@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
G40 2e Vold vs Captain Walker (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
4 infantry moved from Northern Italy to France
1 armour moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,1
Italians collect 9 PUs (6 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
1 infantry moved from New South Wales to Queensland
1 transport moved from 42 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 fighter and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 artilleries and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
61 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 66
Russians : 29 / 42
Japanese : 66 / 80
Americans : 54 / 69
Chinese : 0 / 3
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 15 / 23
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 76 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Algeria : 2 infantry
76 Sea Zone : 1 destroyer
Iraq : 1 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 44 / 66
Russians : 29 / 42
Japanese : 66 / 80
Americans : 54 / 69
Chinese : 0 / 3
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 15 / 23
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 63 PUs;
Germans buy 5 artilleries, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 5 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Germany to Normandy Bordeaux
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Romania to Belarus
2 infantry moved from Romania to 100 Sea Zone
1 infantry moved from Romania to 100 Sea Zone
1 infantry moved from Bessarabia to 100 Sea Zone
4 infantry moved from 100 Sea Zone to Caucasus
1 bomber and 1 fighter moved from Romania to Caucasus
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to TimguskaCombat - Germans
Battle in Archangel
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry
British defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 3 fighters, 8 infantry and 3 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 3 armour, 1 factory_minor, 1 harbour and 4 infantry
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 8 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 3 armour and 4 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Caucasus to Romania
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Normandy Bordeaux to Germany
2 bombers moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from Normandy Bordeaux to Germany
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to France
1 tactical_bomber moved from Belarus to RomaniaPlace Units - Germans
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
1 transport placed in 100 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 4 infantry placed in Romania
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Smolensk to Archangel
4 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Tambov to Western Ukraine
1 armour moved from Russia to Archangel
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Tambov to Caucasus
1 infantry moved from Rostov to Caucasus
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Rostov to CaucasusCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Caucasus
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caucasus, round 1 : 3/5 hits
Germans roll dice for 2 infantry in Caucasus, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 4 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 4 infantry in Western Ukraine, round 1 : 1/5 hits
Italians roll dice for 1 armour in Western Ukraine, round 1 : 0/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Caucasus to Tambov
2 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Volgograd
2 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUsTerritory Summary for Russians :
Amur : 6 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Bryansk : 2 infantry
Rostov : 2 infantry
Archangel : 1 armour and 2 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 1 fighter, 46 infantry and 2 mech_infantrys
Tambov : 1 aaGun and 1 tactical_bomber
Western Ukraine : 4 infantry
Novosibirsk : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 3 infantry
Caucasus : 1 artillery and 2 infantry
Smolensk : 2 infantry
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 67
Russians : 27 / 38
Japanese : 66 / 80
Americans : 54 / 69
Chinese : 0 / 3
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 13 / 23
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 tactical_bomber moved from India to Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Borneo
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 43 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 4 transports moved from 6 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 25 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 destroyers and 2 submarines
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers and 2 submarines
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 4 transports
Americans defend with 1 destroyer and 2 submarines
Japanese win with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Midway
Battle in Persia
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 infantry
Japanese win, taking Midway from Americans, taking Persia from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Borneo to French Indo China
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Persia to Eastern Persia
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
2 fighters placed in Japan
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Queensland to 26 Sea Zone
3 fighters moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 54 Sea Zone to 30 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 2 transports
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 battleship, 2 carriers and 2 cruisers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 30 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 30 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 battleship, 2 carriers and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 carrier and 5 fighters
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 bombers, 1 carrier and 5 fighters in 26 Sea Zone, round 1 : 5/7 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 carrier owned by the Americans
2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 bombers, 1 carrier and 3 fighters in 26 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 carrier and 3 fighters remaining. Battle score for attacker is 57
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 bomber and 2 fightersNon Combat Move - Americans
1 bomber and 3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Southern France to United KingdomPlace Units - Americans
3 armour placed in Normandy Bordeaux
1 tactical_bomber placed in Western United States
1 battleship, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 1 harbour and 4 infantry
Dutch New Guinea : 2 infantry
30 Sea Zone : 1 battleship, 2 carriers and 2 cruisers
26 Sea Zone : 1 flag, 1 carrier and 2 transports
10 Sea Zone : 1 battleship, 1 destroyer and 2 submarines
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery and 6 infantry
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
97 Sea Zone : 1 submarine
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports
110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 48 / 67
Russians : 27 / 38
Japanese : 72 / 78
Americans : 54 / 69
Chinese : 0 / 3
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 13 / 23
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t submerge your sub in 43…it was the only unit you had to defend your two transports…it got hit but saved the two transports.
