L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 infantry moved from Iraq to Saudi Arabia
                1 infantry moved from Trans-Jordan to Saudi Arabia
                1 bomber moved from Spain to Saudi Arabia

    Combat - ANZAC
                Battle in Saudi Arabia
                    ANZAC attack with 1 bomber and 4 infantry
                    Neutral_True defend with 2 infantry
                    ANZAC win, taking Saudi Arabia from Neutral_True with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Saudi Arabia to Trans-Jordan
                2 fighters moved from Yunnan to Philippines
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery moved from 30 Sea Zone to Johnston Island
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone

    Place Units - ANZAC
                1 bomber and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

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    There is an ANZ sub at Celebes
    It is difficult to see

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Spain
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Tobruk

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Heavy Bomber

    Activate Technology - Germans
                Germans activating Heavy Bomber

    Purchase Units - Germans
                Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Poland to Eastern Poland
                2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
                2 tactical_bombers moved from Germany to Eastern Poland
                2 submarines moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                5 infantry moved from Sweden to Finland
                      Germans take Finland from Russians
                1 armour and 1 infantry moved from Norway to Finland
                3 infantry moved from Switzerland to Northern Italy
                4 infantry moved from France to Normandy Bordeaux
                4 infantry moved from France to Southern France
                7 armour moved from Romania to Slovakia Hungary
                7 artilleries, 27 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
                7 armour moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Sweden to Finland
                1 infantry moved from Sweden to Finland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 7 armour, 7 artilleries, 2 bombers, 2 fighters, 28 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 8 armour, 7 artilleries, 27 infantry and 5 mech_infantrys
                        AA guns fire in Eastern Poland :  1/7 hits
                        1 fighter owned by the Germans lost in Eastern Poland
                        Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 28 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 1 :  16/52 hits
                        Russians roll dice for 4 aaGuns, 8 armour, 7 artilleries, 27 infantry and 5 mech_infantrys in Eastern Poland, round 1 :  12/47 hits
                        12 infantry owned by the Russians , 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
                        Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 16 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 :  17/40 hits
                        Russians roll dice for 8 armour, 7 artilleries, 15 infantry and 5 mech_infantrys in Eastern Poland, round 2 :  14/35 hits
                        15 infantry owned by the Russians , 14 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
                        Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 :  11/26 hits
                        Russians roll dice for 8 armour, 7 artilleries and 3 mech_infantrys in Eastern Poland, round 3 :  3/18 hits
                        1 armour owned by the Russians , 2 infantry owned by the Germans , 7 artilleries owned by the Russians , 3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 4 :  12/23 hits
                        Russians roll dice for 7 armour in Eastern Poland, round 4 :  5/7 hits
                        7 armour owned by the Russians and 5 artilleries owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 7 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 79
                    Casualties for Germans: 5 artilleries, 1 fighter, 28 infantry and 1 mech_infantry
                    Casualties for Russians: 4 aaGuns, 8 armour, 7 artilleries, 27 infantry and 5 mech_infantrys

    Non Combat Move - Germans
                2 aaGuns moved from Romania to Eastern Poland
                5 infantry moved from Germany to Poland
                2 bombers moved from Eastern Poland to Western Germany
                1 fighter and 3 tactical_bombers moved from Eastern Poland to Poland
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
                3 infantry moved from Western Germany to France
                1 infantry moved from Eire to Scotland

    Place Units - Germans
                1 artillery placed in Western Germany
                10 infantry placed in Germany
                3 infantry placed in Western Germany
                3 infantry placed in United Kingdom

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Normandy Bordeaux : 4 infantry
        Southern France : 4 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
        Romania : 1 infantry
        Poland : 1 fighter, 5 infantry and 3 tactical_bombers
        Germany : 1 aaGun, 1 factory_major and 10 infantry
        Northern Italy : 3 infantry
        Eastern Poland : 1 flag, 2 aaGuns, 7 armour, 2 artilleries and 1 mech_infantry
        112 Sea Zone : 1 destroyer and 1 transport
        113 Sea Zone : 2 submarines and 1 transport
        Switzerland : 1 flag
        Eire : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Sweden : 1 flag
        Finland : 1 flag, 1 armour and 8 infantry
        110 Sea Zone : 1 destroyer
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 36 / 47
        Japanese : 44 / 54
        Americans : 66 / 93
        Chinese : 8 / 16
        British : 21 / 0
        UK_Pacific : 11 / 11
        Italians : 18 / 18
        ANZAC : 16 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • 16

    Glorious victory!  I mean Glorious dice!

