@cwglee51 Hey what version of tripleA is this?
G40 league tcnance allies +9 vs last jack axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Karelia to Novgorod
4 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Buryatia to Amur
4 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 infantry moved from Buryatia to Amur
2 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 aaGun moved from Buryatia to Ulaanbaatar
5 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,5,5,3,3,6,5,6,1
Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Kansu : 1 infantry
Chahar : 1 infantry
Amur : 3 infantry
Siberia : 1 infantry
Buryatia : 1 aaGun and 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 5 infantry
Ulaanbaatar : 1 flag, 1 aaGun and 2 infantry
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 1 infantry
Belarus : 1 armour, 3 artilleries and 18 infantry
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 5 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour, 2 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 36 / 51
Russians : 44 / 52
Japanese : 28 / 44
Americans : 52 / 77
Chinese : 6 / 11
British : 30 / 37
UK_Pacific : 26 / 31
Italians : 16 / 26
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Anhwe to Kansu
4 infantry moved from Manchuria to Buyant-Uhaa
2 artilleries moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from 6 Sea Zone to Buyant-Uhaa
1 fighter moved from 6 Sea Zone to Buyant-Uhaa
2 armour moved from Manchuria to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from Anhwe to Amur
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
2 bombers moved from Anhwe to Burma
2 fighters moved from Kweichow to Burma
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
3 tactical_bombers moved from Kweichow to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Anhwe to Kansu
4 infantry moved from Manchuria to Buyant-Uhaa
2 artilleries moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from 6 Sea Zone to Buyant-Uhaa
1 fighter moved from 6 Sea Zone to Buyant-Uhaa
2 armour moved from Manchuria to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from Anhwe to Amur
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
2 bombers moved from Anhwe to Burma
2 fighters moved from Kweichow to Burma
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
3 tactical_bombers moved from Kweichow to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 fighter and 8 infantry
Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Casualties for British: 1 fighter and 8 infantry
Battle in Chahar
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Buyant-Uhaa
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Japanese win, taking Buyant-Uhaa from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 aaGun, 2 infantry and 1 mech_infantry; Chinese defend with 4 infantry
retreated to Yunnan
Chinese win with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -29
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Amur from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
2 tactical_bombers moved from Yunnan to Hunan
2 tactical_bombers moved from Burma to Hunan
1 tactical_bomber moved from Burma to Hunan
2 bombers moved from Burma to Hunan
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Kansu to Shensi
1 tactical_bomber moved from Buyant-Uhaa to Jehol
1 fighter moved from Buyant-Uhaa to Jehol
3 destroyers moved from 6 Sea Zone to 5 Sea Zone
4 destroyers moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
If you want different casualties in Yunan please edit. I took off the AA gun (it was way too accurate for the Japanese :-D)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan -
kamakazi assignments?
-
Ugh. I forgot sz6 can be reached from sz26. 2 on the BB 2 on each cruiser
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 2,1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 aaGun, 1 battleship, 2 carriers, 4 destroyers, 1 submarine and 2 transports
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 : 6/9 hits
Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers and 2 transports in 6 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans , 1 carrier owned by the Japanese , 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 6 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans , 2 transports owned by the Japanese , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 aaGun owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 77
Casualties for Japanese: 1 aaGun, 1 battleship, 2 carriers, 4 destroyers, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer and 4 submarines
Battle in Japan
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Japan, round 1 : 2/6 hits
Japanese roll dice for 2 aaGuns, 2 artilleries and 2 infantry in Japan, round 1 : 1/4 hits
2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 2 infantry in Japan, round 2 : 0/4 hits
1 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 3 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Japan, round 3 : 2/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Japan, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Japan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Japan
Americans captures 40PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 2 aaGuns, 2 artilleries and 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Buryatia
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers and 3 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Morocco: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 100 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 125 PUsTerritory Summary for Americans :
Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Buryatia : 1 bomber
26 Sea Zone : 3 submarines
10 Sea Zone : 3 submarines
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
Morocco : 1 armour, 2 infantry and 1 mech_infantry
101 Sea Zone : 3 destroyers, 2 submarines and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 4 transportsProduction/PUs Summary :
Germans : 36 / 51
Russians : 40 / 52
Japanese : 32 / 0
Americans : 60 / 125
Chinese : 1 / 11
British : 30 / 37
UK_Pacific : 23 / 31
Italians : 16 / 26
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.236
Median : 3.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 72Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.357
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 3.159
Median : 3.000
Variance : 1.163
Standard Deviation : 1.078
Total rolls : 44 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Szechwan : 3 infantryProduction/PUs Summary :
Germans : 36 / 51
Russians : 40 / 52
Japanese : 31 / 0
Americans : 60 / 125
Chinese : 2 / 10
British : 30 / 37
UK_Pacific : 23 / 31
Italians : 16 / 26
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 7 times
Average roll : 3.211
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 76Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.414
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 3.159
Median : 3.000
Variance : 1.163
Standard Deviation : 1.078
Total rolls : 44 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Persia to 98 Sea Zone
1 tactical_bomber moved from Persia to 98 Sea Zone
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Persia to 98 Sea Zone
1 tactical_bomber moved from Persia to 98 Sea Zone
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 harbour
British roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Egypt, round 1 : 3/8 hits
Italians roll dice for 2 artilleries in Egypt, round 1 : 0/2 hits
2 artilleries owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 1 : 1/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Yunnan
4 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - British
1 infantry placed in Union of South Africa
2 fighters and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
UK_Pacific collect 23 PUs; end with 27 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 armour and 1 mech_infantry
Kweichow : 2 infantry and 1 mech_infantry
Burma : 1 artillery and 4 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
56 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 fighter, 3 infantry and 1 tactical_bomber
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Rhodesia : 1 infantry
Holland Belgium : 1 flag, 1 artillery and 2 infantry
109 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
110 Sea Zone : 4 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 33 / 51
Russians : 40 / 52
Japanese : 29 / 0
Americans : 60 / 125
Chinese : 4 / 10
British : 35 / 32
UK_Pacific : 23 / 27
Italians : 14 / 26
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 23 times
5 was rolled 23 times
6 was rolled 14 times
Average roll : 3.292
Median : 3.000
Variance : 0.760
Standard Deviation : 0.872
Total rolls : 130Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.484
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 31Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.484
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 31Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Italians Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 3.159
Median : 3.000
Variance : 1.163
Standard Deviation : 1.078
Total rolls : 44 -
i think this one is about done.
-
-
sure, ill take the same bid and same placement.





