@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsEast(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
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Ok, we’ll wait for Yasha. However, I’ve texted him a few times w/no response. I feel he’s given up. If he cant’ or doesn’t want to continue then you can concede or pick up where he left off.
No new games until this one is played out or you concede. Then, if Smasher wants, we can play a new game. I guess if we start a new game then we can play the Axis.
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Why should I concede?! I am doing just fine!! It’s not my fault someone was very mean to yasha!! That’s a personal foul!! To the penalty box foo!!
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Not saying you should concede but it’s becoming obvious Yahsa is not going to take his turn. He is not responding to my texts. I would say if Yasha doesn’t respond by Sunday, you have a decision to make. Concede or take over for him.
Btw, I wasn’t mean to Yahsa.
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All I know is last time I talked to him, he was fine. Then you mention something about about a quarrel and now he’s gone!! :cry:
I’m not going to concede! If he doesn’t come back then he concedes if you want to view it as that :-P
It’s just a friendly game anyways but I won’t give you the satisfaction because you were soooo unfriendly to yasha :-(
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I don’t want you to concede. Smasher and I want to play this out. We’re having fun! :-D All I’m saying is, if we’re going to continue, then you need to step in and play Japan as well. Hopefully Yasha is just busy w/work and will take his turn by Sunday. And again, I wasn’t mean to Yasha. Just the usual gaming razzing. He was fine as of last Saturday, when we were texting back and forth. Now he’s gone dark. He had an issue w/how the Forum resolves dicing issues RE : the Sau attack. When is the last time you chatted w/him? Are you willing to step in for Japan if Yasha continues to go MIA? If not, let me know. Like I said, let’s give Yasha until Sunday? If you don’t want to play Japan, do you want another game against Smasher and I? We can call it, “Die Easiest!” LOL! :lol:
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For the sake of not inducing more anger with yasha, I won’t comment on his play!
All I can say is you guys got a cockroach’s ass chance in hell of beating me :evil:
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Cockroach’s ass? LOL! :lol: That doesn’t sound good! Well then, we look forward to J5 and playing the game out… And when do we expect to see the cockroach’s ass? :-D
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Ok. Think we need to call this game. Yasha is not responding and don’t think he’s going to take his turn. Hobo, you need to take Japan’s turn or this game is not moving forward. If you don’t want to concede, fine. You can take Japan’s turn or we can start a new game. Or, not play anymore. What is your choice?
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Like I said we can play a new game if you want but this game will only continue when yasha comes back. Is he just busy with work or did you really do something bad :?
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Like I said, didn’t do anything bad. It’s interesting that you say you have such an advantage, yet won’t step in for Japan. I guess if I saw the writing on the wall, I’d use an excuse like this not to play as well. LOL! :-D I’ll talk to Hobo Smasher about starting a new game.
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Was traveling for work all last week you damn foos! Will post Japan soon.
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Yasha!! I thought Brado’s patronizing manner caused you to finally crack!!
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I’ve got news for you! Yasha cracked many years ago! LOL! :lol: Yasha, glad to see you’re back from the dead! Thought you ran away to Vegas on a drinking binge! :-D You need to lay off the sauce homeslice! :mrgreen:
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Japan 5
Builds
1 minor IC, 2 sub, 1 dd, 1 trn, 2 mec, 5 inf, 1 art = 66 IPC, 0 leftover
Combat
1 ftr, 1 tac at sz6 -> Gua
1 ftr, 1 tac at sz55 -> Nte
1 inf at sze -> She
2 inf at Sui -> she
2 bmr at Kwa -> She
4 tac, 3 ftr at kwe -> SheGUA
1 ftr, 1 tac vs 1 bmr
JPN
Rolls: 1@4 1@3; Total Hits: 11@4: (1)1@3: (5)UK
Rolls: 1@1; Total Hits: 01@1: (4) -
bmr dies
NTE
1 ftr, 1 tac vs 1 bmr
JPN
Rolls: 1@4 1@3; Total Hits: 01@4: (6)1@3: (6)US
Rolls: 1@1; Total Hits: 01@1: (3) -
rd2
JPN
Rolls: 1@4 1@3; Total Hits: 11@4: (5)1@3: (3)US
Rolls: 1@1; Total Hits: 11@1: (1) -
can’t believe that shit!
bmr dies. JPN loses 1 ftr
SHE
3 inf, 2 bmr, 3 ftr, 4 tac vs 6 inf
JPN
Rolls: 3@1 5@4 4@3; Total Hits: 73@1: (6, 2, 4)5@4: (1, 2, 3, 1, 4)4@3: (2, 6, 5, 1)USSR
Rolls: 6@2; Total Hits: 36@2: (1, 6, 2, 1, 5, 4) -
jeezes, 50% hit on inf!!
USSR dies. JPN loses 3 inf
NCM coming up
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Shameful yasha!!
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forgot 1 combat
1 inf 1 art at Dgu -> ngu





