6171d88a-deb0-4aed-814b-5efc34cc7925-triplea_41868_1Dut.tsvg
Whackamatt (Axis) vs. ShrimpboatChef (Allies)
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whack: I forgot to move my USA tank and Art to NZ capital.
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please use this file, with tank and artillery added to defend NZ. Thanks.
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You’re confusing me by calling it New Zealand. NZ is the island territory to the east and isn’t a capital. I think you mean New South Wales, which is the ANZAC capital.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Italians
Purchase Units - Italians
Italians buy 4 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Caucasus to Sikang
Italians take Sikang from Chinese
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 bomber moved from Ethiopia to Persia
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Americans defend with 1 destroyer
Italians win with 1 battleship, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Algeria
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 artilleries moved from Southern France to France
2 aaGuns moved from Northern Italy to Western Germany
1 fighter moved from 93 Sea Zone to Western GermanyPlace Units - Italians
1 factory_minor placed in Caucasus
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 47 PUs; end with 47 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
1 armour and 1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
Safe to assume France isn’t doing anything?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Germans
Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 8 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
2 fighters and 2 tactical_bombers moved from Germany to Bessarabia
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
6 infantry moved from Germany to Poland
1 armour, 1 infantry and 1 mech_infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
3 armour moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to GermanyCombat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 2 artilleries and 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry
Battle in Denmark
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Denmark from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 4 artilleries and 3 infantry
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 armour and 3 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Germany to PolandPlace Units - Germans
10 infantry placed in Germany
2 artilleries and 1 infantry placed in RomaniaTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ukraine to Eastern Poland
3 armour, 1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
3 fighters moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Tambov to Volgograd
2 infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Kazakhstan
Russians take Kazakhstan from Italians
1 artillery moved from Timguska to Yenisey
Russians take Yenisey from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 4 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 7 infantry
Russians roll dice for 4 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 7/12 hits
Germans roll dice for 1 artillery and 7 infantry in Eastern Poland, round 1 : 2/8 hits
2 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 4 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/10 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 1 : 4/4 hits
Italians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Russians
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 airfield, 5 artilleries, 8 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 15 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 11 Sea Zone
1 submarine moved from 64 Sea Zone to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 11 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 33 Sea Zone
3 infantry moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Soviet Far East to Siberia
3 armour moved from Manchuria to BuryatiaCombat - Japanese
Battle in New Zealand
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 11 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 armour
EDIT: Cleaning up after movement phases
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
EDIT: Adding units owned by Japanese to Manchuria: 1 armour
EDIT: Turning off Edit Mode
1 airfield placed in Manchuria
2 artilleries and 1 infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 fighter moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to Dutch New GuineaPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_majors; Remaining resources: 33 PUs;
Germans buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Eastern Poland
1 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Holland Belgium
2 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
4 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour
Americans defend with 1 armour
Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans win, taking Slovakia Hungary from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Eastern Poland
Germans attack with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 4 armour, 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 4 armour, 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to GermanyPlace Units - Germans
1 infantry placed in Romania
2 infantry placed in France
1 infantry placed in France
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 artillery and 3 infantry moved from Rostov to Volgograd
3 fighters and 1 tactical_bomber moved from Novgorod to Volgograd
1 artillery and 1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 1 : 2/8 hits
Italians roll dice for 2 armour in Volgograd, round 1 : 0/2 hits
2 armour owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Samara
3 artilleries and 2 infantry moved from Russia to Samara
1 infantry moved from Nenetsia to Vologda
1 artillery and 1 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour, 2 artilleries and 1 infantry placed in Russia
1 infantry placed in Novgorod
1 infantry placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 destroyer, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 85 Sea Zone
2 artilleries and 2 infantry moved from 85 Sea Zone to Brazil
1 fighter and 2 infantry moved from Shan State to French Indo China
2 artilleries and 7 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
2 armour moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 submarine moved from 6 Sea Zone to 4 Sea Zone
3 artilleries and 4 infantry moved from Manchuria to Amur
3 fighters moved from Manchuria to Japan
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain -
Scramble in SZ10?
