L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 artillery and 4 infantry moved from Jehol to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                1 infantry moved from Spain to 91 Sea Zone
                1 armour moved from Spain to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Hunan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - British
                Battle in United Kingdom
                    British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
                    British win, taking United Kingdom from Germans, taking Alexandria from French, taking Gibraltar from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 artilleries

    Non Combat Move - British
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from Libya to Tunisia
                2 fighters moved from Yunnan to Philippines
                2 aaGuns moved from Kweichow to Anhwe
                1 fighter moved from India to Anhwe
                1 aaGun moved from Yunnan to Hunan
                2 artilleries and 2 infantry moved from French Indo China to Yunnan
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 artillery placed in India
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to India: 1 infantry
                EDIT: Removing units owned by British from Burma: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 bomber and 1 tactical_bomber moved from Southern Italy to Spain
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Strategic bombing raid in Spain
                        AA guns fire in Spain :  1/2 hits
                    1 tactical_bomber killed by AA guns
                    Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Spain causes 6 damage total.

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Spain to Southern Italy
                1 fighter moved from Northern Italy to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 armour and 7 infantry moved from Northern Italy to Yugoslavia
                10 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 1 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 13 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
        Yugoslavia : 1 flag, 1 armour and 7 infantry

    Production/PUs Summary :

    Germans : 45 / 65
        Russians : 34 / 39
        Japanese : 24 / 40
        Americans : 69 / 95
        Chinese : 20 / 25
        British : 27 / 27
        UK_Pacific : 20 / 26
        Italians : 15 / 17
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 16

    Well that was agrovating, AAA didn’t let me pick my target in Spain and sent both bombers after the air field. Â

    Congratulations on retaking London, I held it alot longer than I expected to, that’s forsure.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I’ve heard TripleA doesn’t handle AA against multiple targets right at all.  You have to do it manually or something.

    Thanks for the congratulations - it was harder to take back than you might have thought.  I probably should have let it go that round too, but the heavy bombers created a little urgency

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    Well that was agrovating, AAA didn’t let me pick my target in Spain and sent both bombers after the air field. �

    So…. did you send the strat bomber at the IC then?  So we need to transfer the damage to the IC?

  • 16

    in the big view, it wont matter.  I didn’t see a way to add damage to facilities so, so be it.  i’ll take the damage on the airfield and not sweat it

  • 25 24 23 22 15 11 10 Official Q&A Mod

    There is a way.

    I’ll move it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Spain to Romania
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Celebes
                Battle in Java
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Celebes from Japanese, taking Java from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Romania
                    ANZAC attack with 1 bomber
                    Germans defend with 1 mech_infantry
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
                EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 6
                EDIT: Turning off Edit Mode
                1 bomber moved from Romania to Greece
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 bomber moved from Malaya to Saudi Arabia
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Iraq
                1 transport placed in 81 Sea Zone
                1 armour and 1 infantry placed in Saudi Arabia

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

  • 16

    ANZAK in Saudi Arabia offends my game balance.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Poland to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Karelia to Novgorod
                3 armour moved from Eastern Poland to Novgorod
                      Germans take Belarus from Russians
                8 infantry moved from Poland to Eastern Poland
                5 armour moved from Western Germany to Germany
                1 infantry moved from Bulgaria to Romania
                4 armour moved from Bulgaria to Slovakia Hungary
                1 artillery and 7 infantry moved from France to Southern France

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 3 armour and 3 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 armour and 3 infantry in Novgorod, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans

