• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 fighter moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - British

    Purchase Units - British
                British buy 1 factory_minor and 3 submarines; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from India to 37 Sea Zone
                1 fighter moved from Sumatra to 37 Sea Zone
                3 artilleries, 17 infantry and 5 mech_infantrys moved from India to Burma
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                      British take Alexandria from Italians
                      British take Tobruk from Italians
                2 fighters moved from Gibraltar to Malta

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 3 fighters
                    Japanese defend with 1 battleship and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 battleship and 1 transport
                    Casualties for British: 2 fighters
                Battle in Burma
                    British attack with 3 artilleries, 17 infantry and 5 mech_infantrys
                    Japanese defend with 1 artillery, 5 infantry and 1 mech_infantry
                    British win, taking Burma from Japanese with 3 artilleries, 17 infantry and 5 mech_infantrys remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                3 aaGuns moved from India to Burma
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                3 submarines placed in 80 Sea Zone
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 fighter, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from 97 Sea Zone to 81 Sea Zone
                1 fighter moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 cruiser and 1 transport
                    British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Italians: 2 fighters

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy

    Place Units - Italians
                1 destroyer and 1 tactical_bomber placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • Seth - you are killing me. Can I surrender? This game is going terrible. I just lost 2 fighters to your cruiser.  Crappy dice and you have me outgunned in every area. Want to flip sides?


  • No problem man. I’ll take the axis. Do you want a bid? I think typical bid hovers around 5-6 worth of cash/units for the allies.


  • BTW, good game.


  • i will take the bid, yes. you are too good.  Is it six extra IPC to start the game? Or is it 2 inf or a tank or something like that in the game?  Whichever, just let me know. My email remains Bolderbob@aol.com


  • You get six dollars to spend or use as you see fit. You could get two infantry and put them in different theaters or a tank/sub. Or maybe get a mech or arty and save 2 dollars. Or you could dole out 6 dollars to one or more countries to use for the first buy. Just let me know what you’d like.


  • First choice would be a Chinese Tank in Yunnan.  Second choice would be upgrade Art and Mech in Egypt to Armor at 2 IPC each and art in India to Armor.  Third choice would be to add funds to Anzac and just start with an Aircraft Carrier as first build.  These all seem like dream options to get the max out of the dough.  But if it just needs to be a single item, can it be a UK Sub in SZ 97? Or if it needs to be an item in territory I control, a tank for UK in  Egypt.


  • No chinese tanks. Other choices are good, so let me know which option you want.


  • my choice would be upgrade Art and Mech in Egypt to Armor at 2 IPC each and art in India to Armor. Thanks for the gear. Try not to kick my butt too fast.

Suggested Topics

  • 1
  • 6
  • 65
  • 33
  • 34
  • 160
  • 75
  • 168
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.9k

Users

40.7k

Topics

1.8m

Posts