
                1 destroyer moved from 88 Sea Zone to 87 Sea Zone

    Place Units - Americans
                2 destroyers and 2 submarines placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Kwangsi
                1 infantry placed in Kiangsi
                1 infantry placed in Kiangsu
                1 infantry placed in Shantung
                1 infantry placed in Jehol
                2 infantry placed in Manchuria
                1 infantry placed in Hunan
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,5,6,3,1,3,3
                Chinese collect 22 PUs (1 lost to blockades); end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                2 fighters and 2 tactical_bombers moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                4 infantry moved from India to Burma
                1 artillery moved from India to Burma
                3 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 aaGun moved from India to Burma
                1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 79 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 mech_infantry moved from Afghanistan to Persia
                1 artillery and 1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Iraq to Turkey
                3 mech_infantrys moved from Belgian Congo to Union of South Africa
                3 infantry moved from Rhodesia to Union of South Africa
                1 armour moved from Libya to Alexandria
                1 artillery and 4 infantry moved from Tunisia to Libya
                1 artillery moved from India to Burma
                4 infantry moved from Afghanistan to Eastern Persia

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

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