@mike64 if you can get to the triplea start page everything on the pbf should be filled out now. You’ll have to enter your password and maybe user name though…
Whackamatt (Axis) vs. ShrimpboatChef (Allies)
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interesting game. I have a Plan. Will see if it works out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from France to Normandy Bordeaux
2 artilleries moved from France to Holland Belgium
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
2 armour moved from Denmark to Western GermanyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 artilleries
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 2 artilleries
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 4 armour and 3 artilleries
Germans win, taking Eastern Poland from Russians with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 3 infantry
Casualties for Russians: 4 armour and 3 artilleriesNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Eastern Poland to Germany
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
1 artillery and 8 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in Romania
9 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Germans collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Evenkiyskiy to Timguska
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 armour moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Baltic StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/7 hits
Germans roll dice for 3 artilleries and 1 infantry in Eastern Poland, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 1 : 0/4 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Timguska
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Timguska, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Timguska, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 1 artillery in Timguska, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Timguska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 3/7 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Russia
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Tambov
2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Samara to Tambov
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
1 fighter placed in Novgorod
1 armour and 1 infantry placed in Russia
1 armour and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 carrier and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 11 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 carrier and 1 fighter
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Johnston Island
Battle in 11 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win, taking Johnston Island from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 64 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from Malaya to Shan StatePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 armour placed in Manchuria
2 artilleries and 1 fighter placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 3 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 15 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 4 armour, 3 artilleries, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea ZoneCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 11 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 1 : 2/2 hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Denmark
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.Non Combat Move - Americans
2 infantry moved from Novgorod to Baltic States
3 armour moved from Karelia to Baltic States
2 armour moved from Finland to Novgorod
1 armour moved from Norway to 126 Sea Zone
1 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 artillery moved from Finland to 127 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from Finland to Karelia
1 mech_infantry moved from Norway to Karelia
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 11 Sea Zone to 10 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Finland
3 armour placed in Norway
1 harbour placed in Norway
2 artilleries and 3 infantry placed in Eastern United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsi to HunanPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
Non Combat Move - British
1 aaGun and 5 infantry moved from Norway to 112 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 aaGun and 5 infantry moved from 115 Sea Zone to Baltic States
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from United Kingdom to 115 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from India to West India
1 armour, 1 artillery, 2 fighters and 2 infantry moved from India to BurmaPlace Units - British
2 armour placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 3 infantry -
whack: I forgot to move my USA tank and Art to NZ capital.
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please use this file, with tank and artillery added to defend NZ. Thanks.
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You’re confusing me by calling it New Zealand. NZ is the island territory to the east and isn’t a capital. I think you mean New South Wales, which is the ANZAC capital.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Italians
Purchase Units - Italians
Italians buy 4 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Caucasus to Sikang
Italians take Sikang from Chinese
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 bomber moved from Ethiopia to Persia
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Americans defend with 1 destroyer
Italians win with 1 battleship, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Algeria
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 artilleries moved from Southern France to France
2 aaGuns moved from Northern Italy to Western Germany
1 fighter moved from 93 Sea Zone to Western GermanyPlace Units - Italians
1 factory_minor placed in Caucasus
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 47 PUs; end with 47 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
1 armour and 1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
Safe to assume France isn’t doing anything?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Germans
Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 8 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
2 fighters and 2 tactical_bombers moved from Germany to Bessarabia
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
6 infantry moved from Germany to Poland
1 armour, 1 infantry and 1 mech_infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
3 armour moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to GermanyCombat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 2 artilleries and 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry
Battle in Denmark
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Denmark from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 4 artilleries and 3 infantry
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 armour and 3 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Germany to PolandPlace Units - Germans
10 infantry placed in Germany
2 artilleries and 1 infantry placed in RomaniaTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ukraine to Eastern Poland
3 armour, 1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
3 fighters moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Tambov to Volgograd
2 infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Kazakhstan
Russians take Kazakhstan from Italians
1 artillery moved from Timguska to Yenisey
Russians take Yenisey from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 4 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 7 infantry
Russians roll dice for 4 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 7/12 hits
Germans roll dice for 1 artillery and 7 infantry in Eastern Poland, round 1 : 2/8 hits
2 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 4 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/10 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 1 : 4/4 hits
Italians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Russians
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 airfield, 5 artilleries, 8 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 15 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 11 Sea Zone
1 submarine moved from 64 Sea Zone to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 11 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 33 Sea Zone
3 infantry moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Soviet Far East to Siberia
3 armour moved from Manchuria to BuryatiaCombat - Japanese
Battle in New Zealand
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 11 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 armour
EDIT: Cleaning up after movement phases
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
EDIT: Adding units owned by Japanese to Manchuria: 1 armour
EDIT: Turning off Edit Mode
1 airfield placed in Manchuria
2 artilleries and 1 infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 fighter moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to Dutch New GuineaPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea ZoneTurn Complete - French