Scramble 3 fighters to 99.
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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Have you made your proper sacrifices? Have you asked the dice gods for forgiveness?
Have you ever heard of the Random Walk?
http://en.wikipedia.org/wiki/Random_walk_hypothesis
Recently, I was playing D&D (yes, a total nerd for the last 30 years), and the dice were awful. My fellow player told me about the Random Walk. I put my faith in it, and before I knew it 19s and 20s started popping up. The fact that it was in a battle where the party’s life or death (my original 1st edition character’s life included) made it all the more compelling.
So now I just put my faith in the fact that the previous roll means nothing to the outcome of the next roll. It was liberating.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from New Zealand to New South Wales
2 infantry moved from New Zealand to 63 Sea Zone
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Peru to Colombia
ANZAC take Colombia from Neutral_TruePlace Units - ANZAC
1 aaGun and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2,3,2,5,2,1,6,5,2,4,2
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Egypt: 1 infantry
EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 9 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
8 artilleries and 15 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Western Germany to Turkey
1 fighter, 2 infantry and 2 tactical_bombers moved from Greece to Turkey
2 bombers and 1 tactical_bomber moved from Southern Italy to Turkey
1 mech_infantry moved from Bulgaria to Turkey
1 armour moved from Bulgaria to TurkeyCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 9 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 9 infantry and 3 mech_infantrys in Novgorod, round 1 : 2/13 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 8 artilleries and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 8 artilleries and 15 infantry in Eastern Poland, round 1 : 8/23 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 1 armour, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 5 infantry; Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Turkey, round 1 : 7/11 hits
Russians roll dice for 7 infantry in Turkey, round 1 : 2/7 hits
5 infantry owned by the British , 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Turkey
Germans win, taking Turkey from Russians with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from Turkey to Southern Italy
1 fighter and 1 tactical_bomber moved from Turkey to Greece
2 armour moved from Bulgaria to Greece
1 aaGun moved from Southern France to Spain
1 aaGun moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
7 infantry moved from Germany to Western Germany
7 mech_infantrys moved from Baltic States to Germany
3 aaGuns moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 transport moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
1 fighter and 2 infantry placed in Greece
3 fighters placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 2 mech_infantrys
EDIT: Adding units owned by Germans to Gibraltar: 2 mech_infantrys
EDIT: Removing units owned by Germans from Gibraltar: 1 armour
EDIT: Adding units owned by Germans to Spain: 1 armour
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Germans to Spain: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 1 tactical_bomber
EDIT: Adding units owned by Germans to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 armour
EDIT: Adding units owned by Germans to Spain: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 tactical_bomber
EDIT: Adding units owned by Germans to Spain: 1 tactical_bomber
EDIT: Removing units owned by Germans from Spain: 1 fighter
EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Gibraltar : 1 fighter and 5 mech_infantrys
Normandy Bordeaux : 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Romania : 2 artilleries and 6 infantry
Germany : 1 factory_major and 7 mech_infantrys
Northern Italy : 3 mech_infantrys
Southern Italy : 2 bombers, 1 fighter and 2 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag, 3 aaGuns, 8 artilleries and 15 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer and 1 transport
Turkey : 1 flag, 1 armour and 1 mech_infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
97 Sea Zone : 1 submarine
Sweden : 1 flag
Yugoslavia : 1 flag
Spain : 2 aaGuns, 6 armour, 1 fighter and 3 tactical_bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 62
Russians : 30 / 35
Japanese : 47 / 59
Americans : 58 / 78
Chinese : 12 / 19
British : 37 / 37
UK_Pacific : 11 / 11
Italians : 18 / 49
ANZAC : 14 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.464
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 56Germans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.298
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 47Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Northwest Persia to Turkey
1 artillery moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
2 armour and 6 mech_infantrys moved from Rostov to Turkey
3 mech_infantrys moved from Volgograd to Turkey
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Northwest Persia to Turkey
1 artillery moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
2 armour and 6 mech_infantrys moved from Rostov to Turkey
3 mech_infantrys moved from Volgograd to Turkey
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Turkey
Russians attack with 2 armour, 2 artilleries, 1 infantry and 9 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Turkey from Germans with 2 armour, 2 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to Turkey
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 aaGun moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Archangel to Smolensk
3 infantry moved from Bryansk to Smolensk
5 infantry moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
1 aaGun and 4 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Central Mongolia
1 aaGun and 10 infantry moved from Ulaanbaatar to Amur
3 infantry moved from Bryansk to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
Russians undo move 2.
3 infantry placed in Volgograd
1 armour, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total -
post coming soon.
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z54 scramble decision please?
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may change that a hair.
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nah leave it as is.
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no i take that back, i do need to change something.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 3 transports; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 2 fighters and 5 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
2 battleships, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
2 fighters and 4 tactical_bombers moved from French Indo China to Burma -
added a walkin. waiting for scramble decision (until i change my mind again :roll:)
man, not getting sydney was a GIANT disaster. usually the way it goes when a 90% shot at a capital fails… :|
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scramble?
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Yes to both aircraft.
Working plus had to feed family before scramble orders :-D
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no problem - was just trying to draw your attention to it before you started planning other moves. i need to get real lucky here!
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you are not going to believe this. i got 2 hits in round 1 of z54. how do you take them?
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i guess it’s obviously to the acc and bat…?
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this is just ridiculous. you know what the chances are of me getting 2 hits in round 1??? this only ever happens to me.
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i had a much better chance at 8 hits than i did at 2 hits. :roll:





