thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
2 armour moved from Belarus to Novgorod
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
10 armour and 4 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
4 aaGuns and 12 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Smolensk
3 artilleries moved from Russia to Bryansk
2 fighters moved from Russia to BryanskPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Shantung to Kweichow
2 fighters moved from Shensi to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
2 fighters moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kwangsi
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 battleship moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from 47 Sea Zone to New Britain
1 cruiser moved from 42 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in New Zealand
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking New Zealand from ANZAC, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
ANZAC defend with 1 transport
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in New Britain
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking New Britain from ANZAC with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Anhwe to Hopei
1 artillery moved from Kiangsi to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Kweichow to Hopei
2 fighters moved from Kweichow to Hopei
2 fighters moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 carrier, 1 fighter and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Alaska to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 15 Sea Zone
2 transports moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Shantung
3 infantry placed in Kwangtung
1 artillery, 1 fighter and 2 tactical_bombers placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Iceland to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to Eastern United States
1 armour and 1 mech_infantry moved from British Columbia to Alaska
3 fighters moved from Western United States to Alaska
1 mech_infantry moved from Western United States to AlaskaCombat - Americans
Battle in Morocco
Battle in Alaska
Americans attack with 1 armour, 3 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Alaska, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Alaska, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Morocco from Italians, taking Alaska from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Alaska to Western United States
2 fighters moved from Alaska to Western United States
1 fighter moved from Northern Territory to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Sikang
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to KweichowCombat - British
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in SumatraNon Combat Move - British
1 carrier and 1 cruiser moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Eastern Persia to 41 Sea Zone
2 tactical_bombers moved from West India to Yunnan
3 artilleries and 3 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from West India to India
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Ethiopia to Belgian Congo
2 artilleries and 3 infantry moved from India to Burma
1 bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Yunnan to Burma
1 aaGun moved from India to Burma
1 infantry moved from West India to India
1 artillery and 1 infantry moved from Western United States to British ColumbiaPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Egypt to Ethiopia
Italians take Anglo Egyptian Sudan from British
Italians take Ethiopia from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery and 2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Tobruk to Southern Italy
1 bomber and 1 fighter moved from Tobruk to Southern Italy
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in New Britain, round 1 : 1/2 hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 armour in New Britain, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits
1 armour owned by the ANZAC lost in New Britain
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - ANZAC
1 aaGun and 2 infantry moved from Northern Territory to South Australia
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to MoroccoTurn Complete - French
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My German move had a posting error and will not post. I sent you the file via email. I will redo the move if you want, otherwise use the file I sent.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Belarus, round 1 : 2/4 hits
Germans roll dice for 1 artillery in Belarus, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Belarus to Western Ukraine
2 aaGuns, 12 armour, 11 artilleries, 25 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
5 artilleries and 5 infantry moved from Russia to Bryansk
3 artilleries and 3 infantry moved from Smolensk to Bryansk
1 aaGun moved from Yenisey to Timguska
1 aaGun and 7 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Sakha to Buryatia
4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
8 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 fighter moved from Kwangtung to 41 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
3 artilleries moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 63 Sea Zone to 47 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
2 mech_infantrys moved from Hopei to Szechwan
1 fighter moved from Hopei to Szechwan
1 tactical_bomber moved from Hopei to Szechwan
1 mech_infantry moved from Shantung to Kweichow
1 artillery moved from Anhwe to Kweichow
1 fighter moved from Hopei to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 mech_infantry moved from Shantung to Hunan
2 fighters moved from Anhwe to Hunan -
Scramble in sz10 and/or sz 54?
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I would like to make one change to one of my walk-in combat moves. Instead of moving the tranny and artillery from NZ to the Solomons, I would like to move it to Central America. I will assume that is okay unless I hear otherwise.
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Based upon your decision to change your walk -in attack, NO scramble at either zone.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Kwangtung to 41 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
3 artilleries moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 63 Sea Zone to 47 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
2 mech_infantrys moved from Hopei to Szechwan
1 fighter moved from Hopei to Szechwan
1 tactical_bomber moved from Hopei to Szechwan
1 mech_infantry moved from Shantung to Kweichow
1 artillery moved from Anhwe to Kweichow
1 fighter moved from Hopei to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 mech_infantry moved from Shantung to Hunan
2 fighters moved from Anhwe to HunanCombat - Japanese
Battle in Solomon Islands
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 transports
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 2 fighters and 3 transports remaining. Battle score for attacker is 37
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 fighter
Japanese win, taking Queensland from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 10 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 10 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 transport
Battle in Sumatra
Japanese attack with 3 artilleries and 3 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Solomon Islands: 1 artillery
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Adding units owned by Japanese to 64 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Central America: 1 artillery
EDIT: Changing ownership of Central America from Americans to Japanese
EDIT: Turning off Edit Mode
1 destroyer moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 artillery moved from Kwangtung to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Szechwan to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
2 artilleries and 2 infantry placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 artilleries, 1 cruiser and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
1 fighter moved from Western United States to Central America
1 fighter moved from Western United States to 64 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Central America, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Central America, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Central America, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Central America, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Central America to West Indies
2 infantry moved from Western United States to British Columbia
1 armour moved from Alaska to British Columbia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 64 Sea Zone to Central United StatesPlace Units - Americans
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
1 cruiser placed in 101 Sea Zone
1 airfield placed in MoroccoTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,4,3,3,4,5,6,6,1
Americans collect 46 PUs (8 lost to blockades); end with 46 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs -
forgot to move my five transports, editing that move now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 fighter and 3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to BurmaPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 armour and 2 tactical_bombers moved from Yunnan to Hunan
1 artillery moved from Yunnan to HunanCombat - British
Battle in Kweichow
British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
British attack with 1 armour, 1 artillery and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Hunan, round 1 : 4/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Kweichow to India
1 fighter moved from Burma to India
2 tactical_bombers moved from Hunan to Yunnan
1 artillery moved from Burma to India
1 artillery moved from Burma to India
4 artilleries moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Burma to India
1 fighter moved from India to Burma
1 armour and 1 infantry moved from Belgian Congo to Rhodesia
1 artillery and 1 infantry moved from British Columbia to AlaskaPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Ethiopia to French Equatorial Africa
Italians take French Equatorial Africa from French
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
4 artilleries moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
5 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 5 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern Italy to Gibraltar
3 fighters moved from Southern Italy to 92 Sea Zone