@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Axis (Odonis) vs PGMatt (allies +10) - G40L 13 - No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 2 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Americans defend with 3 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in 81 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
French defend with 1 destroyer
French win with no units remaining. Battle score for attacker is -12
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyerNon Combat Move - Italians
2 artilleries and 2 infantry moved from Syria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
2 armour moved from Syria to Persia
1 infantry moved from Syria to Iraq
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
2 armour and 1 infantry placed in Egypt
1 airfield placed in Gibraltar
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
Yup, I feel the dice turning against me… Some bad luck there too. My luck has also been horrendous in Asia…
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Yup, I feel the dice turning against me… Some bad luck there too. My luck has also been horrendous in Asia…
there are days I see the appeal of low luck, that’s for sure!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 fighters in 44 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier in 44 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
2 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Yunnan : 3 fighters
Malaya : 3 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 fighter
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 carrier and 2 fighters
54 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 51 / 53
Russians : 28 / 35
Japanese : 41 / 46
Americans : 64 / 87
Chinese : 4 / 10
British : 13 / 0
UK_Pacific : 21 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 51 / 53
Russians : 28 / 35
Japanese : 41 / 46
Americans : 64 / 87
Chinese : 4 / 10
British : 13 / 0
UK_Pacific : 21 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Ukraine
7 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Poland to Western Ukraine
9 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Baltic StatesCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 10 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 10 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Germany
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 artillery moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Western Germany to Germany
1 armour and 3 infantry moved from Western Germany to 113 Sea Zone
1 armour and 3 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Eire to Scotland
1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to Gibraltar
1 bomber moved from Ukraine to GreecePlace Units - Germans
2 destroyers placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in United Kingdom
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Timguska to Evenkiyskiy
1 bomber moved from Russia to Evenkiyskiy
3 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 artillery, 1 fighter and 2 infantry moved from Belarus to Eastern Poland
1 artillery, 11 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Russia to BryanskCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Evenkiyskiy, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 1 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
2 aaGuns, 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Karelia to Novgorod
1 bomber moved from Evenkiyskiy to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Evenkiyskiy : 2 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 2 artilleries, 2 fighters, 25 infantry, 9 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 artillery and 2 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major and 5 infantry
Novosibirsk : 3 mech_infantrys
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 58
Russians : 28 / 36
Japanese : 40 / 46
Americans : 64 / 87
Chinese : 4 / 10
British : 13 / 0
UK_Pacific : 21 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 2 mech_infantrys moved from Yenisey to Timguska
1 armour moved from Hunan to Kwangtung
3 armour moved from Kiangsu to Kwangtung
3 mech_infantrys moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Hopei to Kwangtung
1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from Philippines to Kwangtung
1 fighter moved from Philippines to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kwangtung
Japanese attack with 4 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 9 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 9 mech_infantrys
Battle in Timguska
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Buryatia
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Japan
1 carrier moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 43 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
I’ll need orders around Gib scramble, and if you want your sub to dive please
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I guess it depends on what you are bringing in? The attached file doesn’t tell me…
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I guess it depends on what you are bringing in? The attached file doesn’t tell me…
very annoying I don’t even know what I did! replaying turn now.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 8 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
4 fighters, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines -
OK! scramble and submerge orders please.
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scramble FTRs into SZ 91
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 8 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
4 fighters, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Italians scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 fighter; Italians defend with 2 fighters
Americans roll dice for 2 carriers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 : 2/5 hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Italians , 2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 destroyers
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 1 : 2/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Kiangsu
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 1 : 3/6 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 1 : 1/3 hits
2 armour owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 carriers and 1 destroyer moved from 17 Sea Zone to 19 Sea Zone
4 fighters moved from Kiangsu to 19 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
8 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Kiangsu : 1 mech_infantry
Siam : 1 armour
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 tactical_bomber
35 Sea Zone : 1 battleship and 2 transports
26 Sea Zone : 5 submarines
10 Sea Zone : 2 submarines
19 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
6 Sea Zone : 2 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major and 8 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
112 Sea Zone : 2 submarines
89 Sea Zone : 2 transports
109 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 transportsProduction/PUs Summary :
Germans : 52 / 58
Russians : 26 / 36
Japanese : 42 / 47
Americans : 66 / 91
Chinese : 5 / 10
British : 13 / 0
UK_Pacific : 18 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 3 armour and 1 harbour
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 1 : 2/4 hits
Japanese roll dice for 3 armour in Kwangtung, round 1 : 2/3 hits
1 artillery owned by the Chinese , 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Kwangtung
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 3 armour
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsu : 1 flag, 3 infantry
Yunnan : 1 fighter
Kweichow : 1 infantry
Hunan : 1 artillery
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 52 / 58
Russians : 26 / 36
Japanese : 39 / 47
Americans : 66 / 91
Chinese : 8 / 15
British : 13 / 0
UK_Pacific : 18 / 22
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to KiangsiCombat - British
Battle in Kiangsi
British attack with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 fighters and 2 tactical_bombers
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 1 : 5/6 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kiangsi, round 1 : 2/4 hits
1 armour owned by the British , 2 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Kiangsu
1 carrier, 2 cruisers and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea ZoneTurn Complete - British
Territory Summary for British :
Formosa : 1 infantry
Kiangsu : 1 tactical_bomber
Kiangsi : 1 armour
Yunnan : 3 aaGuns, 1 fighter, 2 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 harbour and 6 infantry
Malaya : 1 harbour
Kwangtung : 1 mech_infantry
39 Sea Zone : 1 carrier, 2 cruisers and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Eastern Persia : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 52 / 58
Russians : 26 / 36
Japanese : 35 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 13 / 0
UK_Pacific : 21 / 0
Italians : 29 / 50
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
couple extra NCM for UK.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour, 2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour, 2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 4 armour, 2 artilleries and 4 infantry
British defend with 4 infantry
Italians win, taking Eastern Persia from British with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian SudanPlace Units - Italians
1 cruiser and 1 destroyer placed in 81 Sea Zone
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 factory_minor placed in PersiaTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs





