G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Caroline Islands to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 35 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                8 infantry moved from Central United States to Southeast Mexico
                1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 mech_infantry moved from New South Wales to South Australia
                1 fighter moved from Caroline Islands to 23 Sea Zone
                1 fighter moved from 23 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Morocco to Algeria

    Place Units - Americans
                1 carrier, 3 destroyers, 1 fighter and 1 submarine placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                2 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                3 infantry moved from Shantung to Kiangsu


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                2 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                3 infantry moved from Shantung to Kiangsu

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                    Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                1 infantry placed in Kwangsi
                1 infantry placed in Shantung
                1 infantry placed in Anhwe
                3 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,4,1,3,3,3,1,6,6,5,2,6,4,5,3,2,2,1
                Chinese collect 22 PUs (1 lost to blockades); end with 23 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British repair 13 damage on 13 factory_majors; Remaining resources: 16 PUs;
                British buy 2 aaGuns and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 7 infantry moved from West India to India
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                1 fighter moved from Burma to 39 Sea Zone
                1 fighter moved from Burma to Shan State
                1 armour, 1 artillery and 3 mech_infantrys moved from Burma to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British repair 13 damage on 13 factory_majors; Remaining resources: 16 PUs;
                British buy 2 aaGuns and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 7 infantry moved from West India to India
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                1 fighter moved from Burma to 39 Sea Zone
                1 fighter moved from Burma to Shan State
                1 armour, 1 artillery and 3 mech_infantrys moved from Burma to India

    Combat - British
                Battle in India
                    British attack with 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 39 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                2 aaGuns moved from Burma to India
                1 fighter moved from 39 Sea Zone to Burma
                3 fighters and 1 tactical_bomber moved from Shan State to Burma
                1 artillery and 5 infantry moved from Eastern Persia to West India
                1 artillery and 1 infantry moved from Persia to Eastern Persia
                4 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 4 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Iraq to Eastern Persia
                2 artilleries and 3 infantry moved from Iraq to Turkey
                3 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Korea to Hopei

    Place Units - British
                2 aaGuns and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,1,1
                British collect 34 PUs (3 lost to blockades); end with 34 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,3,1,6,6,4
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Spain to 91 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland

    Combat - Italians
                Battle in Scotland

    Non Combat Move - Italians
                3 fighters moved from Holland Belgium to Southern Italy
                4 aaGuns and 6 infantry moved from Spain to Gibraltar
                2 armour and 2 mech_infantrys moved from Northern Italy to Spain
                2 bombers moved from Spain to Southern Italy

    Place Units - Italians
                3 infantry placed in Spain
                1 artillery and 2 infantry placed in Greece
                3 infantry placed in Northern Italy
                Italians undo move 3.
                3 infantry placed in Normandy Bordeaux
                Italians undo move 3.
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 4 aaGuns, 1 harbour and 6 infantry
        Scotland : 1 flag, 1 airfield and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 1 airfield, 2 bombers, 1 factory_minor, 3 fighters and 1 harbour
        Portugal : 1 flag
        Bulgaria : 1 armour and 2 mech_infantrys
        109 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports
        Greece : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 10 infantry
        97 Sea Zone : 1 flag
        Spain : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 40 / 45
        Japanese : 30 / 77
        Americans : 64 / 84
        Chinese : 23 / 23
        British : 35 / 34
        UK_Pacific : 10 / 9
        Italians : 20 / 25
        ANZAC : 12 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to New South Wales
                1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to 98 Sea Zone
                1 cruiser moved from 101 Sea Zone to 89 Sea Zone
                1 cruiser moved from 89 Sea Zone to 11 Sea Zone

    Turn Complete - French


  • Well, this is the moment the game turns. I didn’t even pretend to set up a retake of London… Germany will be a beast. Nice work setting this up.

    My only desire is to hit the normal amount of aircraft going in, and for my soldiers to put up a good fight.

    Soon, the economy will be balanced, and I’ll have inoperable factories in the middle of the board. This should be interesting…  :-)

  • 12

    more of my legendary dice…  :lol:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eire to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                2 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
                3 fighters and 3 tactical_bombers moved from 109 Sea Zone to United Kingdom
                4 armour, 3 artilleries and 7 infantry moved from Germany to 113 Sea Zone
                4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 109 Sea Zone
                4 armour, 3 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
                1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
                3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
                2 bombers moved from Germany to United Kingdom
                3 fighters and 4 tactical_bombers moved from Spain to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 4 armour, 3 artilleries, 3 bombers, 10 fighters, 9 infantry, 3 mech_infantrys and 8 tactical_bombers
                    French defend with 2 infantry; British defend with 7 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 14 infantry; Americans defend with 1 fighter
                        AA guns fire in United Kingdom :  7/21 hits
                        7 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 3 fighters, 9 infantry, 3 mech_infantrys and 8 tactical_bombers in United Kingdom, round 1 :  16/33 hits
                        British roll dice for 7 aaGuns, 3 fighters and 16 infantry in United Kingdom, round 1 :  6/19 hits
                        7 infantry owned by the British , 2 infantry owned by the French , 6 infantry owned by the Germans and 7 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 8 tactical_bombers in United Kingdom, round 2 :  10/27 hits
                        British roll dice for 3 fighters and 7 infantry in United Kingdom, round 2 :  7/10 hits
                        7 infantry owned by the British , 1 fighter owned by the Americans , 3 infantry owned by the Germans , 2 fighters owned by the British , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in United Kingdom
                    Germans captures 34PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 3 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery, 7 fighters, 9 infantry and 3 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 7 aaGuns, 2 fighters and 14 infantry
                    Casualties for Americans: 1 fighter
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from United Kingdom to Spain
                2 bombers moved from United Kingdom to Normandy Bordeaux
                3 fighters and 3 tactical_bombers moved from United Kingdom to 109 Sea Zone
                2 tactical_bombers moved from United Kingdom to Spain
                3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                1 armour moved from Germany to Romania
                4 artilleries moved from Germany to Poland
                1 armour moved from Western Germany to Poland
                3 infantry moved from Poland to Slovakia Hungary
                8 mech_infantrys moved from Slovakia Hungary to Romania
                3 artilleries moved from Poland to Slovakia Hungary
                1 aaGun moved from Poland to Slovakia Hungary
                2 armour moved from Slovakia Hungary to Romania
                5 mech_infantrys moved from Slovakia Hungary to Romania
                3 mech_infantrys moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Slovakia Hungary to Poland
                2 mech_infantrys moved from Slovakia Hungary to Romania
                1 infantry moved from Eastern Poland to Slovakia Hungary

