L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Assumed no scramble to 109
    Let me know if you wanted to lose your 2 fighters and tac and we can re-roll it and I might change my noncom

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Normandy Bordeaux to Northern Italy
                1 artillery moved from Southern France to France
                1 infantry moved from Southern France to France
                1 artillery moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 1 infantry
        Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 1 fighter and 7 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 36 / 41
        Japanese : 38 / 51
        Americans : 68 / 90
        Chinese : 14 / 18
        British : 21 / 0
        UK_Pacific : 13 / 12
        Italians : 17 / 17
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 16

    @Gamerman01:

    Assumed no scramble to 109
    Let me know if you wanted to lose your 2 fighters and tac and we can re-roll it and I might change my noncom

    Looks fine for no scramble.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from New South Wales to Malaya
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 infantry moved from Saudi Arabia to 81 Sea Zone
                1 infantry moved from Saudi Arabia to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                2 fighters moved from Philippines to Korea
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Greece

    Non Combat Move - ANZAC
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 bomber moved from Trans-Jordan to Spain
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 factory_minor placed in Saudi Arabia

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Tobruk to Libya
                1 fighter moved from Spain to 109 Sea Zone

    Turn Complete - French

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                4 armour moved from Eastern Poland to Bulgaria
                1 infantry moved from Romania to Bulgaria
                1 armour moved from Bessarabia to Eastern Poland
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Romania
                1 armour moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Southern France to Normandy Bordeaux
                2 infantry moved from Southern France to France
                2 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                2 submarines moved from 113 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone

  • 16

    I have to save this turn and do the combat from home I think; if you have a definative OOL for 109 then let me know, if not I’ll post after round 1.

    I seem to have missed one major oops.  Turkey is accessable from contenental europe.  That was particularly dumb to have missed that!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I have to save this turn and do the combat from home I think; if you have a definative OOL for 109 then let me know, if not I’ll post after round 1.

    I seem to have missed one major oops. � Turkey is accessable from contenental europe. � That was particularly dumb to have missed that!

    I was wondering why a tank wasn’t going down there earlier.

    Well, it was needed to PASTE my stack on East Poland, so don’t feel too bad.

    Now you have to get through my world conquering ANZAC to get to Turkey  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah I guess you’re in another desperate need for a dicing win on a big stack….  if you don’t get lucky that’s gonna kill, man.  Let me take a look…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I seem to have missed one major oops. � Turkey is accessable from contenental europe. � That was particularly dumb to have missed that!

    Well, if we each learn several things like that each game we’ll each get better fast, right?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I really can’t give you OOL in advance on that one.  2 super subs, and I only have 1 destroyer, plus I have 2 fighters that will splash as soon as I damage the carrier…

    It’s really going to depend on exactly how many hits you get - what I choose.

    Going out to eat with the pretty little lady  :-)
    Will check back after that as soon as I can without getting into trouble

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ready when you are

  • 16

    4 hits, none from the subs.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Um,

    damage battleship, lose destroyer and both cruisers

  • 16

    3 defensive hits; DD, Ft, Tb.  Both subs hit round 2.  sink the CV I assume?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right, that would be the thing to do

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You done run out of pretty dive bombers…  :cry:

  • 16

    I really don’t like them.  i’d trade them all for fighters and strat bombers

  • 16

    2 more hits.  2 fighters and 1 BB(d) left

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I really don’t like them.  i’d trade them all for fighters and strat bombers

    I think we often (I know I do) forget that they can strat bomb bases.  That could be useful.

    But yeah, they’re kind of lame overall esp when playing with tech.  Jet fighters almost makes them obsolete (the only exception being said Strat bombing ability)

    You didn’t tell me what you lost

Suggested Topics

  • 53
  • 15
  • 64
  • 58
  • 77
  • 56
  • 129
  • 39
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.9k

Users

40.7k

Topics

1.8m

Posts