Good luck - and have fun!
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 91 Sea Zone to 103 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 103 Sea Zone to 109 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
4 infantry moved from Burma to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Burma to Shan StateCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Persia to Eastern Persia
4 infantry moved from Ethiopia to 76 Sea Zone
4 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
1 armour and 3 mech_infantrys moved from Eastern Persia to West India
2 fighters moved from 76 Sea Zone to West India
2 infantry moved from Iraq to Turkey
1 artillery and 5 infantry moved from Iraq to Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
2 infantry and 1 transport moved from 77 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Caroline IslandsPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,2,6,5,3,4,3,6,1,4,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,6,3,4,1,5
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total -
I’m tired and messed up a lot of moves, but ultimately it was all legal stuff.
I dealt with your Atlantic Wall by knowing when to hold 'em, and knowing when to fold 'em… :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Spain to United Kingdom
3 bombers moved from Southern Italy to United Kingdom -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Spain to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
1 destroyer moved from 91 Sea Zone to 106 Sea Zone -
intercept in london?
don’t worry about z106, i never hit when the chips are down like this. :-P
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No intercept… you are relentless! :-)
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ok so there are three bombers. two are going to the airfield and 1 is going to the IC. tripleA rolls all three aa shots together, but it should roll them separately as 2 for the AB and 1 for the IC.
So, what we will do is say the first two dice from the left are for the AB and the last dice (furthest to the right) is for the IC.
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and like i said, i threw away the destroyer even though i had about a 40% chance to sink your destroyer + 4 transports. if i could ever get decent dice i could be dangerous. at least no bombers were shot down.
:-(
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A great move, and it would have slowed me waaaay down. A stuoid mistake on my part, that you deserved to capitalize on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Spain to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
1 destroyer moved from 91 Sea Zone to 106 Sea ZoneCombat - Italians
Air Battle in United Kingdom
Italians attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4,6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6
Battle in 106 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 destroyer and 4 transports
Italians roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 4 transports in 106 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians lost in 106 Sea Zone
Americans win with 1 destroyer and 4 transports remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Cleaning up after air battlesNon Combat Move - Italians
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 bombers moved from United Kingdom to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Bulgaria
1 armour and 1 mech_infantry moved from Greece to Bulgaria
1 infantry moved from Portugal to Spain
2 armour moved from Gibraltar to Spain
1 infantry moved from Spain to Gibraltar
2 infantry moved from Spain to Gibraltar
1 aaGun moved from Spain to GibraltarPlace Units - Italians
1 artillery and 2 infantry placed in Greece
1 mech_infantry placed in Spain
1 carrier placed in 110 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 4 aaGuns, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Holland Belgium : 3 bombers and 3 fighters
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Portugal : 1 flag
Bulgaria : 1 armour and 2 mech_infantrys
Greece : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Spain : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
110 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 47 / 72
Russians : 34 / 34
Japanese : 34 / 59
Americans : 61 / 86
Chinese : 20 / 21
British : 37 / 37
UK_Pacific : 10 / 6
Italians : 19 / 29
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
A great move, and it would have slowed me waaaay down. A stuoid mistake on my part, that you deserved to capitalize on.
i got other plans i deserve to capitalize on coming too… but if the stuff that’s happened with the dice so far is any indication, they will fail miserably as well… :|
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there wasn’t even any drama, you just cold-cocked my poor italian destroyer in the first round… :lol:
Battle in 106 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 destroyer and 4 transports
Italians roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 4 transports in 106 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians lost in 106 Sea Zone
Americans win with 1 destroyer and 4 transports remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer -
They were trained by Canadians.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Turkey
1 fighter moved from Egypt to TurkeyTurn Complete - French
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Please edit the French Cruiser to SZ106.
Have fun destroying the Allied Atlantic fleet. I’ll obviously scramble the Scottish fighter. Nice job setting yourself up.
I just hope it goes by odds… and I’m sure you do too.
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i’ll be rolling it very soon if you can stay on - or do you just want me to give you max defense period?
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If you bring everything that can make it, I’ll assume you want to end up killing the transports, which is the real prize. I would.
So max defense, yes.
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maybe this is where the dice will make up for my miserable failure in sydney
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If they do, I won’t complain… but I won’t like it. :-D





