Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                3 bombers and 1 fighter moved from Queensland to 42 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 carrier moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 cruiser moved from 92 Sea Zone to 104 Sea Zone
                1 carrier moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from 92 Sea Zone to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone
                1 fighter moved from Western United States to 104 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    1 battleship owned by the Americans and 2 cruisers owned by the Americans retreated to 55 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -44
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 2 carriers and 3 destroyers
                Battle in 104 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                    3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Algeria to Morocco
                1 artillery and 3 infantry moved from Queensland to Northern Territory
                3 bombers, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
                2 transports moved from 54 Sea Zone to 62 Sea Zone
                4 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 fighter placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 destroyers and 2 submarines placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Szechwan to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese win, taking Kansu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                10 infantry moved from Szechwan to Sikang
                1 fighter moved from Kansu to Sikang

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from West India to 39 Sea Zone

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in 109 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                Battle in 39 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British winBritish win, taking 109 Sea Zone from Germans with 1 submarine remaining with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 104 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter moved from 39 Sea Zone to West India
                1 tactical_bomber moved from Malta to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from West India to Eastern Persia
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 airfield placed in Gibraltar
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                British collect 27 PUs (4 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

  • '18 '17 '16 '12

    I accidentally answered yes to a useless fight in sz109 when I had intended to move the sub in the noncombat phase.  I edited accordingly, hope that is okay with you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Bryansk
                1 bomber moved from Romania to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Romania
                1 aaGun, 3 artilleries and 8 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 submarine placed in 97 Sea Zone
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • of course, there is no problem with the edit. due to your mistake, I finally learnt how submarine works… I thought that if a submarine submerges it still must survive the opponent’s submarine shooting of that turn. That was the reason I attacked your submarine with 2 of mine on previous German turn.  Now I understand how useless move that was… at least I got some convoys disrupted from that.


  • I forgot to move my tank… here is the edit

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 4 submarines
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 carriers, 2 destroyers and 1 submarine
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 4 submarines

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 infantry moved from South Australia to Queensland
                1 artillery and 3 infantry moved from South Australia to Northern Territory

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.850
            Median : 4.000
            Variance : 0.513
            Standard Deviation : 0.716
            Total rolls : 40

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.476
            Standard Deviation : 0.690
            Total rolls : 22

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

  • '18 '17 '16 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

  • '18 '17 '16 '12

    Well I think that roll probably seals the game for you.  I needed average rolls in the US and ANZAC attacks to take out the Japanese ships, which was my chance to slow/stem the Japanese tide, but didn’t get it.  I used max defense for your ool (normally I would have asked you, but after my pathetic first roll it did not seem like it would matter), I suppose you might have lost the cruiser instead of an AC.  Let me know if you want to change and re-roll accordingly.


  • The casualties are ok, I would do the same. I am getting beginner’s luck in this game :))) . I did not expect many of my ships to survive the ANZAC raid… the AAA battle calculator was giving like 50:50 odds.

    I think I made a mistake by flipping all my 3 carriers on first round of the US attack. I thought you would not retreat from the fight as early. If I killed a sub and keep one carrier undamaged I would make my chances against ANZAC much better… but then you would very probably not retreat with your US fleet and just keep fighting until all my carriers are damaged.

    This kind of sucks… that I do a mistake in my combat reasoning and at the end come up with a nice victory.

    But frankly… the US attack surprised me… I thought you would wait a turn or two longer till your fleet gets larger… it looks to me USA can grow its fleet with higher rate than Japan…

    OK we will see if I can use the advantage of the previous battles for something useful. In my view the game is pretty open now… you kick my ass badly in Europe… communism will spread all over Africa soon and then The Red Army will be unstoppable… Now I got an advantage in Pacific… it will be interesting to see how the war ends…

    I am traveling till Saturday evening so my response will get worse… but I believe there will be internet at the hotel so I should be able to post once a day…

  • '18 '17 '16 '12

    I had orginally intended to go two rounds with the Americans, but when my first round was a little weak and you took damage to all of your carriers, I thought I could get the carriers while preserving more of the American planes so instead I retreated after the first round.  In hindsight I should have stuck with the original plan (although given the AnZAC first round roll I am not sure it would have mattered too much).  I still think you have the decided edge at this point, but maybe I will get lucky somewhere down the line.  It has been a good learning experience for me (and a fun game).  I definitely need to come up with a better American strategy against a J1/G3.  Of my three prior games (all face to face) where I was on the allied side (I was UK and ANZAC) our opponents did Sea Lion both games, which meant Japan was doing things alot differently than a J1.

