G40 league tcnance allies +9 vs last jack axis

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from Persia to Iraq
                1 fighter moved from Alexandria to Iraq
                1 tactical_bomber moved from Alexandria to Iraq
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - British
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Formosa
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 1 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  2/5 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Formosa from Japanese, taking Iraq from Neutral_Axis with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Kenya
                1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                3 infantry moved from Alexandria to Egypt
                1 aaGun moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 armour moved from Alexandria to Anglo Egyptian Sudan
                1 fighter moved from Iraq to Persia
                1 tactical_bomber moved from Iraq to Persia
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                6 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                2 submarines moved from 109 Sea Zone to 110 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 fighter and 3 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Siam : 1 flag
        Yunnan : 1 aaGun, 2 infantry and 1 mech_infantry
        Burma : 1 fighter and 8 infantry
        India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry
        20 Sea Zone : 1 transport
        56 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 artillery, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Holland Belgium : 1 flag, 1 infantry
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 3 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 fighter and 1 tactical_bomber
        110 Sea Zone : 3 destroyers, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 36 / 51
        Russians : 35 / 35
        Japanese : 33 / 44
        Americans : 52 / 77
        Chinese : 5 / 11
        British : 37 / 37
        UK_Pacific : 26 / 31
        Italians : 12 / 18
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 4.188
            Median : 5.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Neutral_Axis Combat
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Yugoslavia to Greece
                1 armour moved from Albania to Greece
                2 infantry moved from Albania to Greece
                1 bomber moved from Southern Italy to Greece
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                2 fighters moved from Tobruk to Egypt
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from France to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Yugoslavia to Greece
                1 armour moved from Albania to Greece
                2 infantry moved from Albania to Greece
                1 bomber moved from Southern Italy to Greece
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                2 fighters moved from Tobruk to Egypt
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from France to Holland Belgium

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 artillery, 1 harbour and 3 infantry
                    Italians win, taking Egypt from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 aaGun, 1 artillery and 3 infantry
                    Casualties for Italians: 2 infantry
                Battle in Holland Belgium
                    Italians attack with 1 artillery
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber and 2 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Tobruk
                1 bomber moved from Greece to Tobruk
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Airborne Attack Move - ANZAC

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
                EDIT: Adding units owned by ANZAC to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Airborne Attack Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 57 Sea Zone to 56 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    56 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 2 infantry
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 39 / 51
        Russians : 35 / 35
        Japanese : 33 / 44
        Americans : 52 / 77
        Chinese : 5 / 11
        British : 32 / 37
        UK_Pacific : 26 / 31
        Italians : 16 / 26
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 armour moved from Western Germany to Poland
                3 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 infantry placed in France
                1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                3 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Belarus
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                3 infantry moved from Karelia to Novgorod
                4 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                2 artilleries moved from Novgorod to Belarus
                1 infantry moved from Buryatia to Amur
                4 infantry moved from Ulaanbaatar to Buyant-Uhaa
                2 infantry moved from Buryatia to Amur
                2 infantry moved from Buryatia to Ulaanbaatar
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                1 aaGun moved from Buryatia to Ulaanbaatar
                5 infantry moved from Russia to Bryansk
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,5,5,3,3,6,5,6,1
                Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Kansu : 1 infantry
        Chahar : 1 infantry
        Amur : 3 infantry
        Siberia : 1 infantry
        Buryatia : 1 aaGun and 4 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 5 infantry
        Ulaanbaatar : 1 flag, 1 aaGun and 2 infantry
        Tsagaan Olom : 1 flag
        Slovakia Hungary : 1 flag, 1 infantry
        Belarus : 1 armour, 3 artilleries and 18 infantry
        Karelia : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 5 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 armour, 2 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 1 tactical_bomber
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 36 / 51
        Russians : 44 / 52
        Japanese : 28 / 44
        Americans : 52 / 77
        Chinese : 6 / 11
        British : 30 / 37
        UK_Pacific : 26 / 31
        Italians : 16 / 26
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.167
            Median : 5.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.167
            Median : 5.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 artillery moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter moved from Anhwe to Kansu
                4 infantry moved from Manchuria to Buyant-Uhaa
                2 artilleries moved from Manchuria to Buyant-Uhaa
                1 tactical_bomber moved from 6 Sea Zone to Buyant-Uhaa
                1 fighter moved from 6 Sea Zone to Buyant-Uhaa
                2 armour moved from Manchuria to Chahar
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 tactical_bomber moved from Anhwe to Amur
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from 38 Sea Zone to Burma
                2 bombers moved from Anhwe to Burma
                2 fighters moved from Kweichow to Burma
                1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                3 tactical_bombers moved from Kweichow to Burma


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 artillery moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter moved from Anhwe to Kansu
                4 infantry moved from Manchuria to Buyant-Uhaa
                2 artilleries moved from Manchuria to Buyant-Uhaa
                1 tactical_bomber moved from 6 Sea Zone to Buyant-Uhaa
                1 fighter moved from 6 Sea Zone to Buyant-Uhaa
                2 armour moved from Manchuria to Chahar
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 tactical_bomber moved from Anhwe to Amur
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from 38 Sea Zone to Burma
                2 bombers moved from Anhwe to Burma
                2 fighters moved from Kweichow to Burma
                1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                3 tactical_bombers moved from Kweichow to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 fighter and 8 infantry
                    Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
                    Casualties for British: 1 fighter and 8 infantry
                Battle in Chahar
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Buyant-Uhaa
                    Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 5 infantry
                    Japanese win, taking Buyant-Uhaa from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 5 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 aaGun, 2 infantry and 1 mech_infantry; Chinese defend with 4 infantry
                    retreated to Yunnan
                    Chinese win with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -29
                    Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Japanese win, taking Amur from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kiangsi to Hunan
                2 tactical_bombers moved from Yunnan to Hunan
                2 tactical_bombers moved from Burma to Hunan
                1 tactical_bomber moved from Burma to Hunan
                2 bombers moved from Burma to Hunan
                1 tactical_bomber moved from Amur to Manchuria
                1 fighter moved from Kansu to Shensi
                1 tactical_bomber moved from Buyant-Uhaa to Jehol
                1 fighter moved from Buyant-Uhaa to Jehol
                3 destroyers moved from 6 Sea Zone to 5 Sea Zone
                4 destroyers moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 destroyers and 1 submarine placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total


  • If you want different casualties in Yunan please edit. I took off the AA gun (it was way too accurate for the Japanese  :-D)

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 cruisers moved from 26 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Japan
                1 mech_infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan

  • 2007 AAR League

    kamakazi assignments?


  • Ugh. I forgot sz6 can be reached from sz26. 2 on the BB 2 on each cruiser

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 cruisers moved from 26 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Japan
                1 mech_infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 cruisers moved from 26 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Japan
                1 mech_infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2,6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 2,1
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3,6
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 aaGun, 1 battleship, 2 carriers, 4 destroyers, 1 submarine and 2 transports
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 :  6/9 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers and 2 transports in 6 Sea Zone, round 1 :  4/7 hits
                    Units damaged: 1 battleship owned by the Americans
                        3 submarines owned by the Americans , 1 carrier owned by the Japanese , 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 :  6/9 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 6 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans , 2 transports owned by the Japanese , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 aaGun owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 77
                    Casualties for Japanese: 1 aaGun, 1 battleship, 2 carriers, 4 destroyers, 1 submarine and 2 transports
                    Casualties for Americans: 1 destroyer and 4 submarines
                Battle in Japan
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Japan, round 1 :  2/6 hits
                        Japanese roll dice for 2 aaGuns, 2 artilleries and 2 infantry in Japan, round 1 :  1/4 hits
                        2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Japan, round 2 :  0/4 hits
                        1 infantry owned by the Japanese lost in Japan
                        Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 3 :  2/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Japan, round 3 :  2/3 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Japan
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Japan, round 4 :  2/3 hits
                        Japanese roll dice for 1 artillery in Japan, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Japan
                    Americans captures 40PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 2 aaGuns, 2 artilleries and 2 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Buryatia
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 destroyers and 3 transports placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 artillery and 5 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Gibraltar: 1 artillery, 2 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Morocco: 1 armour, 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 100 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 125 PUs

    Territory Summary for Americans :

    Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Buryatia : 1 bomber
        26 Sea Zone : 3 submarines
        10 Sea Zone : 3 submarines
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
        Morocco : 1 armour, 2 infantry and 1 mech_infantry
        101 Sea Zone : 3 destroyers, 2 submarines and 3 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 4 transports

    Production/PUs Summary :

    Germans : 36 / 51
        Russians : 40 / 52
        Japanese : 32 / 0
        Americans : 60 / 125
        Chinese : 1 / 11
        British : 30 / 37
        UK_Pacific : 23 / 31
        Italians : 16 / 26
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 16 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.236
            Median : 3.000
            Variance : 0.704
            Standard Deviation : 0.839
            Total rolls : 72

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 28

    Americans Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 11 times
                6 was rolled 2 times
            Average roll : 3.159
            Median : 3.000
            Variance : 1.163
            Standard Deviation : 1.078
            Total rolls : 44

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Szechwan

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