@peirce Ok . Here we go. Scramble to Scotland. GL
13L G40 Whackamatt (Axis) vs. variance (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 cruiser
Italians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Trans-JordanNon Combat Move - Italians
2 aaGuns and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Dutch New Guinea to Java
2 fighters moved from Dutch New Guinea to Philippines
1 aaGun and 1 artillery moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South Australia
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Algeria to Morocco
1 cruiser moved from 86 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Tobruk to 76 Sea Zone
1 armour, 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
2 fighters and 2 tactical_bombers moved from Romania to Egypt
3 artilleries moved from Normandy Bordeaux to FranceCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 3 fighters and 3 tactical_bombers
British defend with 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Germans win, taking Egypt from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 3 fighters and 2 infantry
Battle in 76 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 76 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
6 armour and 3 mech_infantrys moved from Greece to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Southern France: 1 artillery
EDIT: Turning off Edit Mode
1 battleship, 1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
15 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun and 16 infantry moved from Novgorod to Karelia
1 fighter moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 12 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
6 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Volgograd to Rostov
6 infantry moved from Rostov to Bryansk
2 aaGuns moved from Yakut S.S.R. to Buryatia
1 bomber moved from Yakut S.S.R. to CaucasusPlace Units - Russians
3 armour placed in Novgorod
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to India
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 artillery moved from Burma to India
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to India
2 fighters moved from Kwangsi to India
2 battleships and 2 cruisers moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
3 carriers and 4 destroyers moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Chahar
2 artilleries and 5 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Amur to Manchuria
1 armour moved from Amur to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 12 fighters, 3 infantry and 8 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 harbour and 24 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Borneo from UK_Pacific, taking India from UK_Pacific with 1 artillery, 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Casualties for British: 4 aaGuns and 24 infantryNon Combat Move - Japanese
6 tactical_bombers moved from India to 39 Sea Zone
2 bombers, 6 fighters and 1 tactical_bomber moved from India to BurmaPlace Units - Japanese
3 infantry placed in Manchuria
1 factory_minor placed in Kwangtung
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters and 2 tactical_bombers moved from Western United States to 91 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 infantry placed in Western United States
2 destroyers and 3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Shan State to MalayaCombat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 bomber and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 81 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Suriname: 2 infantry
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery moved from Trans-Jordan to Egypt
1 submarine moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from New South Wales to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 cruiser moved from 91 Sea Zone to 94 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
Germans take Baltic States from Russians
1 armour moved from Romania to Belarus
Germans take Belarus from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
4 armour and 3 mech_infantrys moved from Romania to Baltic States
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
12 artilleries and 22 infantry moved from Romania to BessarabiaCombat - Germans
Battle in 94 Sea Zone
Germans attack with 1 battleship and 1 bomber
French defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Germans
1 bomber moved from 94 Sea Zone to Egypt
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
2 aaGuns and 1 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery placed in France
2 armour placed in Western Germany
8 armour placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Caucasus to 97 Sea Zone
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
12 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
4 infantry moved from Karelia to Finland
2 artilleries moved from Bryansk to Belarus
10 infantry moved from Bryansk to Belarus
8 infantry moved from Bryansk to Belarus
1 artillery and 12 infantry moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
Russians take Central Mongolia from Japanese
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Novgorod to Western UkraineCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Iraq from Italians with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Russians attack with 1 bomber
Italians defend with 2 transports
Russians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Finland
Russians attack with 3 armour and 16 infantry
Germans defend with 1 artillery and 10 infantry
Russians win, taking Finland from Germans with 3 armour and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 10 infantry
Casualties for Russians: 9 infantry
Battle in Belarus
Russians attack with 2 artilleries and 20 infantry
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 2 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 aaGun moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 bomber moved from 97 Sea Zone to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 4 infantry moved from Russia to Bryansk
2 aaGuns and 14 infantry moved from Buryatia to UlaanbaatarPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 24 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
1 tactical_bomber moved from Japan to Sakha
1 artillery moved from India to 39 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 tactical_bombers and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
6 tactical_bombers moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Burma to Siam
1 bomber and 4 fighters moved from Burma to Malaya
1 bomber moved from Burma to Malaya
1 fighter moved from Burma to Siam
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 3 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Chahar to HopeiCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 6 tactical_bombers
ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 4 fighters
British defend with 1 harbour and 3 infantry
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Siam
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Chahar to Anhwe
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
1 fighter moved from Malaya to 42 Sea Zone
3 fighters moved from Malaya to Burma
2 bombers moved from Malaya to Kwangsi
5 tactical_bombers moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sakha to SiberiaPlace Units - Japanese
2 armour and 1 mech_infantry placed in India
2 armour and 1 mech_infantry placed in Kwangtung
3 artilleries placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
2 carriers, 2 destroyers and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 5 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 destroyers and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 2 carriers, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 battleship
Americans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 battleship
Casualties for Americans: 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
4 infantry moved from Shensi to Hopei
1 fighter and 9 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 artilleries and 3 infantry
7 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
4 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Union of South Africa to EgyptCombat - British
Battle in Normandy Bordeaux
Battle in Egypt
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 bomber
Casualties for British: 1 armour, 1 bomber and 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
1 infantry placed in Union of South Africa
3 artilleries and 2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
You can edit what’s left in Egypt if you would have taken a different OOL. I took a best guess but feel free to change it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 tactical_bomber
EDIT: Adding units owned by Germans to Egypt: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Trans-Jordan to EgyptNon Combat Move - Italians
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs