@pacifiersboard Sounds good, just ping me whenever you want a match
13L G40 variance vs tcnance(allies+6)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Germans take Belarus from Russians
2 bombers and 2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Tambov to Samara
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 tactical_bombers moved from Bryansk to Samara
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 bombers and 2 fighters moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Germans take Belarus from Russians -
oops double posted.
intercept sbr?
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yes
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G8 done.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Rostov to Samara
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Rostov to Samara
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 1 : 2/5 hits
Germans roll dice for 1 armour in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Urals : 1 infantry
Archangel : 1 infantry
Russia : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 40 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
93 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 59
Russians : 19 / 19
Japanese : 37 / 43
Americans : 63 / 81
Chinese : 5 / 11
British : 27 / 28
UK_Pacific : 24 / 26
Italians : 18 / 27
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Japanese
Japanese buy 4 armour and 2 mech_infantrys; Remaining resources: 11 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Novosibirsk to Samara
1 fighter and 3 infantry moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 armour moved from Kiangsi to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
2 bombers moved from Japan to Yunnan
1 bomber moved from Anhwe to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to YunnanCombat - Japanese
Battle in Samara
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 fighter and 3 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Chinese defend with 1 artillery, 1 fighter and 2 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 aaGun and 1 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Szechwan to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 fighter moved from Kazakhstan to KweichowPlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 34 PUs (8 lost to blockades); end with 45 PUs total -
J8
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sheeesh :roll:
J8
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 16 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 16 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Okinawa
Battle in Denmark
Battle in Norway
Battle in KoreaNon Combat Move - Americans
2 infantry moved from Siberia to Amur
1 bomber moved from Siberia to Amur
1 fighter moved from Siberia to Amur
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
2 submarines moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 2 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
7 transports moved from 91 Sea Zone to 90 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
2 transports moved from 104 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
7 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Americans
2 infantry placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
10 infantry placed in Eastern United States
3 artilleries and 4 infantry placed in Central United States
Americans undo move 4.
Americans undo move 3.
3 infantry placed in Southern France
3 artilleries placed in Normandy Bordeaux
10 infantry placed in Eastern United States
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier and 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 72 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 flag, 2 infantry
Okinawa : 1 flag, 2 infantry
Manchuria : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 bomber, 1 fighter and 2 infantry
Siberia : 2 infantry
Buryatia : 1 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 submarine
33 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 3 submarines
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 2 destroyers and 1 transport
17 Sea Zone : 1 flag
1 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 1 transport
Central United States : 1 aaGun, 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Gibraltar : 3 artilleries
Morocco : 3 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 3 mech_infantrys
Norway : 1 flag, 1 infantry
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
96 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer, 2 submarines and 7 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 6 transports
110 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 42 / 59
Russians : 18 / 19
Japanese : 34 / 45
Americans : 72 / 98
Chinese : 5 / 11
British : 27 / 28
UK_Pacific : 24 / 26
Italians : 18 / 27
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 flag, 1 artillery
Manchuria : 1 flag, 1 infantry
Tsinghai : 2 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 42 / 59
Russians : 18 / 19
Japanese : 32 / 45
Americans : 72 / 98
Chinese : 7 / 9
British : 27 / 28
UK_Pacific : 24 / 26
Italians : 18 / 27
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Poland
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Poland
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Persia to KazakhstanCombat - British
Battle in Poland
Battle in Kazakhstan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Poland from Germans, taking Kazakhstan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
2 armour moved from Persia to Eastern Persia
2 artilleries moved from Persia to Eastern Persia
1 fighter moved from Persia to Ethiopia
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Belgian Congo to French Equatorial Africa
4 mech_infantrys moved from Belgian Congo to Ethiopia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Burma to Shan State
4 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to India
1 aaGun moved from India to West India
2 infantry moved from India to West India
2 infantry moved from Persia to Eastern Persia
5 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
7 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
British undo move 1.
British undo move 1.
1 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
British undo move 4.
British undo move 4.
British undo move 4.
British undo move 4.
British undo move 4.
British undo move 4.
British undo move 4.
British undo move 4.
British undo move 4.
British undo move 3.
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,5,2,6,2,6
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalTerritory Summary for British :
Shensi : 1 infantry
Shan State : 2 infantry
Burma : 4 infantry
India : 1 aaGun, 1 airfield and 1 harbour
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 1 mech_infantry
Kazakhstan : 2 mech_infantrys
West India : 1 aaGun and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun and 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Rhodesia : 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 6 infantry
Southern France : 1 aaGun and 16 infantry
Poland : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 armour, 1 fighter, 2 infantry and 9 mech_infantrys
Russia : 1 tactical_bomber
112 Sea Zone : 1 fighter
125 Sea Zone : 1 flag
Eastern Persia : 1 flag, 2 armour, 2 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys
114 Sea Zone : 1 transport
Persia : 1 flag, 1 infantry
110 Sea Zone : 3 destroyers and 4 transportsProduction/PUs Summary :
Germans : 40 / 59
Russians : 19 / 19
Japanese : 31 / 45
Americans : 72 / 98
Chinese : 7 / 9
British : 29 / 27
UK_Pacific : 24 / 0
Italians : 18 / 27
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.900
Median : 4.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 5 infantry
EDIT: Turning off Edit Mode
1 artillery, 6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 40 / 59
Russians : 19 / 19
Japanese : 31 / 45
Americans : 72 / 98
Chinese : 7 / 9
British : 29 / 27
UK_Pacific : 24 / 29
Italians : 18 / 27
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.900
Median : 4.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
this one is starting to get a little ugluy
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Trans-Jordan to 98 Sea Zone
6 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
6 infantry moved from 80 Sea Zone to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
4 artilleries and 10 infantry moved from Iraq to Northwest Persia
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Iraq to AlexandriaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
Americans defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Persia
Italians attack with 1 armour, 6 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 4 artilleries and 10 infantry
ANZAC defend with 1 infantry
Italians win, taking Northwest Persia from ANZAC with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Alexandria
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
retreated to Alexandria
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking French Equatorial Africa from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from French Equatorial Africa to Egypt
1 fighter moved from Alexandria to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 5 infantry moved from Trans-Jordan to Egypt
3 aaGuns and 5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 unit repaired.
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa





