@mikawagunichi Edit on US turn to NCM inf to W. USA
13L G40 variance vs tcnance(allies+6)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Iraq to 80 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 80 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 aaGun and 11 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 artillery and 12 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 aaGun
Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 3 submarines and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 80 Sea Zone to Iraq
7 infantry moved from Egypt to Trans-JordanPlace Units - Italians
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 armour
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 armour
EDIT: Turning off Edit Mode
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
somehow i only noticed the americans in South France; ignored the Brits LOL
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ouch
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Persia to Northwest Persia
ANZAC take Northwest Persia from Italians
1 fighter moved from Persia to Eastern Persia
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Persia to Northwest Persia
ANZAC take Northwest Persia from Italians
1 fighter moved from Persia to Eastern Persia
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
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suicide attacks ?
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6 kamikazes on the carrier.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Persia to Northwest Persia
ANZAC take Northwest Persia from Italians
1 fighter moved from Persia to Eastern Persia
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 1,4,4,6,6,3
Units damaged: 1 carrier owned by the ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Turning off Edit Mode
2 fighters could not land in 35 Sea Zone and were removed
1 fighter moved from Eastern Persia to Caucasus
3 destroyers moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
45 Sea Zone : 3 destroyers
35 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Caucasus : 1 fighter and 1 infantry
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 45 / 75
Russians : 20 / 16
Japanese : 38 / 43
Americans : 63 / 81
Chinese : 5 / 11
British : 27 / 28
UK_Pacific : 24 / 26
Italians : 18 / 27
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
Airborne Attack Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Holland Belgium : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
91 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 45 / 75
Russians : 20 / 16
Japanese : 38 / 43
Americans : 63 / 81
Chinese : 5 / 11
British : 27 / 28
UK_Pacific : 24 / 26
Italians : 18 / 27
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Germans take Belarus from Russians
2 bombers and 2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Tambov to Samara
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 tactical_bombers moved from Bryansk to Samara
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 bombers and 2 fighters moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Germans take Belarus from Russians -
oops double posted.
intercept sbr?
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yes
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G8 done.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Rostov to Samara
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Rostov to Samara
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 1 : 2/5 hits
Germans roll dice for 1 armour in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Urals : 1 infantry
Archangel : 1 infantry
Russia : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 40 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
93 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 59
Russians : 19 / 19
Japanese : 37 / 43
Americans : 63 / 81
Chinese : 5 / 11
British : 27 / 28
UK_Pacific : 24 / 26
Italians : 18 / 27
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Japanese
Japanese buy 4 armour and 2 mech_infantrys; Remaining resources: 11 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Novosibirsk to Samara
1 fighter and 3 infantry moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 armour moved from Kiangsi to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
2 bombers moved from Japan to Yunnan
1 bomber moved from Anhwe to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to YunnanCombat - Japanese
Battle in Samara
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 fighter and 3 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Chinese defend with 1 artillery, 1 fighter and 2 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 aaGun and 1 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Szechwan to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 fighter moved from Kazakhstan to KweichowPlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 34 PUs (8 lost to blockades); end with 45 PUs total -
J8