    Place Units - Germans
                1 artillery, 2 fighters and 7 infantry placed in Western Germany
                5 infantry placed in Germany
                Germans undo move 2.
                Germans undo move 1.
                1 artillery and 2 infantry placed in France
                2 fighters and 4 infantry placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,6,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,6,4
                Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        Normandy Bordeaux : 1 infantry
        Southern France : 1 artillery and 8 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Slovakia Hungary : 4 armour
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
        Romania : 1 infantry
        Germany : 5 armour, 1 factory_major and 6 infantry
        Northern Italy : 2 aaGuns and 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
        Switzerland : 1 flag
        Eire : 1 flag
        Bulgaria : 1 flag
        Sweden : 1 flag
        115 Sea Zone : 1 transport
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 48 / 57
        Russians : 31 / 39
        Japanese : 17 / 40
        Americans : 69 / 95
        Chinese : 20 / 25
        British : 27 / 27
        UK_Pacific : 20 / 26
        Italians : 15 / 17
        ANZAC : 25 / 35
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.214
            Standard Deviation : 1.102
            Total rolls : 15

    Null / Other
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    ANZAK in Saudi Arabia offends my game balance.

    ANZAC is WAAAAY overpowered in G40.  It’s ridiculous.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Uh oh - the Luftwaffe is back.

  • 16

    @Gamerman01:

    Uh oh - the Luftwaffe is back.

    gotta scramble!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Improved Artillery Support

    Activate Technology - Russians
                Russians activating Improved Artillery Support

    Purchase Units - Russians
                Russians buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                2 fighters, 2 infantry and 1 mech_infantry moved from Archangel to Novgorod
                2 mech_infantrys moved from Smolensk to Novgorod
                1 bomber moved from Ukraine to Novgorod
                5 infantry moved from Manchuria to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 5 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                    Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
                    Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 armour and 3 infantry
                    Casualties for Russians: 2 infantry and 3 mech_infantrys

    Non Combat Move - Russians
                1 aaGun moved from Manchuria to Korea
                5 infantry moved from Manchuria to Amur
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Chahar to Jehol
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                3 artilleries and 7 infantry moved from Ukraine to Western Ukraine
                1 artillery and 2 infantry moved from Smolensk to Archangel
                1 infantry moved from Bessarabia to Western Ukraine
                2 fighters moved from Novgorod to Western Ukraine
                1 infantry moved from Volgograd to Rostov
                3 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Western Ukraine
                1 armour moved from Russia to Smolensk
                1 bomber moved from Novgorod to Novosibirsk

    Place Units - Russians
                4 infantry placed in Ukraine
                1 bomber, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,4,5,2,6,5,1,4,1,2,3,2,3,4,4,2
                Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    @Gamerman01:

    Uh oh - the Luftwaffe is back.

    gotta scramble!

    Good point.

    Finally got my 2nd tech  :-P

  • 16

    @Gamerman01:

    @PGMatt:

    @Gamerman01:

    Uh oh - the Luftwaffe is back.

    gotta scramble!

    Good point.

    Finally got my 2nd tech  :-P

    Your quest for tech is going to be harder than I originally imagined too; individual nations seem to have different graphic changes.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                2 bombers moved from Japan to Korea
                1 infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 1 factory_minor and 4 infantry
                        AA guns fire in Korea :  0/3 hits
                        Japanese roll dice for 1 battleship in Korea, round 1 :  1/1 hits
                        Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Korea, round 1 :  6/17 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Korea, round 1 :  2/4 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry

    Non Combat Move - Japanese
                2 bombers moved from Korea to Japan
                5 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 tactical_bomber placed in 6 Sea Zone
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 19 PUs; end with 19 PUs total

    Territory Summary for Japanese :

    Shantung : 1 infantry
        Korea : 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
        Kiangsu : 1 factory_minor, 1 infantry and 5 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
        Hainan : 1 harbour
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 32 / 37
        Japanese : 19 / 19
        Americans : 69 / 95
        Chinese : 18 / 25
        British : 27 / 27
        UK_Pacific : 20 / 26
        Italians : 15 / 17
        ANZAC : 25 / 35
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    Your quest for tech is going to be harder than I originally imagined too; individual nations seem to have different graphic changes.

    Yeah, ain’t it great!!?  Thanks for showing me Japanese heavies.  I wonder what UK/ANZ heavies look like!?

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