@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to Northern Territory
2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 armour moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Western United States
2 mech_infantrys moved from Eastern United States to Western United StatesPlace Units - Americans
1 cruiser and 3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 1 fighter placed in Eastern United States
1 mech_infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from India to Hunan
1 artillery and 1 infantry moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from Eastern Persia to West India
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Eastern United States to Central United StatesPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,1,5,1,1,3,5,3,6,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
2 bombers moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Yugoslavia from Russians with 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 bombers and 3 fighters moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 carrier and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from French Indo China to Yunnan
1 aaGun moved from South Australia to Northern Territory
2 infantry moved from South Australia to Northern Territory
1 aaGun and 3 infantry moved from South Australia to New South Wales
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,4,4,2,5,1,4,3,5,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 48 PUs;
Germans buy 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
7 mech_infantrys moved from Slovakia Hungary to Bulgaria
8 armour moved from Slovakia Hungary to Bulgaria
3 bombers moved from Western Germany to Bulgaria
10 infantry moved from Slovakia Hungary to Romania
8 artilleries moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Bulgaria
Germans attack with 8 armour, 3 bombers and 7 mech_infantrys
Russians defend with 3 armour, 1 artillery and 3 infantry
Germans win, taking Bulgaria from Russians with 8 armour, 3 bombers and 5 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 armour, 1 artillery and 3 infantry
Battle in Romania
Germans attack with 8 artilleries and 10 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 8 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
3 bombers moved from Bulgaria to Western Germany
1 fighter moved from Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
5 aaGuns, 4 artilleries and 15 infantry moved from Slovakia Hungary to Romania
3 armour and 4 mech_infantrys moved from Germany to Romania
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to Scotland
1 fighter moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
5 infantry moved from Norway to FinlandPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in United Kingdom
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 7 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to KansuCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Karelia
1 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to Karelia
2 tactical_bombers moved from Eastern Poland to Karelia
1 infantry moved from Archangel to Novgorod
4 aaGuns and 13 infantry moved from Bessarabia to Ukraine
2 artilleries and 1 infantry moved from Ukraine to Bryansk
7 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
5 armour and 2 mech_infantrys moved from Russia to Belarus
4 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
5 infantry moved from Yenisey to Timguska
1 aaGun moved from Yakut S.S.R. to Yenisey
2 infantry moved from Amur to Buryatia
2 infantry moved from Amur to Sakha
1 aaGun and 5 infantry moved from Amur to BuryatiaPlace Units - Russians
2 armour, 7 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 fighter moved from Japan to 2 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 mech_infantry moved from Shensi to Kansu
2 fighters moved from Anhwe to Kansu
2 tactical_bombers moved from Anhwe to Kansu
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Manchuria to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Manchuria to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 armour moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Shantung to Hunan
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 artilleries moved from 26 Sea Zone to Hawaiian Islands -
Sorry for the delay in moving, I may be a bit sporadic over the next week. Scramble in sea zone 26?
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nah. no scramble.
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Didn’t think so, but had to ask
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 fighter moved from Japan to 2 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 mech_infantry moved from Shensi to Kansu
2 fighters moved from Anhwe to Kansu
2 tactical_bombers moved from Anhwe to Kansu
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Manchuria to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Manchuria to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 armour moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Shantung to Hunan
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 artilleries moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 2 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 2 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 4 artilleries and 3 infantry
Americans defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 aaGun, 1 fighter and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kansu
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 armour moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Manchuria to Anhwe
2 fighters and 2 tactical_bombers moved from Kansu to Shensi
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
1 fighter moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Hopei to ShensiPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 carrier and 1 submarine placed in 6 Sea Zone
3 infantry placed in Japan
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to British Columbia
1 armour and 1 mech_infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in British Columbia, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from British Columbia to Western United States
2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Iceland
2 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 3 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter and 1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to KweichowCombat - British
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Kweichow to Yunnan
2 armour and 1 fighter moved from India to Yunnan
1 infantry moved from West India to India
1 bomber moved from Egypt to India
2 tactical_bombers moved from 81 Sea Zone to West India
1 fighter moved from Egypt to Eastern Persia
1 carrier and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 armour moved from Egypt to Ethiopia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Central United States to Western United StatesPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from Yugoslavia to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 fighters moved from Southern Italy to Alexandria
2 bombers moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Trans-Jordan
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Alexandria from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 3 infantry
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for French: 2 infantryNon Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Egypt to Tobruk
1 bomber moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Algeria to Tunisia
1 armour moved from Algeria to TunisiaPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
big sea battle. Require your OOL. If round by round, so be it Let me know. Send back OOL to start and I will run combat at my end.
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3 Hits in initial attack wave. Need casualties.
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OOL: 1 hit to AC, AC, BB, DD, Tac, Tac, CR, 2nd hit to AC, then let me know if you need more than this