I also didn’t ask for OOL in 26 because I got five hits in the first round which left you with the two battleships…they fought good. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 39 PUs;
British buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour and 3 mech_infantrys moved from Iraq to Persia
1 bomber and 1 fighter moved from Egypt to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Persia, round 1 : 0/8 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 1 : 0/3 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Persia, round 2 : 5/8 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Persia to Iraq
1 bomber moved from Persia to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Tunisia to EgyptPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun and 5 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 2 transports
Persia : 1 flag, 1 armour, 1 artillery and 3 mech_infantrys
98 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 battleship, 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 48 / 67
Russians : 27 / 38
Japanese : 70 / 78
Americans : 54 / 69
Chinese : 0 / 3
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 13 / 23
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 23 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 bomber moved from Romania to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from Southern France to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4
Italians collect 9 PUs (4 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Java, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Western Australia
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 2 infantry
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 artillery and 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 51 / 67
Russians : 27 / 38
Japanese : 63 / 78
Americans : 54 / 69
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 13 / 32
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Algeria : 2 infantry
76 Sea Zone : 1 destroyer
Persia : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 51 / 67
Russians : 27 / 38
Japanese : 63 / 78
Americans : 54 / 69
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 13 / 32
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 61 PUs;
Germans buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 bombers, 1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 artilleries and 4 infantry moved from Romania to 100 Sea Zone
2 artilleries and 4 infantry moved from 100 Sea Zone to Caucasus
1 bomber moved from Romania to Caucasus
1 fighter and 1 tactical_bomber moved from Romania to Rostov
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery moved from 127 Sea Zone to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 aaGun and 5 infantry; Americans defend with 3 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for British: 1 aaGun and 5 infantry
Casualties for Americans: 3 armour and 2 infantry
Battle in Caucasus
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Caucasus from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Romania
1 bomber moved from Caucasus to Romania
2 mech_infantrys moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 infantry moved from Germany to Poland
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 4 infantry placed in Romania
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
2 infantry placed in Western Germany
1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 3 infantry moved from Volgograd to Caucasus
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Bryansk to Rostov
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 tactical_bomber moved from Tambov to Rostov
1 infantry moved from Novosibirsk to Urals
Russians take Urals from GermansCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 1 : 1/5 hits
Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 3/4 hits
Germans roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Rostov, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
6 infantry moved from Amur to Buryatia
1 aaGun moved from Tambov to Bryansk
6 infantry moved from Russia to Samara
10 infantry moved from Russia to Smolensk
10 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Smolensk
3 artilleries moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
5 infantry moved from Russia to SmolenskPlace Units - Russians
1 artillery placed in Russia
1 artillery and 2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Buryatia : 6 infantry
Alexandria : 1 mech_infantry
Italian Somaliland : 1 flag
Bryansk : 2 aaGuns, 3 artilleries and 15 infantry
Rostov : 2 infantry
Urals : 1 infantry
Archangel : 1 infantry and 1 mech_infantry
Eastern Poland : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 3 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Caucasus : 2 artilleries and 1 infantry
Smolensk : 1 aaGun, 3 artilleries and 15 infantry
Samara : 6 infantry
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 71
Russians : 29 / 40
Japanese : 63 / 78
Americans : 54 / 69
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 12 / 32
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble for HI?
-
No…those would serve me best by defending against the YELLOW HORDES!
-
take the infantry and artys before the bomber…leave fighters for last.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Midway to 25 Sea Zone
3 artilleries moved from Midway to 25 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 3 submarines and 4 transports
Americans defend with 1 carrier and 2 transports
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 3 submarines and 4 transports remaining. Battle score for attacker is 30
Casualties for Americans: 1 carrier and 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 4 artilleries, 2 fighters and 4 infantry
Americans defend with 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 1 harbour and 4 infantry
2 fighters owned by the Japanese retreated
Americans win with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 4 artilleries and 4 infantry
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Eastern Persia to West India
1 artillery moved from India to West India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 bomber moved from 26 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to KoreaPlace Units - Japanese
2 infantry placed in Japan
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 submarines in 26 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/10 hits
Japanese roll dice for 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 4 transports in 26 Sea Zone, round 1 : 7/12 hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 3 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports in 26 Sea Zone, round 2 : 2/9 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 4 fighters and 4 transports in 26 Sea Zone, round 3 : 2/6 hits
2 fighters owned by the Americans , 1 carrier owned by the Japanese and 3 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 cruiser and 1 tactical_bomber in 26 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 26 Sea Zone, round 4 : 1/2 hits
2 transports owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 battleships, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for Japanese: 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 transports
Casualties for Americans: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 submarinesNon Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery and 6 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 armour and 1 infantry placed in Normandy Bordeaux
2 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 tactical_bomber
26 Sea Zone : 1 flag, 2 battleships
10 Sea Zone : 2 destroyers and 2 submarines
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
97 Sea Zone : 1 submarine
101 Sea Zone : 5 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 50 / 71
Russians : 29 / 40
Japanese : 63 / 68
Americans : 54 / 69
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 12 / 32
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I chose OOL for you in 26 that would be to your advantage the best I could. Since your planes would have had no place to land I left an undamaged carrier with all planes up until the next to last round. I left a carrier for the last round because when my opponent leaves just planes that don’t have anywhere to land…I withdraw and let the planes crash without having to risk losing any more of my units.
You can go through the game history and see how the rounds of combat played out.
If you would rather have different OOL then I can do my turn over.