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    That is not what I want to see when I check on a game

  • 25 24 23 22 15 11 10 Official Q&A Mod

    3 techs in 6 rounds?  That’s fortunate
    Balanced out by lack of tech with Japan I suppose

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That was sick.  A 50/50 battle boosted by heavy bombers and then to get completely dice-raped
    At least you’re 3 spaces from Moscow

    Great, I have only a 56/40 shot on your huge tank column which shouldn’t even be there…. Will probably lose

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Correction - 26% now that you moved AA in.  I can’t even counter-attack.  That is sick.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Correction - about 10% - it’s radar

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    and then to get completely dice-raped

    And then YOU get dice-raped for a 2nd consecutive time by the Russians in China!  Craziness

  • 16

    @Gamerman01:

    @Gamerman01:

    and then to get completely dice-raped

    And then YOU get dice-raped for a 2nd consecutive time by the Russians in China!  Craziness

    Did you play a russian move and forget to post?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 4 artilleries, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour and 3 mech_infantrys moved from Baltic States to Poland
                2 mech_infantrys moved from Novgorod to Poland
                2 fighters moved from Novgorod to Poland
                1 tactical_bomber moved from Novgorod to Poland
                1 bomber moved from Russia to Poland
                14 infantry moved from Manchuria to Jehol
                1 submarine moved from 127 Sea Zone to 112 Sea Zone

    Combat - Russians
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer and 1 transport
                    Russians win with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in Jehol
                    Russians attack with 14 infantry
                    Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians win, taking Jehol from Japanese with 13 infantry remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 fighter, 5 infantry and 3 tactical_bombers
                    Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 fighter, 5 infantry and 3 tactical_bombers
                    Casualties for Russians: 1 armour, 5 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians
                1 infantry moved from Siberia to Amur
                1 aaGun moved from Manchuria to Jehol
                1 aaGun moved from Korea to Manchuria
                2 fighters moved from Poland to Ukraine
                1 bomber moved from Poland to Ukraine
                1 artillery and 3 infantry moved from Volgograd to Tambov
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Bessarabia to Rostov

    Place Units - Russians
                1 submarine placed in 127 Sea Zone
                3 artilleries and 1 infantry placed in Ukraine
                1 artillery, 3 infantry and 2 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Vologda: 2 infantry
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    @Gamerman01:

    @Gamerman01:

    and then to get completely dice-raped

    And then YOU get dice-raped for a 2nd consecutive time by the Russians in China!�  Craziness

    Did you play a russian move and forget to post?

    No, I was in the middle of it

  • 16

    ah so.

    as for this, which I think is directed at this game:

    I rarely lose India, and have never lost Moscow a single time yet.  I have never lost New South Wales.  I have given away London on a silver platter and am VERY confident I will easily win that game without getting London back, maybe ever.

    Here I thought it was the will to fight 50/50 battles against a better player!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, my battle scores add up to 59, which is approaching your unbelievable score of 79 in East Poland….

    What was that you said about fair and uneven or whatever?  I think the dice have just plain been crazy and we’re both getting the good stuff on O

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I rarely lose India, and have never lost Moscow a single time yet.  I have never lost New South Wales.  I have given away London on a silver platter and am VERY confident I will easily win that game without getting London back, maybe ever.

    Yep, that’s directed at this game, you’re right.

    Here I thought it was the will to fight 50/50 battles against a better player!

    “the will to fight”? I don’t know how to interpret that - I’m not sure what you mean.

    Yes you should and did take a 50/50 and it’s not your fault the dice went wildly in your favor.
    And yes, you are still in very deep trouble.  You just lost 4 more German aircraft

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I have been extremely close to losing Moscow at least twice.  Allweneed literally resigned the game on the German turn that he was going to take Moscow with overwhelming odds.  However, he correctly deduced that he would lose anyway and gave up right before wailing on Moscow.  So I STILL have never lost it  :roll:

    The day is certainly coming though

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    The day is certainly coming though

    Actually, I’m in the revenge match with Allweneed now and he will almost certainly get Moscow, and early.  We’ll see what happens otherwise, though.  IIRC Japan’s not going so great for him.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 1 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 2 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to Malaya
                2 carriers moved from 42 Sea Zone to 37 Sea Zone
                2 cruisers moved from 42 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Malaya, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hopei to 36 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Malaya to 36 Sea Zone
                2 bombers moved from Kiangsi to Japan
                2 artilleries and 2 infantry moved from Kiangsi to Kiangsu

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                2 fighters and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
                Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 2 artilleries, 1 factory_minor, 2 infantry and 6 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
        Hainan : 1 harbour
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 2 cruisers and 1 transport
        36 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
        6 Sea Zone : 2 carriers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 36 / 41
        Japanese : 49 / 51
        Americans : 66 / 93
        Chinese : 8 / 16
        British : 21 / 0
        UK_Pacific : 8 / 11
        Italians : 18 / 18
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

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