@oysteilo
any scramble?
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaResearch Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 3,3 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 2 carriers and 3 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 unit repaired.
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 2 mech_infantrys moved from Shensi to Kansu
1 tactical_bomber moved from Hopei to Kansu
1 armour, 1 artillery and 1 infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Kiangsu to JeholCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 1 : 2/5 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Jehol, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 5/10 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 4/6 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 2 tactical_bombers owned by the Japanese and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Anhwe to Jehol
1 tactical_bomber moved from Kansu to Hopei
1 fighter and 1 tactical_bomber moved from Java to 42 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Kiangsi : 2 artilleries, 2 bombers and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 tactical_bomber
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Celebes : 1 flag
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
6 Sea Zone : 2 carriers and 2 fightersProduction/PUs Summary :
Germans : 51 / 57
Russians : 39 / 47
Japanese : 49 / 54
Americans : 63 / 88
Chinese : 6 / 8
British : 21 / 0
UK_Pacific : 8 / 6
Italians : 14 / 14
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
@PGMatt:
yeah, the dice haven’t been unfair, but they have not been even.
Now that’s an interesting statement.
Do you have kids? :lol:
-
Forgot to load the 4 units from Canada to 106 last turn - OUCH
-
Doing combat move -
want to change purchase
Exchange 1 DD, 1 FTR for 1 Minor IC, 1 SS -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
3 infantry and 1 mech_infantry moved from Brazil to Argentina
1 bomber and 1 fighter moved from British Guiana to ArgentinaAirborne Attack Move - Americans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
3 infantry and 1 mech_infantry moved from Brazil to Argentina
1 bomber and 1 fighter moved from British Guiana to ArgentinaAirborne Attack Move - Americans
Combat - Americans
Battle in Argentina
Americans attack with 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_True defend with 4 infantry
Americans win, taking Argentina from Neutral_True with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 fighter moved from Argentina to British Guiana
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 artillery moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 fighter moved from Eastern United States to Spain
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Argentina to British Guiana
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Korea to Manchuria
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 infantry moved from Eastern United States to Quebec
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 infantry moved from Eastern United States to QuebecPlace Units - Americans
2 fighters and 2 infantry placed in Eastern United States
1 airfield placed in Spain
1 armour and 1 mech_infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Korea: 1 factory_minor
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,3
Americans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
COMMENT: 4 UK units in 106 are on 2 USA transports
COMMENT: Japan has 0 kamikaze units remaining
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 artilleries, 1 fighter and 4 infantry moved from Alexandria to Tobruk
1 tactical_bomber moved from 92 Sea Zone to Tobruk
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 battleship moved from 91 Sea Zone to 106 Sea ZoneCombat - British
Battle in Tobruk
British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 3 infantry
British win, taking Tobruk from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 3 infantryNon Combat Move - British
1 tactical_bomber moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Tunisia
1 fighter moved from Gibraltar to Spain
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Persia to India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 artillery moved from 83 Sea Zone to French West AfricaPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
Green really is such a nice colour on the map, shame it must be eraticated.
-
Hmmm
I was wondering if I could make the whole map green and red…Christmas in March!
-
I guess it’s impossible, since China will never turn green nor red, and neither will NSW, India, France, or UK :-(
Party poopers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
2 armour moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour, 1 bomber and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 1 : 3/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Northern Italy to Southern Italy
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 1 fighter and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 39 / 47
Japanese : 44 / 54
Americans : 66 / 93
Chinese : 8 / 16
British : 21 / 0
UK_Pacific : 11 / 11
Italians : 18 / 18
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
Those could be the babbles
-
@PGMatt:
Green really is such a nice colour on the map, shame it must be eraticated.
I really don’t think South America has a lot of strategic importance to you, but suit yourself - you’re in command
-
ANZ/France coming right up
-
I want you to let me know the next time you see ANZAC take over Iran, Iraq, and Saudi Arabia by round 5. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
1 bomber moved from Spain to Saudi ArabiaCombat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 1 bomber and 4 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 bomber moved from Saudi Arabia to Trans-Jordan
2 fighters moved from Yunnan to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea ZonePlace Units - ANZAC
1 bomber and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
There is an ANZ sub at Celebes
It is difficult to see -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Spain
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to TobrukTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Heavy BomberActivate Technology - Germans
Germans activating Heavy BomberPurchase Units - Germans
Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Germany to Eastern Poland
2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
5 infantry moved from Sweden to Finland
Germans take Finland from Russians
1 armour and 1 infantry moved from Norway to Finland
3 infantry moved from Switzerland to Northern Italy
4 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Southern France
7 armour moved from Romania to Slovakia Hungary
7 artilleries, 27 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
7 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Sweden to Finland
1 infantry moved from Sweden to FinlandCombat - Germans
Battle in Eastern Poland
Germans attack with 7 armour, 7 artilleries, 2 bombers, 2 fighters, 28 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 8 armour, 7 artilleries, 27 infantry and 5 mech_infantrys
AA guns fire in Eastern Poland : 1/7 hits
1 fighter owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 28 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 1 : 16/52 hits
Russians roll dice for 4 aaGuns, 8 armour, 7 artilleries, 27 infantry and 5 mech_infantrys in Eastern Poland, round 1 : 12/47 hits
12 infantry owned by the Russians , 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 16 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 17/40 hits
Russians roll dice for 8 armour, 7 artilleries, 15 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 14/35 hits
15 infantry owned by the Russians , 14 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 11/26 hits
Russians roll dice for 8 armour, 7 artilleries and 3 mech_infantrys in Eastern Poland, round 3 : 3/18 hits
1 armour owned by the Russians , 2 infantry owned by the Germans , 7 artilleries owned by the Russians , 3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 4 : 12/23 hits
Russians roll dice for 7 armour in Eastern Poland, round 4 : 5/7 hits
7 armour owned by the Russians and 5 artilleries owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 5 artilleries, 1 fighter, 28 infantry and 1 mech_infantry
Casualties for Russians: 4 aaGuns, 8 armour, 7 artilleries, 27 infantry and 5 mech_infantrysNon Combat Move - Germans
2 aaGuns moved from Romania to Eastern Poland
5 infantry moved from Germany to Poland
2 bombers moved from Eastern Poland to Western Germany
1 fighter and 3 tactical_bombers moved from Eastern Poland to Poland
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
3 infantry moved from Western Germany to France
1 infantry moved from Eire to ScotlandPlace Units - Germans
1 artillery placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in United KingdomTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Normandy Bordeaux : 4 infantry
Southern France : 4 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 infantry
Poland : 1 fighter, 5 infantry and 3 tactical_bombers
Germany : 1 aaGun, 1 factory_major and 10 infantry
Northern Italy : 3 infantry
Eastern Poland : 1 flag, 2 aaGuns, 7 armour, 2 artilleries and 1 mech_infantry
112 Sea Zone : 1 destroyer and 1 transport
113 Sea Zone : 2 submarines and 1 transport
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Sweden : 1 flag
Finland : 1 flag, 1 armour and 8 infantry
110 Sea Zone : 1 destroyer
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 54
Russians : 36 / 47
Japanese : 44 / 54
Americans : 66 / 93
Chinese : 8 / 16
British : 21 / 0
UK_Pacific : 11 / 11
Italians : 18 / 18
ANZAC : 16 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0





