@donutgold scramble to sz 97?
Axis (Odonis) vs PGMatt (allies +10) - G40L 13 - No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 51 / 53
Russians : 28 / 35
Japanese : 41 / 46
Americans : 64 / 87
Chinese : 4 / 10
British : 13 / 0
UK_Pacific : 21 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Ukraine
7 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Poland to Western Ukraine
9 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Baltic StatesCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 10 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 10 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Germany
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 artillery moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Western Germany to Germany
1 armour and 3 infantry moved from Western Germany to 113 Sea Zone
1 armour and 3 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Eire to Scotland
1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to Gibraltar
1 bomber moved from Ukraine to GreecePlace Units - Germans
2 destroyers placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in United Kingdom
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Timguska to Evenkiyskiy
1 bomber moved from Russia to Evenkiyskiy
3 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 artillery, 1 fighter and 2 infantry moved from Belarus to Eastern Poland
1 artillery, 11 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Russia to BryanskCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Evenkiyskiy, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 1 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
2 aaGuns, 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Karelia to Novgorod
1 bomber moved from Evenkiyskiy to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Evenkiyskiy : 2 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 2 artilleries, 2 fighters, 25 infantry, 9 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 artillery and 2 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major and 5 infantry
Novosibirsk : 3 mech_infantrys
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 58
Russians : 28 / 36
Japanese : 40 / 46
Americans : 64 / 87
Chinese : 4 / 10
British : 13 / 0
UK_Pacific : 21 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 2 mech_infantrys moved from Yenisey to Timguska
1 armour moved from Hunan to Kwangtung
3 armour moved from Kiangsu to Kwangtung
3 mech_infantrys moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Hopei to Kwangtung
1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from Philippines to Kwangtung
1 fighter moved from Philippines to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kwangtung
Japanese attack with 4 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 9 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 9 mech_infantrys
Battle in Timguska
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Buryatia
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Japan
1 carrier moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 43 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
I’ll need orders around Gib scramble, and if you want your sub to dive please
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I guess it depends on what you are bringing in? The attached file doesn’t tell me…
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I guess it depends on what you are bringing in? The attached file doesn’t tell me…
very annoying I don’t even know what I did! replaying turn now.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 8 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
4 fighters, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines -
OK! scramble and submerge orders please.
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scramble FTRs into SZ 91
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 8 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
4 fighters, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Italians scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 fighter; Italians defend with 2 fighters
Americans roll dice for 2 carriers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 : 2/5 hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Italians , 2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 destroyers
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 1 : 2/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Kiangsu
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 1 : 3/6 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 1 : 1/3 hits
2 armour owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 carriers and 1 destroyer moved from 17 Sea Zone to 19 Sea Zone
4 fighters moved from Kiangsu to 19 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
8 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Kiangsu : 1 mech_infantry
Siam : 1 armour
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 tactical_bomber
35 Sea Zone : 1 battleship and 2 transports
26 Sea Zone : 5 submarines
10 Sea Zone : 2 submarines
19 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
6 Sea Zone : 2 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major and 8 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
112 Sea Zone : 2 submarines
89 Sea Zone : 2 transports
109 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 transportsProduction/PUs Summary :
Germans : 52 / 58
Russians : 26 / 36
Japanese : 42 / 47
Americans : 66 / 91
Chinese : 5 / 10
British : 13 / 0
UK_Pacific : 18 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 3 armour and 1 harbour
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 1 : 2/4 hits
Japanese roll dice for 3 armour in Kwangtung, round 1 : 2/3 hits
1 artillery owned by the Chinese , 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Kwangtung
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 3 armour
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsu : 1 flag, 3 infantry
Yunnan : 1 fighter
Kweichow : 1 infantry
Hunan : 1 artillery
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 52 / 58
Russians : 26 / 36
Japanese : 39 / 47
Americans : 66 / 91
Chinese : 8 / 15
British : 13 / 0
UK_Pacific : 18 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to KiangsiCombat - British
Battle in Kiangsi
British attack with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 fighters and 2 tactical_bombers
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 1 : 5/6 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kiangsi, round 1 : 2/4 hits
1 armour owned by the British , 2 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Kiangsu
1 carrier, 2 cruisers and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea ZoneTurn Complete - British
Territory Summary for British :
Formosa : 1 infantry
Kiangsu : 1 tactical_bomber
Kiangsi : 1 armour
Yunnan : 3 aaGuns, 1 fighter, 2 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 harbour and 6 infantry
Malaya : 1 harbour
Kwangtung : 1 mech_infantry
39 Sea Zone : 1 carrier, 2 cruisers and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Eastern Persia : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 52 / 58
Russians : 26 / 36
Japanese : 35 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 13 / 0
UK_Pacific : 21 / 0
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
couple extra NCM for UK.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour, 2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour, 2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 4 armour, 2 artilleries and 4 infantry
British defend with 4 infantry
Italians win, taking Eastern Persia from British with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian SudanPlace Units - Italians
1 cruiser and 1 destroyer placed in 81 Sea Zone
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 factory_minor placed in PersiaTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
The Italians are right out of control.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Yunnan to 20 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from Celebes to 55 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship in 20 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Japanese lost in 20 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 55 Sea Zone
ANZAC attack with 1 carrier and 3 fighters
Japanese defend with 1 carrier and 1 fighter
ANZAC roll dice for 1 carrier and 3 fighters in 55 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 55 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
1 fighter owned by the Japanese lost in 55 Sea Zone
ANZAC roll dice for 1 carrier and 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier and 3 fighters in 55 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 carrier and 3 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier and 1 fighterNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Northern Territory
3 fighters moved from 20 Sea Zone to KwangtungPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 3 infantry
Kwangtung : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 submarine
55 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 52 / 58
Russians : 22 / 36
Japanese : 35 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 37 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 52 / 58
Russians : 22 / 36
Japanese : 35 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 37 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 bomber moved from Greece to Volgograd
1 tactical_bomber moved from Western Germany to Eastern Poland