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yes; OOL: 1/2 battle, carrier, carrier dead, destroyer, battleship then planes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 destroyer, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 85 Sea Zone
2 artilleries and 2 infantry moved from 85 Sea Zone to Brazil
1 fighter and 2 infantry moved from Shan State to French Indo China
2 artilleries and 7 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
2 armour moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 submarine moved from 6 Sea Zone to 4 Sea Zone
3 artilleries and 4 infantry moved from Manchuria to Amur
3 fighters moved from Manchuria to Japan
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New BritainCombat - Japanese
Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is -8
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 1 transport
Battle in Brazil
Battle in New Britain
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese win, taking Brazil from Americans, taking New Britain from ANZAC, taking French Indo China from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Burma
Japanese attack with 2 artilleries and 7 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 tactical_bomber
Russians defend with 1 artillery
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from Yakut S.S.R. to Amur
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from French Indo China to 37 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 bombers and 1 tactical_bomber placed in Malaya
3 infantry placed in Manchuria
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 bombers moved from Novgorod to Eastern Poland
1 artillery and 1 mech_infantry moved from Baltic States to Eastern Poland
1 artillery moved from Denmark to Western Germany
1 fighter moved from Finland to Eastern Poland
1 tactical_bomber moved from Finland to Eastern Poland
2 armour and 2 infantry moved from Norway to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone
2 armour and 2 infantry moved from 114 Sea Zone to Poland
2 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Kwangsi to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 1 : 5/7 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 2/4 hits
2 artilleries owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Americans attack with 2 armour and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 armour and 2 infantry in Poland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Americans win, taking Poland from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 1 artillery
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Eastern Poland
Americans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour and 2 artilleries
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/7 hits
Germans roll dice for 4 armour and 2 artilleries in Eastern Poland, round 1 : 2/6 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits
Germans roll dice for 2 armour in Eastern Poland, round 2 : 0/2 hits
2 armour owned by the Germans lost in Eastern Poland
Americans win, taking Eastern Poland from Germans with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour and 2 artilleries
Casualties for Americans: 1 artillery and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Eastern Poland to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 armour moved from Finland to 115 Sea Zone
1 armour moved from 115 Sea Zone to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 armour, 1 bomber and 1 infantry placed in Finland
1 artillery and 2 bombers placed in Norway
Americans undo move 2.
Americans undo move 1.
1 armour and 1 bomber placed in Norway
1 bomber and 1 infantry placed in Finland
1 tactical_bomber placed in Norway
1 artillery placed in Finland
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Italians
4 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
4 artilleries and 4 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 5 artilleries, 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 7 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 5 infantry in Burma, round 1 : 2/11 hits
Japanese roll dice for 2 artilleries and 7 infantry in Burma, round 1 : 3/9 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Burma
Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Burma, round 2 : 2/8 hits
Japanese roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 1/7 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Burma, round 3 : 2/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 1/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 5 artilleries and 1 fighter in Burma, round 4 : 2/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 4 : 1/3 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
Chinese roll dice for 4 artilleries and 1 fighter in Burma, round 5 : 3/5 hits
Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for Chinese: 1 artillery and 5 infantryNon Combat Move - Chinese
5 infantry moved from Yunnan to Burma
1 fighter moved from Burma to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 5 infantry moved from Kwangsi to Hunan
3 artilleries and 7 infantry moved from Anhwe to HunanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
3 infantry placed in Yunnan
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - British
1 fighter moved from United Kingdom to Holland Belgium
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Denmark to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 artilleries and 1 infantry moved from India to West India
1 fighter moved from Yunnan to West IndiaCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 2/2 hits
Germans roll dice for 1 armour in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in West India
British attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 2 artilleries, 1 fighter and 1 infantry in West India, round 1 : 1/4 hits
Italians roll dice for 1 armour in West India, round 1 : 0/1 hits
1 armour owned by the Italians lost in West India
British win, taking West India from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from West India to India
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from Baltic States to 115 Sea Zone
1 aaGun, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 3 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs total