G40 2e Vold vs Captain Walker (Allies +6)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries moved from Kwangsi to 36 Sea Zone
                1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Hopei to Shensi
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from French Indo China to Shan State
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                1 battleship, 1 cruiser and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 battleship, 3 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to Malaya
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Shensi
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine
                    ANZAC defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser and 2 destroyers
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser and 2 destroyers
                EDIT: Turning off Edit Mode
                1 infantry moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
                2 fighters and 2 tactical_bombers moved from Shan State to French Indo China

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser and 2 destroyers
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser and 2 destroyers
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

  • '13

    Edit was for a mis-move on the combat phase; I added the destroyers and cruisers to sz42 by accident.  I meant for them to stay out of the combat and cover the transports in sz37 instead.

    They were completely inconsequential for the combat, but since they technically were there when I rolled I’ll leave it to you to judge if I can roll those 3 units back or not.

    If you feel that it’s unfair for me to move them out just edit them back to 42.

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’ll allow the edit but in the future if units are involed in combat then they shouldn’t be edited.

  • '13

    I agree, and I appreciate the pass on this one.  I just headspaced the move.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines
                Battle in Northern Italy
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 2 aaGuns and 1 factory_major
                        2 aaGuns owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Philippines from Japanese, taking Northern Italy from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns

    Non Combat Move - Americans
                2 artilleries moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery placed in Western United States
                Americans undo move 4.
                1 infantry placed in Western United States
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Americans collect 57 PUs (1 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 2 infantry
        45 Sea Zone : 1 cruiser
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 2 artilleries, 3 infantry and 1 mech_infantry
        United Kingdom : 1 bomber
        Northern Italy : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        95 Sea Zone : 1 transport
        86 Sea Zone : 2 transports
        101 Sea Zone : 1 submarine
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 48 / 50
        Americans : 58 / 82
        Chinese : 3 / 12
        British : 30 / 30
        UK_Pacific : 10 / 10
        Italians : 11 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 1 fighter moved from Yunnan to Szechwan
                3 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 1 :  0/3 hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 8 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 45 / 50
        Americans : 58 / 82
        Chinese : 6 / 12
        British : 30 / 30
        UK_Pacific : 10 / 10
        Italians : 11 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from India to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Kenya
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 :  2/5 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 1 :  2/4 hits
                        1 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 destroyer
                    Italians defend with 2 destroyers and 1 transport
                        British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 :  1/3 hits
                        Italians roll dice for 2 destroyers and 1 transport in 97 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber and 1 cruiser in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Italians with 1 bomber and 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 2 destroyers and 1 transport

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Egypt
                3 infantry moved from Persia to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from India to Burma
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 armour and 1 artillery moved from Alexandria to Egypt
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 factory_minor placed in Egypt
                2 artilleries and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 2 aaGuns
        Burma : 1 infantry
        India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        Sumatra : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser
        92 Sea Zone : 1 battleship and 1 cruiser
        Eastern Persia : 1 flag, 3 infantry
        81 Sea Zone : 1 destroyer and 2 transports
        Persia : 1 flag
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 45 / 50
        Americans : 58 / 82
        Chinese : 6 / 12
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 10 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Northern Italy
                1 artillery moved from Yugoslavia to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Greece to Northern Italy
                1 fighter moved from Greece to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                Italians collect 11 PUs (3 lost to blockades); end with 12 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 fighter moved from Java to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3,3,6,2,1,3,6,1,4,6,2,4,2,5,5
                ANZAC collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 artillery and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 45 / 50
        Americans : 54 / 82
        Chinese : 6 / 12
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 14 / 12
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 45 / 50
        Americans : 54 / 82
        Chinese : 6 / 12
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 14 / 12
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    For some reason this game isn’t giving Anzac their NO for allied control of Dutch New Guinea…do you think it’s because the US has it?

  • '13

    I haven’t come across this before, but you might be right.  The NO reads ANZAC, not allies.