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                10 mech_infantrys placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 2 bombers and 3 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun, 3 artilleries, 4 infantry and 4 mech_infantrys
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Romania : 3 armour and 18 mech_infantrys
        Poland : 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
        Germany : 1 factory_major and 10 mech_infantrys
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        112 Sea Zone : 2 submarines
        125 Sea Zone : 1 destroyer
        95 Sea Zone : 3 submarines
        Eire : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 3 fighters, 3 tactical_bombers and 8 transports
        Greece : 2 artilleries and 4 infantry
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Spain : 2 aaGuns, 1 bomber and 2 tactical_bombers
        Finland : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 50 / 89
        Russians : 40 / 45
        Japanese : 30 / 77
        Americans : 64 / 84
        Chinese : 23 / 23
        British : 29 / 0
        UK_Pacific : 10 / 9
        Italians : 20 / 25
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 21 times
                3 was rolled 14 times
                4 was rolled 19 times
                5 was rolled 16 times
                6 was rolled 16 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.642
            Standard Deviation : 0.801
            Total rolls : 110

    Germans Combat
                1 was rolled 9 times
                2 was rolled 15 times
                3 was rolled 6 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.417
            Median : 3.500
            Variance : 0.746
            Standard Deviation : 0.864
            Total rolls : 60

    British Combat
                1 was rolled 15 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.100
            Median : 3.000
            Variance : 1.184
            Standard Deviation : 1.088
            Total rolls : 50

  • 12

    hey stali, if you want to reroll that whole london battle, even though it was a capital defense, i would be willing to do so.  :-Pwow, your capital defenses have been spectacular.  :-o

  • 12

    really hurt to lose 7 ftrs there…  that’s gonna leave a mark for some time to come in this one.  :|


  • All I wanted was the 3 hits (3.5 if you brought all 21 aircraft…), so that was crazy luck, and yes that hurts the Luftwaffe.

    That having been said - without looking at the map yet - you’re in a fantastic Atlantic position, and can turn a lot of attention toward Russia.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 infantry moved from Karelia to Finland
                1 armour moved from Karelia to Sweden
                      Russians take Sweden from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                3 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Karelia to Belarus
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun, 1 armour, 3 artilleries and 8 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Caucasus to Turkey
                4 mech_infantrys moved from Turkey to Caucasus
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                4 infantry moved from Belarus to Bryansk
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Amur to Korea
                1 artillery moved from Belarus to Bryansk

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                Russians undo move 4.
                2 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 fighters, 6 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters moved from Japan to 20 Sea Zone
                4 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                3 fighters moved from French Indo China to 44 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 infantry moved from Malaya to Shan State
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                5 fighters moved from French Indo China to Shan State

    Airborne Attack Move - Japanese

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 fighters, 6 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters moved from Japan to 20 Sea Zone
                4 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                3 fighters moved from French Indo China to 44 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 infantry moved from Malaya to Shan State
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                5 fighters moved from French Indo China to Shan State

    Airborne Attack Move - Japanese

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 :  1/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 5 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 :  3/6 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 :  2/6 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shan State
                    Japanese attack with 5 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 5 fighters and 1 infantry in Shan State, round 1 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Borneo: 1 artillery
                EDIT: Adding units owned by Japanese to Borneo: 1 artillery
                EDIT: Removing units owned by Japanese from Borneo: 1 artillery
                EDIT: Turning off Edit Mode
                5 fighters moved from Shan State to French Indo China
                2 tactical_bombers moved from 43 Sea Zone to French Indo China
                1 tactical_bomber moved from 35 Sea Zone to French Indo China
                5 fighters moved from 35 Sea Zone to 36 Sea Zone
                3 fighters moved from 44 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to Borneo
                1 fighter moved from 43 Sea Zone to Borneo
                3 fighters moved from 43 Sea Zone to French Indo China

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                2 fighters and 3 tactical_bombers placed in Japan
                3 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
        Hainan : 1 harbour
        Ceylon : 1 flag, 1 harbour
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag, 2 fighters
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Wake Island : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 8 fighters, 5 infantry and 3 tactical_bombers
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        36 Sea Zone : 4 carriers, 8 fighters, 3 submarines and 4 transports
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 89
        Russians : 47 / 50
        Japanese : 35 / 40
        Americans : 60 / 84
        Chinese : 23 / 23
        British : 29 / 0
        UK_Pacific : 9 / 9
        Italians : 20 / 25
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.486
            Median : 3.000
            Variance : 0.472
            Standard Deviation : 0.687
            Total rolls : 37

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.467
            Median : 3.500
            Variance : 0.069
            Standard Deviation : 0.263
            Total rolls : 30

    ANZAC Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 12

    it wouldn’t allow me to noncom the art off borneo so i had to edit it in.

  • 12

    well, we aren’t at income parity quite yet.  need some significant german expansion before that can happen…  :|

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