@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
Yeah, I’ve heard TripleA doesn’t handle AA against multiple targets right at all. You have to do it manually or something.
Thanks for the congratulations - it was harder to take back than you might have thought. I probably should have let it go that round too, but the heavy bombers created a little urgency
@PGMatt:
Well that was agrovating, AAA didn’t let me pick my target in Spain and sent both bombers after the air field. �
So…. did you send the strat bomber at the IC then? So we need to transfer the damage to the IC?
in the big view, it wont matter. I didn’t see a way to add damage to facilities so, so be it. i’ll take the damage on the airfield and not sweat it
There is a way.
I’ll move it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Spain to Romania
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Celebes
Battle in Java
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese, taking Java from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Romania
ANZAC attack with 1 bomber
Germans defend with 1 mech_infantry
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
1 bomber moved from Romania to Greece
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Saudi Arabia
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Iraq
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Saudi Arabia
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Egypt to Alexandria
Turn Complete - French
ANZAK in Saudi Arabia offends my game balance.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
3 armour moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
8 infantry moved from Poland to Eastern Poland
5 armour moved from Western Germany to Germany
1 infantry moved from Bulgaria to Romania
4 armour moved from Bulgaria to Slovakia Hungary
1 artillery and 7 infantry moved from France to Southern France
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour and 3 infantry in Novgorod, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Place Units - Germans
1 artillery, 2 fighters and 7 infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in France
2 fighters and 4 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,6,4
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 infantry
Southern France : 1 artillery and 8 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 4 armour
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Romania : 1 infantry
Germany : 5 armour, 1 factory_major and 6 infantry
Northern Italy : 2 aaGuns and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 48 / 57
Russians : 31 / 39
Japanese : 17 / 40
Americans : 69 / 95
Chinese : 20 / 25
British : 27 / 27
UK_Pacific : 20 / 26
Italians : 15 / 17
ANZAC : 25 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Null / Other
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Germans Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
@PGMatt:
ANZAK in Saudi Arabia offends my game balance.
ANZAC is WAAAAY overpowered in G40. It’s ridiculous.
Uh oh - the Luftwaffe is back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery Support
Activate Technology - Russians
Russians activating Improved Artillery Support
Purchase Units - Russians
Russians buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 fighters, 2 infantry and 1 mech_infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Smolensk to Novgorod
1 bomber moved from Ukraine to Novgorod
5 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Manchuria to Korea
5 infantry moved from Manchuria to Amur
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
3 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Smolensk
1 bomber moved from Novgorod to Novosibirsk
Place Units - Russians
4 infantry placed in Ukraine
1 bomber, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,4,5,2,6,5,1,4,1,2,3,2,3,4,4,2
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
@PGMatt:
Uh oh - the Luftwaffe is back.
gotta scramble!
Good point.
Finally got my 2nd tech :-P
@PGMatt:
Uh oh - the Luftwaffe is back.
gotta scramble!
Good point.
Finally got my 2nd tech :-P
Your quest for tech is going to be harder than I originally imagined too; individual nations seem to have different graphic changes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
Combat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 factory_minor and 4 infantry
AA guns fire in Korea : 0/3 hits
Japanese roll dice for 1 battleship in Korea, round 1 : 1/1 hits
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Korea, round 1 : 6/17 hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 1 : 2/4 hits
4 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to Japan
5 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 tactical_bomber placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total
Territory Summary for Japanese :
Shantung : 1 infantry
Korea : 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsu : 1 factory_minor, 1 infantry and 5 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Hainan : 1 harbour
37 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 47 / 57
Russians : 32 / 37
Japanese : 19 / 19
Americans : 69 / 95
Chinese : 18 / 25
British : 27 / 27
UK_Pacific : 20 / 26
Italians : 15 / 17
ANZAC : 25 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
@PGMatt:
Your quest for tech is going to be harder than I originally imagined too; individual nations seem to have different graphic changes.
Yeah, ain’t it great!!? Thanks for showing me Japanese heavies. I wonder what UK/ANZ heavies look like!?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 79 PUs; 0 techTokens;
Americans buy 1 fighter, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Venezuela to Uruguay
Americans take Uruguay from Neutral_True
1 mech_infantry moved from Algeria to Rio de Oro
Americans take Rio de Oro from Neutral_True
Combat - Americans
Battle in Formosa
Battle in Hainan
Battle in Scotland
Non Combat Move - Americans
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
3 fighters moved from Greece to Spain
5 transports moved from 109 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Central United States to Quebec
1 armour moved from Central United States to Central America
1 armour moved from Central United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Quebec
6 infantry moved from Eastern United States to Quebec
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 fighter moved from 30 Sea Zone to Caroline Islands
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 30 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
3 infantry placed in Spain
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
3 artilleries and 7 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 factory_minor, 1 infantry and 5 mech_infantrys
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry and 5 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery and 7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
5 1’s on the UK tech roll -
YAHTZEE!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
UK_Pacific spend 25 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 artilleries and 2 infantry moved from Tunisia to Algeria
1 fighter moved from Anhwe to Philippines
1 aaGun moved from Anhwe to Shantung
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery moved from 76 Sea Zone to Saudi Arabia
2 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to India
2 artilleries and 2 infantry moved from Yunnan to Kweichow
Place Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 fighter, 1 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs