no scramble
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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Yeah, I’ve heard TripleA doesn’t handle AA against multiple targets right at all. You have to do it manually or something.
Thanks for the congratulations - it was harder to take back than you might have thought. I probably should have let it go that round too, but the heavy bombers created a little urgency
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@PGMatt:
Well that was agrovating, AAA didn’t let me pick my target in Spain and sent both bombers after the air field. �
So…. did you send the strat bomber at the IC then? So we need to transfer the damage to the IC?
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in the big view, it wont matter. I didn’t see a way to add damage to facilities so, so be it. i’ll take the damage on the airfield and not sweat it
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There is a way.
I’ll move it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Spain to Romania
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Celebes
Battle in Java
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese, taking Java from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Romania
ANZAC attack with 1 bomber
Germans defend with 1 mech_infantry
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
1 bomber moved from Romania to Greece
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Saudi Arabia
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Iraq
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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ANZAK in Saudi Arabia offends my game balance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
3 armour moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
8 infantry moved from Poland to Eastern Poland
5 armour moved from Western Germany to Germany
1 infantry moved from Bulgaria to Romania
4 armour moved from Bulgaria to Slovakia Hungary
1 artillery and 7 infantry moved from France to Southern FranceCombat - Germans
Battle in Novgorod
Germans attack with 3 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour and 3 infantry in Novgorod, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
1 artillery, 2 fighters and 7 infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in France
2 fighters and 4 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,6,4
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 infantry
Southern France : 1 artillery and 8 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 4 armour
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Romania : 1 infantry
Germany : 5 armour, 1 factory_major and 6 infantry
Northern Italy : 2 aaGuns and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 48 / 57
Russians : 31 / 39
Japanese : 17 / 40
Americans : 69 / 95
Chinese : 20 / 25
British : 27 / 27
UK_Pacific : 20 / 26
Italians : 15 / 17
ANZAC : 25 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Null / Other
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
@PGMatt:
ANZAK in Saudi Arabia offends my game balance.
ANZAC is WAAAAY overpowered in G40. It’s ridiculous.
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Uh oh - the Luftwaffe is back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Russians buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 fighters, 2 infantry and 1 mech_infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Smolensk to Novgorod
1 bomber moved from Ukraine to Novgorod
5 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Manchuria to Korea
5 infantry moved from Manchuria to Amur
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
3 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Smolensk
1 bomber moved from Novgorod to NovosibirskPlace Units - Russians
4 infantry placed in Ukraine
1 bomber, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,4,5,2,6,5,1,4,1,2,3,2,3,4,4,2
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
@PGMatt:
Uh oh - the Luftwaffe is back.
gotta scramble!
Good point.
Finally got my 2nd tech :-P
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@PGMatt:
Uh oh - the Luftwaffe is back.
gotta scramble!
Good point.
Finally got my 2nd tech :-P
Your quest for tech is going to be harder than I originally imagined too; individual nations seem to have different graphic changes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from ChineseCombat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 factory_minor and 4 infantry
AA guns fire in Korea : 0/3 hits
Japanese roll dice for 1 battleship in Korea, round 1 : 1/1 hits
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Korea, round 1 : 6/17 hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 1 : 2/4 hits
4 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
5 fighters and 2 tactical_bombers moved from Korea to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 tactical_bomber placed in 6 Sea Zone
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs totalTerritory Summary for Japanese :
Shantung : 1 infantry
Korea : 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsu : 1 factory_minor, 1 infantry and 5 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Hainan : 1 harbour
37 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 32 / 37
Japanese : 19 / 19
Americans : 69 / 95
Chinese : 18 / 25
British : 27 / 27
UK_Pacific : 20 / 26
Italians : 15 / 17
ANZAC : 25 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
@PGMatt:
Your quest for tech is going to be harder than I originally imagined too; individual nations seem to have different graphic changes.
Yeah, ain’t it great!!? Thanks for showing me Japanese heavies. I wonder what UK/ANZ heavies look like!?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 79 PUs; 0 techTokens;
Americans buy 1 fighter, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Venezuela to Uruguay
Americans take Uruguay from Neutral_True
1 mech_infantry moved from Algeria to Rio de Oro
Americans take Rio de Oro from Neutral_TrueCombat - Americans
Battle in Formosa
Battle in Hainan
Battle in ScotlandNon Combat Move - Americans
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
3 fighters moved from Greece to Spain
5 transports moved from 109 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Central United States to Quebec
1 armour moved from Central United States to Central America
1 armour moved from Central United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Quebec
6 infantry moved from Eastern United States to Quebec
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 fighter moved from 30 Sea Zone to Caroline Islands
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 30 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
3 infantry placed in SpainTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
3 artilleries and 7 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 factory_minor, 1 infantry and 5 mech_infantrys
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry and 5 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 artillery and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
5 1’s on the UK tech roll -
YAHTZEE!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
UK_Pacific spend 25 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy BordeauxCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 artilleries and 2 infantry moved from Tunisia to Algeria
1 fighter moved from Anhwe to Philippines
1 aaGun moved from Anhwe to Shantung
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery moved from 76 Sea Zone to Saudi Arabia
2 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to India
2 artilleries and 2 infantry moved from Yunnan to KweichowPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 fighter, 1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs





