Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
The Red Army breaks out!
Now I don’t know whether to confront them …or withdraw.
This has been a very interesting game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Greece to Yugoslavia
1 bomber moved from Morocco to Yugoslavia
2 fighters and 1 tactical_bomber moved from Greece to Yugoslavia
1 armour moved from Greece to Bulgaria
1 armour and 1 artillery moved from Greece to 99 Sea Zone
1 armour, 1 artillery and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 artillery moved from 97 Sea Zone to Yugoslavia
1 fighter and 2 tactical_bombers moved from Cyprus to Bulgaria
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Bulgaria
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Bulgaria
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Bulgaria
Americans attack with 1 armour, 3 fighters and 4 tactical_bombers
Germans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Americans win, taking 26 Sea Zone from Japanese with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 fighter and 1 tactical_bomber
Battle in Yugoslavia
Americans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Americans win, taking Yugoslavia from Germans with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery
Battle in 91 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 1 transport
Germans defend with 1 submarine
Americans win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Bulgaria to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Yugoslavia to 95 Sea Zone
2 bombers moved from Yugoslavia to Greece
1 fighter and 1 tactical_bomber moved from Yugoslavia to Cyprus
1 fighter moved from Yugoslavia to Cyprus
2 tactical_bombers moved from Bulgaria to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Bulgaria to Greece
2 artilleries and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from West Indies to Morocco
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Greece
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Albania to Bulgaria
British take Bulgaria from Germans
1 artillery moved from Albania to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 artillery moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from India to West India
3 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
2 fighters moved from India to Shan State
1 armour moved from Albania to Greater Southern Germany
British take Greater Southern Germany from Germans
2 armour moved from Albania to Slovakia Hungary
1 tactical_bomber moved from Greece to Slovakia Hungary
2 fighters moved from 95 Sea Zone to Slovakia Hungary
Combat - British
Battle in Eastern Persia
British attack with 1 artillery
Germans defend with 1 infantry
British win, taking Eastern Persia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West India
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British win, taking West India from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
Battle in Slovakia Hungary
British attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for British: 2 armour and 1 tactical_bomber
Battle in Southern France
Battle in Shan State
British attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Southern France from Germans, taking Shan State from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Non Combat Move - British
1 aaGun and 1 infantry moved from Burma to India
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
2 fighters moved from Morocco to Egypt
2 fighters moved from Slovakia Hungary to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Shan State to India
Place Units - British
1 armour and 1 tactical_bomber placed in United Kingdom
2 armour and 1 artillery placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 42 PUs; end with 42 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,5,2,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
made 2 errors now. think this game is toast for me. Would be interested in setting up a new game reversing sides, but will play this one to the bitter end…which I think is upon us.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Northern Italy to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to Greater Southern Germany
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greater Southern Germany
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 2 fighters and 1 tactical_bomber in Greater Southern Germany, round 1 : 1/3 hits
British roll dice for 1 armour in Greater Southern Germany, round 1 : 0/1 hits
1 armour owned by the British lost in Greater Southern Germany
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 tactical_bomber moved from Greater Southern Germany to Northern Italy
1 fighter moved from Greater Southern Germany to Southern Italy
1 fighter moved from Greater Southern Germany to Northern Italy
1 fighter moved from 93 Sea Zone to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,1,4,3,3,6,2,1,6
Italians collect 4 PUs (7 lost to blockades); end with 5 PUs total
Territory Summary for Italians :
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 2 fighters and 1 tactical_bomber
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 90
Russians : 9 / 10
Japanese : 76 / 86
Americans : 58 / 73
Chinese : 0 / 4
British : 42 / 42
UK_Pacific : 7 / 6
Italians : 11 / 5
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yes…we can play another game after this and reverse sides.
