No problem. Take your time.
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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sorry wanna edit that. meant to lose the tac over india and i want to land the 2 ftrs over in fic…
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edit
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
8 infantry moved from Central United States to Southeast Mexico
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
1 mech_infantry moved from New South Wales to South Australia
1 fighter moved from Caroline Islands to 23 Sea Zone
1 fighter moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 3 destroyers, 1 fighter and 1 submarine placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Shantung to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Shantung to KiangsuCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to Burma
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to HunanPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Shantung
1 infantry placed in Anhwe
3 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,4,1,3,3,3,1,6,6,5,2,6,4,5,3,2,2,1
Chinese collect 22 PUs (1 lost to blockades); end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British repair 13 damage on 13 factory_majors; Remaining resources: 16 PUs;
British buy 2 aaGuns and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 7 infantry moved from West India to India
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to 39 Sea Zone
1 fighter moved from Burma to Shan State
1 armour, 1 artillery and 3 mech_infantrys moved from Burma to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British repair 13 damage on 13 factory_majors; Remaining resources: 16 PUs;
British buy 2 aaGuns and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 7 infantry moved from West India to India
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to 39 Sea Zone
1 fighter moved from Burma to Shan State
1 armour, 1 artillery and 3 mech_infantrys moved from Burma to IndiaCombat - British
Battle in India
British attack with 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
2 aaGuns moved from Burma to India
1 fighter moved from 39 Sea Zone to Burma
3 fighters and 1 tactical_bomber moved from Shan State to Burma
1 artillery and 5 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 4 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 3 infantry moved from Iraq to Turkey
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Korea to HopeiPlace Units - British
2 aaGuns and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,1,1
British collect 34 PUs (3 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,3,1,6,6,4
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Spain to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to ScotlandCombat - Italians
Battle in ScotlandNon Combat Move - Italians
3 fighters moved from Holland Belgium to Southern Italy
4 aaGuns and 6 infantry moved from Spain to Gibraltar
2 armour and 2 mech_infantrys moved from Northern Italy to Spain
2 bombers moved from Spain to Southern ItalyPlace Units - Italians
3 infantry placed in Spain
1 artillery and 2 infantry placed in Greece
3 infantry placed in Northern Italy
Italians undo move 3.
3 infantry placed in Normandy Bordeaux
Italians undo move 3.
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 4 aaGuns, 1 harbour and 6 infantry
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 2 bombers, 1 factory_minor, 3 fighters and 1 harbour
Portugal : 1 flag
Bulgaria : 1 armour and 2 mech_infantrys
109 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports
Greece : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 10 infantry
97 Sea Zone : 1 flag
Spain : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 52
Russians : 40 / 45
Japanese : 30 / 77
Americans : 64 / 84
Chinese : 23 / 23
British : 35 / 34
UK_Pacific : 10 / 9
Italians : 20 / 25
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to 98 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 89 Sea Zone to 11 Sea ZoneTurn Complete - French
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Well, this is the moment the game turns. I didn’t even pretend to set up a retake of London… Germany will be a beast. Nice work setting this up.
My only desire is to hit the normal amount of aircraft going in, and for my soldiers to put up a good fight.
Soon, the economy will be balanced, and I’ll have inoperable factories in the middle of the board. This should be interesting… :-)
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more of my legendary dice… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to United Kingdom
4 armour, 3 artilleries and 7 infantry moved from Germany to 113 Sea Zone
4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 109 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
3 fighters and 4 tactical_bombers moved from Spain to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 3 artilleries, 3 bombers, 10 fighters, 9 infantry, 3 mech_infantrys and 8 tactical_bombers
French defend with 2 infantry; British defend with 7 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 14 infantry; Americans defend with 1 fighter
AA guns fire in United Kingdom : 7/21 hits
7 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 3 fighters, 9 infantry, 3 mech_infantrys and 8 tactical_bombers in United Kingdom, round 1 : 16/33 hits
British roll dice for 7 aaGuns, 3 fighters and 16 infantry in United Kingdom, round 1 : 6/19 hits
7 infantry owned by the British , 2 infantry owned by the French , 6 infantry owned by the Germans and 7 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 8 tactical_bombers in United Kingdom, round 2 : 10/27 hits
British roll dice for 3 fighters and 7 infantry in United Kingdom, round 2 : 7/10 hits
7 infantry owned by the British , 1 fighter owned by the Americans , 3 infantry owned by the Germans , 2 fighters owned by the British , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 3 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery, 7 fighters, 9 infantry and 3 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 7 aaGuns, 2 fighters and 14 infantry
Casualties for Americans: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to Spain
2 bombers moved from United Kingdom to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from United Kingdom to 109 Sea Zone
2 tactical_bombers moved from United Kingdom to Spain
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 armour moved from Germany to Romania
4 artilleries moved from Germany to Poland
1 armour moved from Western Germany to Poland
3 infantry moved from Poland to Slovakia Hungary
8 mech_infantrys moved from Slovakia Hungary to Romania
3 artilleries moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
2 armour moved from Slovakia Hungary to Romania
5 mech_infantrys moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Slovakia Hungary to Romania
1 infantry moved from Eastern Poland to Slovakia HungaryPlace Units - Germans
1 submarine placed in 112 Sea Zone
10 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor and 1 harbour
Normandy Bordeaux : 2 bombers and 3 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 3 artilleries, 4 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Romania : 3 armour and 18 mech_infantrys
Poland : 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Germany : 1 factory_major and 10 mech_infantrys
Baltic States : 1 flag
Eastern Poland : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 destroyer
95 Sea Zone : 3 submarines
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 3 fighters, 3 tactical_bombers and 8 transports
Greece : 2 artilleries and 4 infantry
Sweden : 1 flag
Yugoslavia : 1 flag
Spain : 2 aaGuns, 1 bomber and 2 tactical_bombers
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 89
Russians : 40 / 45
Japanese : 30 / 77
Americans : 64 / 84
Chinese : 23 / 23
British : 29 / 0
UK_Pacific : 10 / 9
Italians : 20 / 25
ANZAC : 12 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 21 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.273
Median : 3.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 110Germans Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.417
Median : 3.500
Variance : 0.746
Standard Deviation : 0.864
Total rolls : 60British Combat
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.100
Median : 3.000
Variance : 1.184
Standard Deviation : 1.088
Total rolls : 50 -
hey stali, if you want to reroll that whole london battle, even though it was a capital defense, i would be willing to do so. :-Pwow, your capital defenses have been spectacular. :-o
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really hurt to lose 7 ftrs there… that’s gonna leave a mark for some time to come in this one. :|
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All I wanted was the 3 hits (3.5 if you brought all 21 aircraft…), so that was crazy luck, and yes that hurts the Luftwaffe.
That having been said - without looking at the map yet - you’re in a fantastic Atlantic position, and can turn a lot of attention toward Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Finland
1 armour moved from Karelia to Sweden
Russians take Sweden from GermansCombat - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
3 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Karelia to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 1 armour, 3 artilleries and 8 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Caucasus to Turkey
4 mech_infantrys moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
4 infantry moved from Belarus to Bryansk
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Amur to Korea
1 artillery moved from Belarus to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Russians undo move 4.
2 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters moved from Japan to 20 Sea Zone
4 fighters moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
3 fighters moved from French Indo China to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
5 fighters moved from French Indo China to Shan StateAirborne Attack Move - Japanese