    5 PUs if the Allies control Malaya, and ANZAC controls all of their original territories, and is at war with Japan.

  • '23 '21 '20 '19 '17 '16 '15 '13

    No it’s the other NO…the one that says “allied” control of Dutch New Guinea, New Guuinea, Solomons etc.
    I checked with the Faqs on the G40 thread and the answer was that it’s a bug with Triple A.

  • '23 '21 '20 '19 '17 '16 '15 '13

    They should be getting it because the US is an ally. Check the faq thread for Global…they said I should manually add it each turn, but I was thinking it would be easier just to change ownership of Dutch New Guinea to Anzac…it doesn’t have a value to it so it’s not doing anything for the US. The only reason the allies ever take it is for the NO.

  • '13

    no prob, rules trump tripleA

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Karelia to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Karelia to Novgorod
                2 armour and 10 infantry moved from Baltic States to Novgorod
                2 bombers moved from Western Germany to Novgorod
                1 bomber moved from Romania to Novgorod
                2 mech_infantrys moved from Romania to Eastern Poland
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to 100 Sea Zone
                1 infantry moved from Bessarabia to 100 Sea Zone
                2 infantry moved from 100 Sea Zone to Caucasus
                2 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Romania to Western Ukraine
                1 tactical_bomber moved from Romania to Western Ukraine
                1 fighter moved from Western Germany to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to Belarus

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 97 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Belarus
                    Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun and 3 infantry
                    retreated to Belarus
                    Russians win with 3 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 fighter and 3 infantry
                    Casualties for Russians: 1 aaGun
                Battle in Archangel
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 armour, 3 bombers and 11 infantry
                    Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                    Germans win, taking Novgorod from Russians with 2 armour, 3 bombers and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 1 armour, 3 artilleries and 7 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus

    Non Combat Move - Germans
                2 tactical_bombers moved from Belarus to Baltic States
                1 bomber moved from Novgorod to Romania
                1 bomber moved from Novgorod to Western Germany
                1 bomber moved from Novgorod to Romania
                1 fighter moved from Eastern Poland to Western Germany
                1 fighter moved from 97 Sea Zone to Western Germany
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 tactical_bomber moved from 97 Sea Zone to Romania
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 3 infantry placed in Romania
                1 transport placed in 100 Sea Zone
                1 destroyer placed in 113 Sea Zone
                1 armour and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 53 PUs (1 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Volgograd to Caucasus
                3 infantry moved from Rostov to Caucasus
                3 infantry moved from Belarus to Archangel
                1 fighter moved from Bryansk to Archangel
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 3 infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Archangel, round 1 :  0/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 1 :  1/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour and 3 infantry in Caucasus, round 1 :  3/4 hits
                        Germans roll dice for 2 infantry in Caucasus, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Ukraine, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 1 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 :  2/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Archangel to Russia
                1 infantry moved from Bryansk to Belarus
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 6 infantry moved from Yenisey to Timguska
                1 artillery and 3 infantry moved from Bryansk to Rostov
                1 artillery moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Amur : 6 infantry
        Timguska : 2 aaGuns and 6 infantry
        Belarus : 1 infantry
        Bryansk : 1 aaGun, 2 artilleries, 14 infantry and 1 mech_infantry
        Rostov : 1 artillery and 3 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 artillery and 1 infantry
        Novosibirsk : 6 infantry
        Vologda : 1 artillery and 2 infantry
        Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
        Caucasus : 1 armour and 2 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 70
        Russians : 34 / 42
        Japanese : 45 / 50
        Americans : 54 / 82
        Chinese : 6 / 12
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 14 / 12
        ANZAC : 17 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’ve never played against anyone who had transports in the Black Sea…I understand why you put an air base in Romania now!
    Interesting strategy…makes it difficult for Russia to defend.

  • '13

    I’ve never seen it either, I’ve been wanting to try it for a while now.  This is the first attempt.

  • '13

    Scramble for India?

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