But this game isn’t over yet…Germany still has to get two more VC’s while not losing any of the ones they have. And Japan still needs two more also so we’ll play this out and see what happens.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 3 artilleries and 4 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Iraq to Persia
1 artillery moved from Volgograd to Tambov
5 armour moved from Volgograd to Tambov
3 artilleries and 12 infantry moved from Rostov to Tambov
3 mech_infantrys moved from Volgograd to Tambov
2 tactical_bombers moved from Volgograd to Smolensk
1 fighter and 2 mech_infantrys moved from Belarus to Smolensk
13 artilleries and 18 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Belarus to Smolensk
5 armour moved from Belarus to Smolensk
1 artillery moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
Germans take Greater Southern Germany from British
1 artillery and 2 infantry moved from Romania to Yugoslavia
3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Caucasus to Persia
2 armour and 3 mech_infantrys moved from Caucasus to Tambov
Combat - Germans
Battle in Southern France
Germans attack with 2 artilleries and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 1 infantry in Southern France, round 1 : 0/3 hits
British roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits
British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Germans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits
British roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Southern France
Germans win, taking Southern France from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 3/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 1 : 2/3 hits
British roll dice for 1 artillery in Persia, round 1 : 0/1 hits
1 artillery owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Smolensk
Germans attack with 5 armour, 13 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 armour, 11 artilleries and 28 infantry
Germans roll dice for 5 armour, 13 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 4 tactical_bombers in Smolensk, round 1 : 15/45 hits
Russians roll dice for 1 armour, 11 artilleries and 28 infantry in Smolensk, round 1 : 12/40 hits
15 infantry owned by the Russians and 12 infantry owned by the Germans lost in Smolensk
Germans roll dice for 5 armour, 13 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in Smolensk, round 2 : 8/33 hits
Russians roll dice for 1 armour, 11 artilleries and 13 infantry in Smolensk, round 2 : 10/25 hits
8 infantry owned by the Russians , 8 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 5 armour, 13 artilleries, 1 fighter and 4 tactical_bombers in Smolensk, round 3 : 9/23 hits
Russians roll dice for 1 armour, 11 artilleries and 5 infantry in Smolensk, round 3 : 5/17 hits
5 infantry owned by the Russians , 4 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Smolensk
Germans roll dice for 5 armour, 8 artilleries, 1 fighter and 4 tactical_bombers in Smolensk, round 4 : 7/18 hits
Russians roll dice for 1 armour and 7 artilleries in Smolensk, round 4 : 0/8 hits
7 artilleries owned by the Russians lost in Smolensk
5 armour owned by the Germans and 8 artilleries owned by the Germans retreated to Belarus
Russians win with 1 armour remaining. Battle score for attacker is 40
Casualties for Germans: 5 artilleries, 20 infantry and 2 mech_infantrys
Casualties for Russians: 11 artilleries and 28 infantry
Battle in Tambov
Germans attack with 7 armour, 4 artilleries, 12 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 7 armour, 4 artilleries, 12 infantry and 6 mech_infantrys in Tambov, round 1 : 8/29 hits
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 1 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 7 armour, 4 artilleries, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Egypt
Germans attack with 3 armour, 3 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 artillery, 3 fighters, 1 harbour and 3 mech_infantrys
Germans roll dice for 3 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 7/11 hits
British roll dice for 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys in Egypt, round 1 : 1/8 hits
1 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British , 3 mech_infantrys owned by the British and 2 fighters owned by the British lost in Egypt
Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits
British roll dice for 1 fighter in Egypt, round 2 : 0/1 hits
1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 46
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 artillery, 3 fighters and 3 mech_infantrys
Battle in Yugoslavia
Germans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 2 fighters; Americans defend with 1 armour
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 1 : 3/9 hits
Americans roll dice for 2 armour and 2 fighters in Yugoslavia, round 1 : 1/4 hits
1 armour owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Americans and 1 fighter owned by the British lost in Yugoslavia
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/8 hits
Americans roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 fighters
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Yugoslavia to Western Germany
1 mech_infantry moved from Western Germany to Northern Italy
5 infantry moved from Northern Italy to Southern Italy
1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod
2 tactical_bombers moved from Smolensk to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Greater Southern Germany
1 aaGun moved from Rostov to Tambov
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Rostov to Tambov
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Denmark to Western Germany
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Romania
1 artillery and 2 infantry placed in France
1 armour and 2 artilleries placed in Novgorod
2 artilleries, 7 infantry and 1 mech_infantry placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,6,3,4,5,1,6,1,5
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 3 armour, 3 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Greater Southern Germany : 1 infantry
Slovakia Hungary : 1 artillery and 1 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Romania : 1 artillery, 1 factory_minor and 2 infantry
Germany : 2 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Denmark : 2 infantry
Northern Italy : 1 aaGun and 1 mech_infantry
Southern Italy : 1 aaGun and 10 infantry
Belarus : 1 flag, 1 aaGun, 5 armour, 9 artilleries, 6 infantry and 2 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Tambov : 1 flag, 2 aaGuns, 7 armour, 4 artilleries, 10 infantry and 6 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
109 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 factory_minor
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour and 2 mech_infantrys
115 Sea Zone : 1 destroyer and 2 transports
Yugoslavia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 65 / 94
Russians : 7 / 10
Japanese : 72 / 86
Americans : 56 / 73
Chinese : 0 / 4
British : 29 / 42
UK_Pacific : 7 / 6
Italians : 11 / 5
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Russia put up a good fight that time, but I don’t think it will help them much.
This game will still go on for a few rounds!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Tambov
1 armour, 3 fighters, 8 infantry and 1 tactical_bomber moved from Russia to Tambov
2 artilleries and 2 infantry moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 armour, 2 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 7 armour, 4 artilleries, 10 infantry and 6 mech_infantrys
2 armour owned by the Russians retreated to Russia
Germans win with 7 armour, 4 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Germans: 2 aaGuns and 7 infantry
Casualties for Russians: 2 artilleries and 10 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
yeah, Allies going down, but hey, let your playing friends know - I’m down for games, I get that I’m not always going to win and I’m not quitting in the face of military superiority.
do you want to scramble your fighters in India?
no. no scramble. this is it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 8 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Urals to Timguska
Japanese take Timguska from Russians
2 armour and 2 mech_infantrys moved from Yunnan to India
Japanese take Burma from UK_Pacific
2 artilleries moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Hunan to Shan State
1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangsi to India
1 battleship and 1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 3 artilleries, 1 infantry and 3 mech_infantrys
British defend with 1 armour and 2 infantry
Japanese roll dice for 3 artilleries, 1 infantry and 3 mech_infantrys in Shan State, round 1 : 0/7 hits
UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 1 : 2/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 3 artilleries and 2 mech_infantrys in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Shan State
Japanese roll dice for 3 artilleries in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for British: 1 armour and 2 infantry
Battle in India
Japanese attack with 3 armour, 3 artilleries, 2 bombers, 5 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 4 armour, 4 artilleries, 2 fighters, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 2/9 hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 2 battleships in India, round 1 : 2/2 hits
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 1 : 10/24 hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 4 artilleries, 2 fighters and 5 infantry in India, round 1 : 8/15 hits
5 infantry owned by the British , 7 infantry owned by the Japanese , 4 artilleries owned by the British , 3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in India, round 2 : 6/16 hits
UK_Pacific roll dice for 4 armour and 2 fighters in India, round 2 : 3/6 hits
4 armour owned by the British , 2 fighters owned by the British , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 4 armour, 4 artilleries, 2 fighters and 5 infantry
Non Combat Move - Japanese
2 bombers moved from India to Kwangsi
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 armour moved from Jehol to Korea
2 fighters moved from Burma to Yunnan
2 tactical_bombers moved from Burma to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
Japanese collect 77 PUs (1 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 airfield, 1 armour, 2 bombers, 1 harbour and 2 mech_infantrys
Korea : 1 armour
Kiangsu : 1 factory_minor, 1 infantry and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Shensi : 1 flag
Yunnan : 1 flag, 2 fighters and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag, 1 armour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 submarines
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 3 destroyers and 2 transports
34 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 2 battleships, 3 carriers, 3 destroyers, 3 fighters, 3 tactical_bombers and 6 transports
38 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Urals : 1 flag
Caucasus : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 65 / 94
Russians : 6 / 7
Japanese : 78 / 93
Americans : 56 / 73
Chinese : 0 / 4
British : 29 / 42
UK_Pacific : 2 / 0
Italians : 11 / 5
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If you’re still looking for some opponents, try pm’ing snake11eyes.
He’s been playing a lot of league games but he may do a casual one…he’s fun to play against and he does his turns in a timely manner.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Greece to Normandy Bordeaux
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
3 transports moved from 97 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 fighter moved from Greece to Yugoslavia
2 fighters and 1 tactical_bomber moved from Cyprus to Yugoslavia
1 battleship moved from 97 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 4 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Hawaiian Islands from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers and 5 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Americans win, taking Yugoslavia from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 tactical_bomber moved from 97 Sea Zone to Greece
2 transports moved from 97 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Yugoslavia to Greece
2 bombers moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Greece
Americans undo move 2.
2 artilleries and 1 infantry placed in Greece
5 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 41 PUs;
British buy 2 artilleries, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from West India to India
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone