Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Belarus to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
3 infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern PolandCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Russians win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 6 infantry
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 3 infantry and 3 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
1 bomber moved from Novgorod to Bessarabia
1 infantry moved from Amur to SakhaPlace Units - Russians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
2 artilleries moved from Korea to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour placed in KoreaTurn Complete - Japanese
Japanese collect 11 PUs; end with 12 PUs totalTerritory Summary for Japanese :
Korea : 1 armour, 1 factory_minor, 5 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
6 Sea Zone : 1 battleship, 4 carriers, 4 destroyers, 4 fighters, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 40 / 54
Russians : 39 / 47
Japanese : 11 / 12
Americans : 70 / 100
Chinese : 23 / 31
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 15 / 14
ANZAC : 25 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
I had to restart my turn, and fortunately didn’t get the tech on the second try either!
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@PGMatt:
I had to restart my turn, and fortunately didn’t get the tech on the second try either!
They can be edited.
It’s best to not try for tech the 2nd time, and just edit your money down.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Spain to 92 Sea Zone
1 artillery moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Spain to Yugoslavia
6 infantry moved from Spain to Normandy Bordeaux
3 artilleries moved from Spain to Normandy Bordeaux
2 mech_infantrys moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Spain to Yugoslavia
1 fighter moved from Spain to Normandy Bordeaux -
Scramble 1 German fighter to 97?
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Or a Snake11eyes thing
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3 infantry, 3 “1’s”
I am on some kind of run.
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Hm.
Five misses in Normandy though. Maybe it’s over
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Spain to 92 Sea Zone
1 artillery moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Spain to Yugoslavia
6 infantry moved from Spain to Normandy Bordeaux
3 artilleries moved from Spain to Normandy Bordeaux
2 mech_infantrys moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Spain to Yugoslavia
1 fighter moved from Spain to Normandy BordeauxCombat - Americans
Battle in Yugoslavia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 fighter moved from Eastern United States to Spain
1 infantry moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
3 aaGuns moved from Quebec to Eastern United States
1 aaGun moved from Spain to Normandy Bordeaux
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 carriers and 14 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Wake Island
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 armour moved from Ecuador to Brazil
1 mech_infantry moved from Paraguay to Brazil
2 fighters moved from Caroline Islands to 33 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Spain
1 bomber placed in Western United States
1 artillery, 1 bomber, 1 fighter and 7 infantry placed in Eastern United States
Americans undo move 3.
1 artillery, 2 bombers, 1 fighter and 6 infantry placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Jehol to Manchuria
1 infantry moved from Hopei to Anhwe
3 artilleries and 8 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
1 artillery and 2 infantry placed in Yunnan
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
Because TripleA doesn’t allow you to hit the same facility more than once and because it doesn’t let you scroll around and look at the map when choosing rocket attacks, I will roll them here and apply the damage with edit mode.
Gibraltar -> South Italy IC
Rolling 1:
(5)
UK -> West Germany IC
Rolling 1:
(2)
Scotland -> West Germany IC
Rolling 1:
(5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 airfield, 2 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Spain to Southern France
1 bomber moved from India to Mozambique
1 mech_infantry moved from Union of South Africa to Angola
1 infantry moved from Union of South Africa to Mozambique
1 artillery moved from Union of South Africa to Mozambique
2 armour moved from Union of South Africa to Angola
1 artillery moved from Spain to Southern France
1 fighter moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland BelgiumAirborne Attack Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Italians owned units to: factory_minor = 5
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7
EDIT: Turning off Edit ModeCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Mozambique
British attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Angola
British attack with 2 armour and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 2 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Southern France to Spain
2 infantry moved from Spain to Normandy Bordeaux
2 artilleries moved from Spain to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 bomber moved from Mozambique to Belgian Congo
1 aaGun moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Manchuria
2 aaGuns and 1 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Yunnan to Hunan
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from Philippines to Caroline Islands
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 45 Sea Zone
4 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - British
1 infantry placed in Quebec
2 armour and 1 infantry placed in United Kingdom
1 airfield placed in CyprusTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 fighter placed in India
1 airfield placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter -
Hm.
Five misses in Normandy though. Maybe it’s over
yeah, I think it is. The rockets alone will be enough to grind me down to dust now, especially when you’re building extra launchers. I dont even think Italy will have a positive average income after this turn.
I’ll post the loss now. I can go again if you want to?
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At the end of the UK turn I realized that if I could take over the 2 eastern Mongolian territories I could build air bases to launch rockets at Japan from there too….
Who knew Mongolia could be strategic for that purpose? :-)
Would love to rematch - it was a pleasure.
Maybe we should roll to see who starts the bidding.
1 - You bid first
2 - I bid first
Rolling 1d2:
(1) -
When I said “maybe it’s over”, I meant my horrible dice run (from other games - not this one necessarily). I wasn’t saying the game was over - I wasn’t pushing for a resignation.
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So, waiting for a bid from you - thanks
With tech again, I presume. Never got an answer about whether tech tokens are allowed, so I guess we’ll go without them again, OK?
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So, waiting for a bid from you - thanks
With tech again, I presume. Never got an answer about whether tech tokens are allowed, so I guess we’ll go without them again, OK?
OK for tech, no tokens is fine. I’ll bid 12 allies.
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10 :-D





