L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    The day is certainly coming though

    Actually, I’m in the revenge match with Allweneed now and he will almost certainly get Moscow, and early.  We’ll see what happens otherwise, though.  IIRC Japan’s not going so great for him.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 1 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 2 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to Malaya
                2 carriers moved from 42 Sea Zone to 37 Sea Zone
                2 cruisers moved from 42 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Malaya, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hopei to 36 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Malaya to 36 Sea Zone
                2 bombers moved from Kiangsi to Japan
                2 artilleries and 2 infantry moved from Kiangsi to Kiangsu

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                2 fighters and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
                Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 2 artilleries, 1 factory_minor, 2 infantry and 6 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
        Hainan : 1 harbour
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 2 cruisers and 1 transport
        36 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
        6 Sea Zone : 2 carriers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 36 / 41
        Japanese : 49 / 51
        Americans : 66 / 93
        Chinese : 8 / 16
        British : 21 / 0
        UK_Pacific : 8 / 11
        Italians : 18 / 18
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                1 mech_infantry moved from Argentina to Peru
                      Americans take Peru from Neutral_True
                2 infantry moved from Spain to Normandy Bordeaux
                1 mech_infantry moved from Spain to Normandy Bordeaux
                3 artilleries moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                1 bomber moved from British Guiana to Normandy Bordeaux
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                1 armour moved from 91 Sea Zone to Portugal
                1 fighter moved from British Guiana to Portugal
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Spain to 105 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal

    Combat - Americans
                Battle in Portugal
                    Americans attack with 1 armour, 1 fighter and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 105 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 4 infantry; Italians defend with 2 armour, 1 factory_minor and 1 harbour
                    2 artilleries owned by the Americans and 1 armour owned by the Americans retreated to Spain
                    Italians win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 4 infantry
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Portugal to Spain
                1 infantry moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                3 infantry moved from Eastern United States to Quebec
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                3 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                2 fighters moved from Philippines to Korea
                1 infantry moved from Manchuria to Korea
                1 fighter moved from 105 Sea Zone to Spain
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to Quebec
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Spain
                1 bomber moved from Normandy Bordeaux to Spain
                1 fighter moved from Eastern United States to Spain
                1 aaGun moved from Eastern United States to Quebec

    Place Units - Americans
                3 infantry placed in Korea
                1 carrier placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 artillery and 3 infantry placed in Eastern United States
                1 armour placed in Central United States
                3 submarines placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,1,3,4,2,3
                Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                2 infantry placed in Jehol
                1 artillery and 1 infantry placed in Jehol
                Chinese undo move 1.
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - British
                1 battleship and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 cruisers moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from Spain to 109 Sea Zone
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                2 fighters moved from India to 37 Sea Zone
                2 mech_infantrys moved from Yunnan to Malaya
                1 armour moved from Yunnan to Malaya
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to French Indo China
                2 artilleries moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Shensi to Hunan
                      Chinese take Hunan from Japanese

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                1 battleship and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 cruisers moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from Spain to 109 Sea Zone
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                2 fighters moved from India to 37 Sea Zone
                2 mech_infantrys moved from Yunnan to Malaya
                1 armour moved from Yunnan to Malaya
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to French Indo China
                2 artilleries moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Shensi to Hunan
                      Chinese take Hunan from Japanese

    Combat - British
                Battle in Malaya
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 37 Sea Zone
                    British attack with 2 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 cruisers and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    British win with 2 fighters remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 carrier, 2 cruisers and 1 transport
                    Casualties for British: 1 submarine

    Non Combat Move - British
                2 fighters moved from 37 Sea Zone to Yunnan
                1 aaGun moved from Yunnan to Kweichow
                1 aaGun moved from Yunnan to Kweichow
                7 infantry moved from India to Burma
                1 fighter moved from Tunisia to Gibraltar
                2 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                1 artillery moved from French West Africa to 83 Sea Zone
                1 infantry moved from French West Africa to 83 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                1 armour moved from 91 Sea Zone to Spain
                1 tactical_bomber moved from Alexandria to 92 Sea Zone
                2 artilleries and 2 infantry moved from Tobruk to Libya

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,4,6,4,2,6,2
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 fighter

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Assumed no scramble to 109
    Let me know if you wanted to lose your 2 fighters and tac and we can re-roll it and I might change my noncom

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Normandy Bordeaux to Northern Italy
                1 artillery moved from Southern France to France
                1 infantry moved from Southern France to France
                1 artillery moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 1 infantry
        Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 1 fighter and 7 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 36 / 41
        Japanese : 38 / 51
        Americans : 68 / 90
        Chinese : 14 / 18
        British : 21 / 0
        UK_Pacific : 13 / 12
        Italians : 17 / 17
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 16

    @Gamerman01:

    Assumed no scramble to 109
    Let me know if you wanted to lose your 2 fighters and tac and we can re-roll it and I might change my noncom

    Looks fine for no scramble.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from New South Wales to Malaya
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 infantry moved from Saudi Arabia to 81 Sea Zone
                1 infantry moved from Saudi Arabia to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                2 fighters moved from Philippines to Korea
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Greece

    Non Combat Move - ANZAC
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 bomber moved from Trans-Jordan to Spain
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 factory_minor placed in Saudi Arabia

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Tobruk to Libya
                1 fighter moved from Spain to 109 Sea Zone

    Turn Complete - French

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                4 armour moved from Eastern Poland to Bulgaria
                1 infantry moved from Romania to Bulgaria
                1 armour moved from Bessarabia to Eastern Poland
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Romania
                1 armour moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Southern France to Normandy Bordeaux
                2 infantry moved from Southern France to France
                2 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                2 submarines moved from 113 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone

  • 16

    I have to save this turn and do the combat from home I think; if you have a definative OOL for 109 then let me know, if not I’ll post after round 1.

    I seem to have missed one major oops.  Turkey is accessable from contenental europe.  That was particularly dumb to have missed that!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I have to save this turn and do the combat from home I think; if you have a definative OOL for 109 then let me know, if not I’ll post after round 1.

    I seem to have missed one major oops. � Turkey is accessable from contenental europe. � That was particularly dumb to have missed that!

    I was wondering why a tank wasn’t going down there earlier.

    Well, it was needed to PASTE my stack on East Poland, so don’t feel too bad.

    Now you have to get through my world conquering ANZAC to get to Turkey  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah I guess you’re in another desperate need for a dicing win on a big stack….  if you don’t get lucky that’s gonna kill, man.  Let me take a look…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I seem to have missed one major oops. � Turkey is accessable from contenental europe. � That was particularly dumb to have missed that!

    Well, if we each learn several things like that each game we’ll each get better fast, right?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I really can’t give you OOL in advance on that one.  2 super subs, and I only have 1 destroyer, plus I have 2 fighters that will splash as soon as I damage the carrier…

    It’s really going to depend on exactly how many hits you get - what I choose.

    Going out to eat with the pretty little lady  :-)
    Will check back after that as soon as I can without getting into trouble

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ready when you are

  • 16

    4 hits, none from the subs.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Um,

    damage battleship, lose destroyer and both cruisers

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