@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
scramble FTRs into SZ 91
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 8 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
4 fighters, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Italians scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 fighter; Italians defend with 2 fighters
Americans roll dice for 2 carriers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 : 2/5 hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Italians , 2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 destroyers
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 1 : 2/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Kiangsu
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 1 : 3/6 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 1 : 1/3 hits
2 armour owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 17 Sea Zone to 19 Sea Zone
4 fighters moved from Kiangsu to 19 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
8 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Kiangsu : 1 mech_infantry
Siam : 1 armour
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 tactical_bomber
35 Sea Zone : 1 battleship and 2 transports
26 Sea Zone : 5 submarines
10 Sea Zone : 2 submarines
19 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
6 Sea Zone : 2 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major and 8 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
112 Sea Zone : 2 submarines
89 Sea Zone : 2 transports
109 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 transports
Production/PUs Summary :
Germans : 52 / 58
Russians : 26 / 36
Japanese : 42 / 47
Americans : 66 / 91
Chinese : 5 / 10
British : 13 / 0
UK_Pacific : 18 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 3 armour and 1 harbour
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 1 : 2/4 hits
Japanese roll dice for 3 armour in Kwangtung, round 1 : 2/3 hits
1 artillery owned by the Chinese , 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Kwangtung
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 3 armour
Casualties for Chinese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag
Kiangsu : 1 flag, 3 infantry
Yunnan : 1 fighter
Kweichow : 1 infantry
Hunan : 1 artillery
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 52 / 58
Russians : 26 / 36
Japanese : 39 / 47
Americans : 66 / 91
Chinese : 8 / 15
British : 13 / 0
UK_Pacific : 18 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 fighters and 2 tactical_bombers
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 1 : 5/6 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kiangsi, round 1 : 2/4 hits
1 armour owned by the British , 2 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Kiangsu
1 carrier, 2 cruisers and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - British
Territory Summary for British :
Formosa : 1 infantry
Kiangsu : 1 tactical_bomber
Kiangsi : 1 armour
Yunnan : 3 aaGuns, 1 fighter, 2 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 harbour and 6 infantry
Malaya : 1 harbour
Kwangtung : 1 mech_infantry
39 Sea Zone : 1 carrier, 2 cruisers and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Eastern Persia : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 52 / 58
Russians : 26 / 36
Japanese : 35 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 13 / 0
UK_Pacific : 21 / 0
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
couple extra NCM for UK.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour, 2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour, 2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 4 armour, 2 artilleries and 4 infantry
British defend with 4 infantry
Italians win, taking Eastern Persia from British with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Place Units - Italians
1 cruiser and 1 destroyer placed in 81 Sea Zone
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 factory_minor placed in Persia
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs
The Italians are right out of control.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to 20 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from Celebes to 55 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship in 20 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Japanese lost in 20 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 55 Sea Zone
ANZAC attack with 1 carrier and 3 fighters
Japanese defend with 1 carrier and 1 fighter
ANZAC roll dice for 1 carrier and 3 fighters in 55 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 55 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
1 fighter owned by the Japanese lost in 55 Sea Zone
ANZAC roll dice for 1 carrier and 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier and 3 fighters in 55 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 carrier and 3 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier and 1 fighter
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Northern Territory
3 fighters moved from 20 Sea Zone to Kwangtung
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Malaya : 3 infantry
Kwangtung : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 submarine
55 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 52 / 58
Russians : 22 / 36
Japanese : 35 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 37 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 52 / 58
Russians : 22 / 36
Japanese : 35 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 37 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 bomber moved from Greece to Volgograd
1 tactical_bomber moved from Western Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 bomber moved from Greece to Volgograd
1 tactical_bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 4 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 4 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 destroyers and 2 fighters
Americans defend with 2 submarines
Germans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Non Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Baltic States to Germany
2 aaGuns, 10 armour, 2 artilleries and 4 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Volgograd to Ukraine
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from Scotland to United Kingdom
Place Units - Germans
3 artilleries placed in Ukraine
1 factory_minor placed in Poland
2 infantry and 1 mech_infantry placed in France
1 fighter placed in Western Germany
Germans undo move 3.
2 infantry placed in United Kingdom
1 mech_infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Evenkiyskiy to Timguska
3 mech_infantrys moved from Novosibirsk to Timguska
1 bomber moved from Russia to Timguska
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Bryansk to Rostov
9 mech_infantrys moved from Bryansk to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 2/12 hits
Germans roll dice for 4 armour and 1 mech_infantry in Eastern Poland, round 1 : 3/5 hits
1 armour owned by the Germans , 3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/9 hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 0/3 hits
2 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 2/9 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 armour and 1 mech_infantry
Casualties for Russians: 3 mech_infantrys
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 infantry in Rostov, round 1 : 0/2 hits
Italians roll dice for 1 armour in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians retreated to Bryansk
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 1 : 2/5 hits
Germans roll dice for 1 artillery in Baltic States, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Timguska
Russians attack with 1 bomber, 1 infantry and 3 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Timguska, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Timguska, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Russians roll dice for 1 bomber and 3 mech_infantrys in Timguska, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
1 mech_infantry owned by the Russians lost in Timguska
Russians roll dice for 1 bomber and 2 mech_infantrys in Timguska, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Russians roll dice for 1 bomber and 1 mech_infantry in Timguska, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Timguska, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 bomber moved from Timguska to Russia
5 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
2 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Russians :
Yenisey : 1 infantry
Timguska : 1 mech_infantry
Kazakhstan : 1 artillery
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Baltic States : 2 artilleries and 3 infantry
Bryansk : 4 aaGuns, 2 artilleries and 29 infantry
Eastern Poland : 6 mech_infantrys
Russia : 1 airfield, 2 armour, 1 bomber, 1 factory_major and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 61
Russians : 25 / 30
Japanese : 32 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 35 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sikang to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sikang to Kazakhstan
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 artillery
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
Place Units - Japanese
3 armour placed in Manchuria
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,6,4,1,2,3,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,3
Japanese collect 19 PUs (14 lost to blockades); end with 19 PUs total
Sorry for slow play right now, I returned to work after vacation and am busy digging out and preparing for month end.
I suspect this will continue through the Easter long weekend.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 8 artilleries, 1 destroyer, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Siam to Burma
1 mech_infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Battle in 80 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 80 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 92 Sea Zone
Americans attack with 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Shan State: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 105 Sea Zone
2 carriers moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
5 infantry moved from Central United States to Eastern United States
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
8 artilleries placed in Eastern United States
2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 artillery placed in Western United States
7 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Anhwe : 1 mech_infantry
Shan State : 2 artilleries and 2 infantry
Burma : 1 armour
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 battleship and 2 transports
39 Sea Zone : 1 tactical_bomber
26 Sea Zone : 2 submarines
20 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
10 Sea Zone : 2 submarines and 1 transport
19 Sea Zone : 2 submarines
6 Sea Zone : 1 flag, 5 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
119 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
109 Sea Zone : 1 submarine
92 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer, 3 submarines and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
110 Sea Zone : 1 destroyer and 2 submarines
105 Sea Zone : 2 carriers, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 52 / 61
Russians : 24 / 30
Japanese : 32 / 19
Americans : 68 / 93
Chinese : 10 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 35 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Hunan to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Shensi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Shensi : 3 infantry
Sikang : 2 infantry
Anhwe : 1 artillery, 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 52 / 61
Russians : 24 / 30
Japanese : 28 / 19
Americans : 68 / 93
Chinese : 14 / 20
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 35 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
3 artilleries, 1 bomber and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries, 1 bomber and 2 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers
Territory Summary for UK_Pacific :
Formosa : 1 flag
Siam : 1 flag
India : 1 factory_major
Kwangtung : 1 harbour
French Indo China : 1 flag
Production/PUs Summary :
Germans : 52 / 61
Russians : 24 / 30
Japanese : 28 / 19
Americans : 68 / 93
Chinese : 14 / 20
British : 11 / 0
UK_Pacific : 21 / 26
Italians : 33 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
Italians take Volgograd from Russians