No thank you
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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Correction - 26% now that you moved AA in. I can’t even counter-attack. That is sick.
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Correction - about 10% - it’s radar
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and then to get completely dice-raped
And then YOU get dice-raped for a 2nd consecutive time by the Russians in China! Craziness
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and then to get completely dice-raped
And then YOU get dice-raped for a 2nd consecutive time by the Russians in China! Craziness
Did you play a russian move and forget to post?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour and 3 mech_infantrys moved from Baltic States to Poland
2 mech_infantrys moved from Novgorod to Poland
2 fighters moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Poland
1 bomber moved from Russia to Poland
14 infantry moved from Manchuria to Jehol
1 submarine moved from 127 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Jehol
Russians attack with 14 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians win, taking Jehol from Japanese with 13 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter, 5 infantry and 3 tactical_bombers
Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter, 5 infantry and 3 tactical_bombers
Casualties for Russians: 1 armour, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
1 infantry moved from Siberia to Amur
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
2 fighters moved from Poland to Ukraine
1 bomber moved from Poland to Ukraine
1 artillery and 3 infantry moved from Volgograd to Tambov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Bessarabia to RostovPlace Units - Russians
1 submarine placed in 127 Sea Zone
3 artilleries and 1 infantry placed in Ukraine
1 artillery, 3 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Vologda: 2 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
@PGMatt:
and then to get completely dice-raped
And then YOU get dice-raped for a 2nd consecutive time by the Russians in China!� Craziness
Did you play a russian move and forget to post?
No, I was in the middle of it
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ah so.
as for this, which I think is directed at this game:
I rarely lose India, and have never lost Moscow a single time yet. I have never lost New South Wales. I have given away London on a silver platter and am VERY confident I will easily win that game without getting London back, maybe ever.
Here I thought it was the will to fight 50/50 battles against a better player!
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Well, my battle scores add up to 59, which is approaching your unbelievable score of 79 in East Poland….
What was that you said about fair and uneven or whatever? I think the dice have just plain been crazy and we’re both getting the good stuff on O
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@PGMatt:
I rarely lose India, and have never lost Moscow a single time yet. I have never lost New South Wales. I have given away London on a silver platter and am VERY confident I will easily win that game without getting London back, maybe ever.
Yep, that’s directed at this game, you’re right.
Here I thought it was the will to fight 50/50 battles against a better player!
“the will to fight”? I don’t know how to interpret that - I’m not sure what you mean.
Yes you should and did take a 50/50 and it’s not your fault the dice went wildly in your favor.
And yes, you are still in very deep trouble. You just lost 4 more German aircraft -
I have been extremely close to losing Moscow at least twice. Allweneed literally resigned the game on the German turn that he was going to take Moscow with overwhelming odds. However, he correctly deduced that he would lose anyway and gave up right before wailing on Moscow. So I STILL have never lost it :roll:
The day is certainly coming though
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The day is certainly coming though
Actually, I’m in the revenge match with Allweneed now and he will almost certainly get Moscow, and early. We’ll see what happens otherwise, though. IIRC Japan’s not going so great for him.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
2 carriers moved from 42 Sea Zone to 37 Sea Zone
2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 1 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Indo ChinaNon Combat Move - Japanese
1 tactical_bomber moved from Hopei to 36 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
2 bombers moved from Kiangsi to Japan
2 artilleries and 2 infantry moved from Kiangsi to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
2 fighters and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 2 artilleries, 1 factory_minor, 2 infantry and 6 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 cruisers and 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
6 Sea Zone : 2 carriers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 49 / 54
Russians : 36 / 41
Japanese : 49 / 51
Americans : 66 / 93
Chinese : 8 / 16
British : 21 / 0
UK_Pacific : 8 / 11
Italians : 18 / 18
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Argentina to Peru
Americans take Peru from Neutral_True
2 infantry moved from Spain to Normandy Bordeaux
1 mech_infantry moved from Spain to Normandy Bordeaux
3 artilleries moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
1 bomber moved from British Guiana to Normandy Bordeaux
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from 91 Sea Zone to Portugal
1 fighter moved from British Guiana to Portugal
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 105 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Battle in Portugal
Americans attack with 1 armour, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 4 infantry; Italians defend with 2 armour, 1 factory_minor and 1 harbour
2 artilleries owned by the Americans and 1 armour owned by the Americans retreated to Spain
Italians win with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Portugal to Spain
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Eastern United States to Quebec
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
3 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to Korea
1 infantry moved from Manchuria to Korea
1 fighter moved from 105 Sea Zone to Spain
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Spain
1 bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Eastern United States to Spain
1 aaGun moved from Eastern United States to QuebecPlace Units - Americans
3 infantry placed in Korea
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 armour placed in Central United States
3 submarines placed in 10 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,1,3,4,2,3
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Jehol
1 artillery and 1 infantry placed in Jehol
Chinese undo move 1.
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 battleship and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to 109 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 fighters moved from India to 37 Sea Zone
2 mech_infantrys moved from Yunnan to Malaya
1 armour moved from Yunnan to Malaya
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Shensi to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 battleship and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to 109 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 fighters moved from India to 37 Sea Zone
2 mech_infantrys moved from Yunnan to Malaya
1 armour moved from Yunnan to Malaya
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Shensi to Hunan
Chinese take Hunan from JapaneseCombat - British
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
British attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier, 2 cruisers and 1 transport
Units damaged: 1 carrier owned by the Japanese
British win with 2 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 2 cruisers and 1 transport
Casualties for British: 1 submarineNon Combat Move - British
2 fighters moved from 37 Sea Zone to Yunnan
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Kweichow
7 infantry moved from India to Burma
1 fighter moved from Tunisia to Gibraltar
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 artillery moved from French West Africa to 83 Sea Zone
1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 tactical_bomber moved from Alexandria to 92 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to LibyaPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,4,6,4,2,6,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 fighter -
Assumed no scramble to 109
Let me know if you wanted to lose your 2 fighters and tac and we can re-roll it and I might change my noncom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Southern France to France
1 infantry moved from Southern France to France
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 artilleries and 1 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 1 fighter and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 54
Russians : 36 / 41
Japanese : 38 / 51
Americans : 68 / 90
Chinese : 14 / 18
British : 21 / 0
UK_Pacific : 13 / 12
Italians : 17 / 17
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
Assumed no scramble to 109
Let me know if you wanted to lose your 2 fighters and tac and we can re-roll it and I might change my noncomLooks fine for no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from New South Wales to Malaya
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Philippines to Korea
1 destroyer moved from 30 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in GreeceNon Combat Move - ANZAC
1 infantry moved from Saudi Arabia to Trans-Jordan
1 bomber moved from Trans-Jordan to Spain
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 factory_minor placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs





