G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1

  • 12

    well, 1 in 50 that time…  let’s run 50 more just for kicks.

    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (6, 4, 6)4@3: (5, 2, 4, 5)4@4: (6, 4, 4, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 23@2: (1, 6, 6)4@3: (5, 5, 4, 5)4@4: (5, 3, 6, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 4, 3)4@3: (1, 1, 4, 1)4@4: (6, 6, 1, 3)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (6, 5, 5)4@3: (3, 4, 4, 1)4@4: (2, 4, 2, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 1, 6)4@3: (1, 6, 4, 4)4@4: (5, 4, 5, 2)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 5, 3)4@3: (4, 6, 2, 3)4@4: (6, 5, 2, 5)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 5, 3)4@3: (1, 6, 4, 4)4@4: (1, 5, 1, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 2, 1)4@3: (2, 5, 5, 6)4@4: (3, 1, 6, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 33@2: (3, 3, 6)4@3: (5, 6, 6, 4)4@4: (2, 5, 1, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 1, 1)4@3: (5, 4, 1, 4)4@4: (5, 2, 2, 6)

    DiceRolls: 3@2 4@3 4@4; Total Hits: 93@2: (2, 3, 5)4@3: (1, 2, 1, 1)4@4: (1, 2, 4, 4)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (2, 2, 4)4@3: (2, 6, 6, 6)4@4: (6, 6, 1, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 4)4@3: (2, 3, 3, 3)4@4: (4, 3, 5, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 6, 3)4@3: (1, 6, 4, 3)4@4: (4, 2, 4, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 13@2: (5, 5, 5)4@3: (4, 5, 5, 4)4@4: (6, 5, 4, 5)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 73@2: (2, 5, 2)4@3: (5, 2, 6, 1)4@4: (1, 6, 1, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 2, 6)4@3: (6, 4, 4, 1)4@4: (1, 3, 6, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 4, 5)4@3: (5, 1, 4, 3)4@4: (5, 3, 5, 4)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 33@2: (4, 4, 6)4@3: (3, 4, 6, 3)4@4: (5, 1, 5, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 4, 4)4@3: (4, 5, 5, 6)4@4: (4, 5, 1, 1)

    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 6, 2)4@3: (6, 3, 1, 2)4@4: (1, 4, 6, 5)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 93@2: (3, 2, 2)4@3: (3, 5, 1, 3)4@4: (3, 1, 3, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 6, 5)4@3: (2, 6, 3, 6)4@4: (6, 4, 3, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 2, 2)4@3: (5, 4, 3, 3)4@4: (3, 1, 6, 5)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 2, 3)4@3: (3, 5, 5, 3)4@4: (2, 5, 1, 2)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 53@2: (4, 3, 1)4@3: (1, 2, 1, 4)4@4: (5, 6, 3, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 2, 4)4@3: (3, 4, 6, 3)4@4: (4, 4, 5, 5)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (6, 2, 4)4@3: (4, 4, 5, 3)4@4: (5, 6, 1, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 2, 3)4@3: (2, 5, 1, 1)4@4: (2, 6, 2, 4)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 5, 2)4@3: (3, 2, 5, 6)4@4: (1, 4, 6, 2)

    DiceRolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 4, 6)4@3: (6, 1, 4, 6)4@4: (1, 4, 6, 3)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 73@2: (6, 2, 2)4@3: (6, 3, 3, 6)4@4: (4, 6, 3, 3)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 6, 4)4@3: (5, 6, 4, 2)4@4: (5, 6, 3, 2)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 2, 3)4@3: (3, 1, 4, 1)4@4: (1, 6, 6, 3)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 5)4@3: (3, 6, 2, 3)4@4: (3, 4, 4, 2)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (2, 3, 2)4@3: (5, 5, 6, 5)4@4: (1, 2, 4, 3)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 6, 4)4@3: (2, 6, 5, 1)4@4: (6, 1, 1, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 4, 6)4@3: (1, 1, 3, 4)4@4: (4, 5, 5, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 33@2: (6, 4, 4)4@3: (6, 2, 5, 1)4@4: (6, 1, 5, 5)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 53@2: (4, 6, 5)4@3: (2, 1, 5, 3)4@4: (2, 5, 1, 5)

    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 1, 6)4@3: (6, 5, 3, 4)4@4: (3, 3, 3, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 73@2: (6, 2, 3)4@3: (4, 3, 2, 5)4@4: (2, 1, 2, 2)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 4, 2)4@3: (4, 6, 3, 2)4@4: (1, 2, 5, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 5, 5)4@3: (4, 2, 2, 6)4@4: (5, 3, 5, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 3, 3)4@3: (6, 1, 5, 1)4@4: (3, 6, 5, 1)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 2, 6)4@3: (4, 3, 6, 6)4@4: (2, 1, 6, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 73@2: (5, 3, 2)4@3: (1, 2, 6, 3)4@4: (1, 6, 1, 4)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 73@2: (3, 1, 4)4@3: (1, 1, 1, 6)4@4: (6, 1, 1, 2)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 33@2: (1, 5, 5)4@3: (6, 4, 6, 1)4@4: (4, 6, 5, 6)
    DiceRolls: 3@2 4@3 4@4; Total Hits: 73@2: (1, 6, 2)4@3: (6, 2, 3, 6)4@4: (3, 6, 2, 4)

  • 12

    3 in 100 were 1 or 2 hits. about what i figured.  :|

  • 12

    @Stalingradski:

    Reroll this one and I get a reroll of my choice, whenever, wherever… deal?

    Is this cool within the rules of the league? If so, no problem. The dice are messing with you.

    ok but not on a capital as i’m sure you would never have given me a second roll on sydney right?

  • 12

    before i agree to take you up on the reroll, let’s make sure you don’t get a blank in round 2 defense…  what’s your ool on round 2 so far?

  • 12

    i’ll just finish rolling it out giving you best defense.  if you kill all my stuff, then of course i will take you up on the reroll.

  • 12

    yeah, you crushed me.  that had to end up at about bottom 5% for me…  :lol:


  • Ok, not on a capital fight, but anywhere else.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour and 3 transports; Remaining resources: 8 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery, 2 fighters and 5 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
                2 battleships, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
                2 fighters and 4 tactical_bombers moved from French Indo China to Burma

    Combat - Japanese
                Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Burma
                    Japanese attack with 2 fighters and 4 tactical_bombers
                    British defend with 1 aaGun and 2 infantry
                        AA guns fire in Burma :  0/3 hits
                        Japanese roll dice for 2 fighters and 4 tactical_bombers in Burma, round 1 :  4/6 hits
                        UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 1 :  0/2 hits
                        2 infantry owned by the British and 1 aaGun owned by the British lost in Burma
                    Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun and 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 2 fighters; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 1 :  6/10 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 :  4/9 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 :  2/6 hits
                        1 fighter owned by the Americans , 1 cruiser owned by the ANZAC , 2 fighters owned by the British , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 :  3/6 hits
                        Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 transports owned by the Americans lost in 54 Sea Zone
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
                    Casualties for Japanese: 2 battleships, 2 destroyers, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for British: 2 fighters
                    Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 fighters and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Anhwe, round 1 :  3/8 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 transport; French defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for French: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 cruiser in 55 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 carrier moved from 62 Sea Zone to 55 Sea Zone
                1 carrier and 3 transports moved from 62 Sea Zone to 56 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Western Australia
                2 fighters and 4 tactical_bombers moved from Burma to French Indo China
                2 fighters moved from Anhwe to French Indo China
                1 aaGun moved from Jehol to Anhwe
                4 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 19 Sea Zone
                2 carriers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                3 transports placed in 36 Sea Zone
                1 airfield placed in French Indo China
                1 harbour placed in Western Australia

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 51 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hainan : 1 harbour
        Anhwe : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Northern Territory : 1 flag
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag, 3 fighters, 1 harbour and 1 tactical_bomber
        Solomon Islands : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        Soviet Far East : 1 flag
        Siberia : 1 flag, 3 infantry
        French Indo China : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 7 infantry and 4 tactical_bombers
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        36 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 5 transports
        19 Sea Zone : 1 destroyer
        56 Sea Zone : 1 artillery, 2 carriers, 1 fighter, 1 tactical_bomber and 6 transports
        55 Sea Zone : 1 carrier and 2 fighters

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 36 / 33
        Japanese : 43 / 51
        Americans : 58 / 78
        Chinese : 14 / 19
        British : 37 / 37
        UK_Pacific : 11 / 11
        Italians : 18 / 49
        ANZAC : 13 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 14 times
                5 was rolled 14 times
                6 was rolled 9 times
            Average roll : 3.451
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 71

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.311
            Median : 3.000
            Variance : 0.477
            Standard Deviation : 0.691
            Total rolls : 45

    ANZAC Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.500
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

  • 12

    @Stalingradski:

    Ok, not on a capital fight, but anywhere else.

    ok.  that includes the amphibious assault portion of a capital fight.  appreciate the understanding - as you can understand, to lose the opportunity to take anzac out of the game for good, then lose the follow up fleet battle badly is a 0.1 PERCENT result that would completely crush japan.  1 time in 1000 at best is my guess.

    maybe i can still make somewhat of a game of it now.  i appreciate the gesture, it’s akin to an all in poker pot where the players agree to run it two times.  i have never played low luck but i think it would be pretty boring.  i like the variability of the dice, it adds so much stategy to the game actually, but when you have an occurrence like this where a 1 in 10 even is followed up with a 1 in 100 event, and both battles were huge, it’s just going too far and i think this is a great way to handle it.  and out of the deal, you get a reroll of your choice, it doesn’t have to come after TWO bad events occur in a row.

    cool - i like your style.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 infantry moved from Queensland to Northern Territory
                      ANZAC take Northern Territory from Japanese
                1 infantry moved from Queensland to South Australia
                2 fighters moved from New South Wales to South Australia
                1 bomber moved from New South Wales to South Australia
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in South Australia
                    Americans attack with 1 bomber, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking South Australia from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from South Australia to New South Wales
                1 artillery and 1 mech_infantry moved from Queensland to New South Wales
                1 bomber moved from South Australia to New South Wales
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 49 Sea Zone
                1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 carrier and 3 destroyers moved from 26 Sea Zone to 30 Sea Zone
                1 carrier and 3 destroyers moved from 30 Sea Zone to 49 Sea Zone
                1 carrier and 3 destroyers moved from 49 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
                1 fighter and 1 tactical_bomber moved from 12 Sea Zone to Hawaiian Islands
                1 aaGun, 1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Rio de Oro to Morocco
                1 aaGun moved from Rio de Oro to Morocco
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 aaGun and 1 infantry moved from Portugal to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Rio de Oro
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                1 artillery moved from Morocco to Algeria
                4 infantry moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 destroyers and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 fighter placed in Western United States
                1 harbour placed in Rio de Oro

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Kweichow

    Place Units - Chinese
                1 infantry placed in Hunan
                1 artillery and 2 infantry placed in Yunnan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Chinese collect 12 PUs (4 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • 12

    just noticed i forgot to delete the japanese infantry that died in the anhwe attack.  tried initially but it wouldn’t allow because i was still in noncom, so please delete him.

    thanks

  • 12

    just noticed, 10 of the 100 rolls were 8-10 hits.  man i get some humdinger rolls, i really cannot imagine how i do it - seems like no one ever rolls those 1 in 100 baddies against me…  or maybe they do every 100 rolls, but i do the 1 in 100 roll about 1 in 10!!  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Yunnan to India
                1 infantry moved from Yunnan to Shan State
                2 infantry moved from Shan State to Burma

    Combat - British

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 103 Sea Zone
                1 transport moved from 103 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 tactical_bomber moved from India to 41 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 aaGun, 1 artillery and 9 infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters moved from Egypt to 79 Sea Zone
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Tanganyika Territory to Kenya

    Place Units - British
                2 infantry placed in Quebec
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

  • 12

    i’m still gonna give you a heck of a fight in this game, even though i have japan’s hands tied.  i will do my best, so don’t let up!  :wink:


  • My man, no worries. Even though this is a league, and standings count blah blah blah, you got utterly hosed with dice. I think it’s a fair trade, and you can feel like you at least have a shot.

    You’ve set yourself up nicely to get India  :-)

    And I’ve set myself up to take it back, but you’ll have 19 IPCs if you want it, + 8 for owning it.

    And the fight goes on -


  • I won’t let up a bit - it’s not in me.

    As to LL - Infrastructure and I play a nice variant face to face (we’re playing again April 4th and 5th)… first six pips in every battle is a hot, the rest are dice. It means you can be sure to get a hit, and it takes a bunch of dice out of it… but the bigger the battle, the more dice.

    I don’t like straight LL at all…

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 airfield, 1 bomber and 2 destroyers; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 bomber and 3 fighters moved from Spain to Morocco
                1 battleship, 2 cruisers and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                    Americans defend with 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry
                        AA guns fire in Morocco :  0/4 hits
                        Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 1 :  2/3 hits
                        Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Morocco, round 1 :  3/8 hits
                        Americans roll dice for 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry in Morocco, round 1 :  3/7 hits
                        2 aaGuns owned by the Americans , 1 artillery owned by the Italians , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Morocco, round 2 :  4/5 hits
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 :  0/4 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 25
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Morocco to Spain
                1 armour and 1 mech_infantry moved from Greece to Romania
                2 armour moved from Gibraltar to Normandy Bordeaux
                1 infantry moved from Spain to Gibraltar

    Place Units - Italians
                1 destroyer placed in 93 Sea Zone
                1 destroyer placed in 105 Sea Zone
                1 airfield and 1 bomber placed in Spain

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Italians collect 15 PUs (2 lost to blockades); end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 4 aaGuns, 1 harbour and 5 infantry
        Morocco : 1 flag, 1 artillery
        Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour and 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        93 Sea Zone : 1 destroyer
        92 Sea Zone : 1 battleship, 2 cruisers and 2 transports
        Spain : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters and 3 infantry
        98 Sea Zone : 1 flag
        105 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 36 / 33
        Japanese : 36 / 51
        Americans : 59 / 80
        Chinese : 16 / 18
        British : 37 / 37
        UK_Pacific : 14 / 19
        Italians : 17 / 31
        ANZAC : 15 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.457
            Median : 3.000
            Variance : 0.441
            Standard Deviation : 0.664
            Total rolls : 35

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.938
            Median : 3.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

  • 12

    well, thank goodness, i ended up a couple units above average there, need a lot more of those!  :-o

    i guess we didn’t specify exactly - does your whatever whenever reroll apply to when i’m rolling dice as well, or is it only for use on your turn?  if so, you can ask me to reroll?  :wink:

    cheers


  • How about just to keep it kind of equal, it’s when I’m on offense, like you were -

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