Dang, we have the worst time schedule. Always missing each other by an hour.
Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
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Boy those guys in the Ukraine must have been all new conscripts (not a single hit from all six of them)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians repair 2 damage on 2 factory_minors; Remaining resources: 34 PUs;
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 infantry moved from Samara to Volgograd
2 aaGuns and 11 infantry moved from Amur to BuryatiaPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,1,4,6
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 bombers moved from Shan State to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from Java to 55 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in Korea
Japanese attack with 2 fighters and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Korea from Russians with 2 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 1 battleship and 2 cruisers
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship and 2 cruisersNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java
2 battleships, 1 carrier and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to India
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 fighter moved from Shan State to 39 Sea Zone
3 fighters and 5 tactical_bombers moved from Shan State to India
1 artillery moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to India
2 fighters moved from Korea to Japan
2 bombers moved from 55 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Suiyuyan to Hopei
4 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 39 Sea Zone
1 infantry placed in India
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy BordeauxNon Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 artillery, 3 bombers, 4 fighters, 3 infantry and 1 tactical_bomber moved from Northern Territory to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Kansu to Shensi
3 infantry moved from Tsinghai to Shensi
1 fighter and 10 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 infantry moved from Persia to Northwest Persia
3 aaGuns, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Russia to Volgograd
1 fighter moved from Eastern Persia to Volgograd
1 fighter moved from Egypt to Eastern Persia
1 tactical_bomber moved from Egypt to Eastern Persia
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to Tobruk
1 bomber moved from Romania to Tobruk
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 artillery and 1 infantry moved from France to Normandy BordeauxCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tobruk
Italians attack with 1 bomber and 3 fighters
Russians defend with 2 armour
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 2 armourNon Combat Move - Italians
3 fighters moved from Tobruk to Tunisia
1 bomber moved from Tobruk to Tunisia
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total -
Italian army failed badly in Normandy, but at least they stopped the spread of communism in North Africa, at least for a while.
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I realized after I got in bed last night that I had forgotten to move 2 UK fighters to join the Russian tanks. I was going to request that edit this morning, but I see you already did your turn and took advantage of that mistake. Would you consider allowing that edit and redoing the Italian turn? If not, no problem as it was my mistake (the edit would take 1 fighter from UK, inessence from Gib and replaced by UK, and one from Egypt). Also, I may not be able to make any moves this weekend.
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On second thought, I am asking too much, it sets a bad precedent for our future moves/games. So I will just live with the mistake.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to QueenslandCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 artillery moved from Northern Territory to Queensland
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South AustraliaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Bessarabia to Volgograd
1 tactical_bomber moved from Belarus to Volgograd
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
British defend with 3 fighters; Russians defend with 1 factory_minor and 8 infantry
Germans win, taking Volgograd from Russians with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 8 infantryNon Combat Move - Germans
1 fighter moved from Western Germany to Tunisia
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Romania to Western Germany
1 armour moved from Western Ukraine to Rostov
7 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 bomber moved from Volgograd to Belarus
2 infantry moved from Archangel to Nenetsia
4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Western Germany
3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Norway to Finland
4 artilleries and 1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Nenetsia
3 artilleries and 4 infantry moved from Archangel to BelarusPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
I continue with my risky attacks against USSR… fortunately my beginner’s luck still holds…
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Well that was a few more nails in the coffin. Another 50/50 battle that went the wrong way for me. I forgot about the Italians creating a landing zone for the ftr and tac (since I did not really want to offer up Stalingrad to a 50/50 battle).
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hey Robert, have you not forgotten about our game? You have not done a move in more than 48 hours now. On the other hand I see you did already 3 moves in your other game with ShrimpBoatChef since my last move was posted. Why is this game getting such a low priority over the other game in your schedule?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Russia to Tambov
14 infantry moved from Russia to Tambov
6 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Sakha
2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
2 artilleries, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs -
Sorry for the delay. I am in the process of preparing tax returns for my very ill 84 year old fanter in law who has not filed a tax return since 2004 (very time consuming). Also I am going out of town for a couple of days, so I am likely to be sporadic with moves over the next week.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
1 fighter moved from Java to 44 Sea Zone
2 fighters and 4 tactical_bombers moved from India to West IndiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Philippines to Caroline Islands
2 fighters moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from Java to Philippines
1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to Kweichow
1 tactical_bomber moved from West India to Kweichow
1 infantry moved from Hopei to Kweichow
4 artilleries and 3 mech_infantrys moved from Yunnan to Kweichow
1 tactical_bomber moved from West India to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 42 Sea Zone to Java
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 armour and 2 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
2 bombers moved from Shan State to Caroline Islands
4 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 aaGun moved from Manchuria to Amur
7 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from India to AnhwePlace Units - Japanese
1 aaGun and 2 infantry placed in India
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 carrier and 1 destroyer placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 fighter placed in Japan
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
wish you good luck with the tax returns… I am supposed to work on mine sometime this month also… I was just not sure whether you did not think it is my turn or something… as I saw you active in the other game. Now I will know what is going on if it takes a bit longer with a response. I am tempting to start another game in parallel… but am not sure if it is a good idea. How do you like playing multiple games at a time?