  • '18 '17 '16 '12

    Btw, no hurry on your move, I am pretty booked this weekend as well.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 artilleries and 7 infantry moved from Novgorod to Archangel
                4 armour and 4 mech_infantrys moved from Belarus to Ukraine
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                1 armour moved from Belarus to Western Ukraine
                1 fighter moved from Western Germany to Western Ukraine
                1 tactical_bomber moved from Bessarabia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
                1 bomber moved from Belarus to Ukraine

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in Archangel
                    Germans attack with 3 artilleries and 7 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking 109 Sea Zone from British, taking Archangel from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Germans attack with 4 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
                    Germans win, taking Ukraine from Russians with 4 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Russians: 2 artilleries and 4 infantry

    Non Combat Move - Germans
                1 fighter moved from Western Ukraine to Bessarabia
                1 tactical_bomber moved from Western Ukraine to Bessarabia
                1 fighter moved from Ukraine to Romania
                1 tactical_bomber moved from Ukraine to Belarus
                1 bomber moved from Ukraine to Bessarabia
                1 fighter moved from Normandy Bordeaux to Western Germany
                2 artilleries and 5 infantry moved from Normandy Bordeaux to France
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                7 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 artillery and 1 infantry placed in Germany
                7 mech_infantrys placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • '18 '17 '16 '12

    Boy those guys in the Ukraine must have been all new conscripts (not a single hit from all six of them)

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_minors; Remaining resources: 34 PUs;
                Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win, taking Bryansk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                6 infantry moved from Samara to Volgograd
                2 aaGuns and 11 infantry moved from Amur to Buryatia

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,1,4,6
                Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 infantry moved from Manchuria to Korea
                2 fighters moved from Japan to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers moved from Shan State to 55 Sea Zone
                3 fighters and 3 tactical_bombers moved from Java to 55 Sea Zone

    Combat - Japanese
                Battle in Siberia
                Battle in Korea
                    Japanese attack with 2 fighters and 8 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Siberia from Russians, taking Korea from Russians with 2 fighters and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship and 2 cruisers
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 battleship and 2 cruisers

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java
                2 battleships, 1 carrier and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour moved from 39 Sea Zone to India
                1 mech_infantry moved from Burma to India
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 fighter moved from Shan State to 39 Sea Zone
                3 fighters and 5 tactical_bombers moved from Shan State to India
                1 artillery moved from French Indo China to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 mech_infantrys moved from Yunnan to India
                1 armour moved from Yunnan to India
                2 fighters moved from Korea to Japan
                2 bombers moved from 55 Sea Zone to Shan State
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from Suiyuyan to Hopei
                4 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 39 Sea Zone
                1 infantry placed in India
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                1 fighter placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 110 Sea Zone
                    Americans attack with 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport
                    Germans defend with 1 destroyer
                    Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to United Kingdom
                2 artilleries moved from 110 Sea Zone to United Kingdom
                1 armour moved from 110 Sea Zone to United Kingdom
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 tactical_bomber moved from Eastern United States to 110 Sea Zone
                1 artillery, 3 bombers, 4 fighters, 3 infantry and 1 tactical_bomber moved from Northern Territory to Queensland
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 infantry moved from Eastern United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 artillery and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Kansu to Shensi
                3 infantry moved from Tsinghai to Shensi
                1 fighter and 10 infantry moved from Sikang to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                3 aaGuns, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
                1 armour moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Russia to Volgograd
                1 fighter moved from Eastern Persia to Volgograd
                1 fighter moved from Egypt to Eastern Persia
                1 tactical_bomber moved from Egypt to Eastern Persia
                1 tactical_bomber moved from Gibraltar to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 104 Sea Zone to 110 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

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