Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsL13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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Uh oh - the Luftwaffe is back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Russians buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 fighters, 2 infantry and 1 mech_infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Smolensk to Novgorod
1 bomber moved from Ukraine to Novgorod
5 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Manchuria to Korea
5 infantry moved from Manchuria to Amur
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
3 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Smolensk
1 bomber moved from Novgorod to NovosibirskPlace Units - Russians
4 infantry placed in Ukraine
1 bomber, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,4,5,2,6,5,1,4,1,2,3,2,3,4,4,2
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
@PGMatt:
Uh oh - the Luftwaffe is back.
gotta scramble!
Good point.
Finally got my 2nd tech :-P
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@PGMatt:
Uh oh - the Luftwaffe is back.
gotta scramble!
Good point.
Finally got my 2nd tech :-P
Your quest for tech is going to be harder than I originally imagined too; individual nations seem to have different graphic changes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from ChineseCombat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 factory_minor and 4 infantry
AA guns fire in Korea : 0/3 hits
Japanese roll dice for 1 battleship in Korea, round 1 : 1/1 hits
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Korea, round 1 : 6/17 hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 1 : 2/4 hits
4 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
5 fighters and 2 tactical_bombers moved from Korea to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 tactical_bomber placed in 6 Sea Zone
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs totalTerritory Summary for Japanese :
Shantung : 1 infantry
Korea : 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsu : 1 factory_minor, 1 infantry and 5 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Hainan : 1 harbour
37 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 32 / 37
Japanese : 19 / 19
Americans : 69 / 95
Chinese : 18 / 25
British : 27 / 27
UK_Pacific : 20 / 26
Italians : 15 / 17
ANZAC : 25 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
@PGMatt:
Your quest for tech is going to be harder than I originally imagined too; individual nations seem to have different graphic changes.
Yeah, ain’t it great!!? Thanks for showing me Japanese heavies. I wonder what UK/ANZ heavies look like!?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 79 PUs; 0 techTokens;
Americans buy 1 fighter, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Venezuela to Uruguay
Americans take Uruguay from Neutral_True
1 mech_infantry moved from Algeria to Rio de Oro
Americans take Rio de Oro from Neutral_TrueCombat - Americans
Battle in Formosa
Battle in Hainan
Battle in ScotlandNon Combat Move - Americans
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
3 fighters moved from Greece to Spain
5 transports moved from 109 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Central United States to Quebec
1 armour moved from Central United States to Central America
1 armour moved from Central United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Quebec
6 infantry moved from Eastern United States to Quebec
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 fighter moved from 30 Sea Zone to Caroline Islands
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 30 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
3 infantry placed in SpainTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
3 artilleries and 7 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 factory_minor, 1 infantry and 5 mech_infantrys
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry and 5 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 artillery and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
5 1’s on the UK tech roll -
YAHTZEE!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
UK_Pacific spend 25 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy BordeauxCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 artilleries and 2 infantry moved from Tunisia to Algeria
1 fighter moved from Anhwe to Philippines
1 aaGun moved from Anhwe to Shantung
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery moved from 76 Sea Zone to Saudi Arabia
2 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to India
2 artilleries and 2 infantry moved from Yunnan to KweichowPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 fighter, 1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 bomber and 3 fighters moved from Southern Italy to Greece
2 artilleries and 1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber and 3 fighters
ANZAC defend with 1 bomber and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Greece, round 1 : 0/5 hits
ANZAC roll dice for 1 bomber and 2 infantry in Greece, round 1 : 0/3 hits
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Greece, round 2 : 4/5 hits
ANZAC roll dice for 1 bomber and 2 infantry in Greece, round 2 : 3/3 hits
2 infantry owned by the ANZAC , 1 bomber owned by the ANZAC , 2 fighters owned by the Italians and 1 bomber owned by the Italians lost in Greece
Italians win, taking Greece from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 bomber and 2 infantry
Casualties for Italians: 1 bomber and 2 fightersNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
7 infantry moved from Yugoslavia to Bulgaria
8 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry
Bulgaria : 7 infantry
Greece : 1 flag, 1 armour
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 42 / 57
Russians : 32 / 37
Japanese : 13 / 19
Americans : 70 / 95
Chinese : 23 / 29
British : 32 / 39
UK_Pacific : 20 / 26
Italians : 17 / 20
ANZAC : 23 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
ANZAK cheat
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Yeah, they suck
Pretty sure Larry has some bias for Australia. Is his wife from there or something?
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Yeah, they suck
Pretty sure Larry has some bias for Australia. Is his wife from there or something?
I dont think I can blame Larry or his wife on 3/3 hits 2@2 and 1@1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 5 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Saudi Arabia to Greece
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to OkinawaCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
ANZAC creates battle in territory 35 Sea Zone
Battle in Okinawa
Battle in Greece
ANZAC attack with 1 bomber and 2 infantry
Italians defend with 1 armour
ANZAC win, taking 37 Sea Zone from Japanese, taking 35 Sea Zone from Japanese, taking Okinawa from Japanese, taking Greece from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 bomber moved from Greece to Syria
1 armour moved from Saudi Arabia to Syria
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 armour and 1 artillery placed in Iraq
3 armour placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_minor owned by British
Rockets in France roll: 1
Rocket attack in Spain does 1 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 1
Rocket attack in Ukraine does 2 damage to factory_minor owned by Russians
Rockets in Novgorod roll: 2
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Germany to Eastern Poland
4 armour moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Germany to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
Germans undo move 1.
1 fighter and 2 infantry placed in Novgorod
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,1,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Southern France : 1 artillery and 8 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 artillery, 1 factory_major and 1 infantry
Holland Belgium : 1 artillery and 2 infantry
Northern Italy : 1 aaGun and 3 infantry
Southern Italy : 1 aaGun and 1 fighter
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 8 armour, 1 artillery and 6 infantry
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 31 / 37
Japanese : 12 / 19
Americans : 70 / 95
Chinese : 23 / 29
British : 29 / 39
UK_Pacific : 20 / 26
Italians : 15 / 20
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
so much tech, so little result
-
I’m gonna have to temporarily hang up my title of Mr. Tech for a while after this game.
NOTHING with the USA or UK all these turns - I don’t even want to know how many I rolled
Blanking in another game so far, too.





