@The-Janus Thanks for the help in protecting my fleet!
Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
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I screw up the battle in SZ104… I did my combat move on a train commuting to work… then when I came to my offfice and was ready to roll the dice I found that my fighter can join the battle in SZ104, so I moved him in… and then thought… that I don’t need a sub in SZ104, I can send it to SZ109 instead… my plan was that in a worst case, if your sub in SZ104 hits I would sacrifice a fighter… as the main purpose of my move was to deny US a landing in Germany…
then you rolled your hit in SZ104 and what was my desperation realizing too late that my fighter can’t take the hit and my blocking destroyer died…
I would need to redo my postcombat move in Germany… but I can’t see Europe surviving much longer after this mistake.
Or, since this is a friendly game, would you not allow me to change my submarine from SZ109 for a destryer in SZ104, pretending that I did not forget that my fighter could not take a hit from your submarine?
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I will submit later today two files with my edits, one with my edits if you allow me to change the casualties (see above post) and the other one if you don’t…
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here are two files with alternative edits, I prefer the one with Submarine/Destroyer exchange… but if you don’t like such an edit take the other one. Thanks.
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No problem, I will use the one you would like me to use. We are playing a game after all. Those subs just have a tough time shooting those torpedoes into the air (although in this case I wish they could). Sorry, but I don’t think I will be able to do my turn until tomorrow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 37 PUs;
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
2 armour and 1 mech_infantry moved from Iraq to EgyptCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 4 infantry
Russians win, taking Ukraine from Germans with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 artillery moved from Vologda to Russia
1 infantry moved from Bryansk to Smolensk
2 aaGuns, 2 artilleries, 33 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Novosibirsk to SamaraPlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Shan State to Burma
1 artillery moved from Hunan to Kweichow
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 artilleries moved from Hunan to Yunnan
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 bombers moved from French Indo China to Kweichow
1 tactical_bomber moved from Shan State to Yunnan
3 fighters and 3 tactical_bombers moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 infantry moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking India from UK_Pacific, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 aaGun and 8 infantry moved from Jehol to Manchuria
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
2 bombers moved from Kweichow to Shan StatePlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 bombers and 1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone -
Thought I would check to see if you want to specify an order of loss for the big battle in Java sea, or just go with the Triplea standard order?
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pretty complex decision making for that battle… I went ahead and rolled dice for first round and took my casaulties. I selected 1 of ,y submarine hits to reduce your BB. You can edit that if you don’t like it. It is your turn to select casaulties. For the following rounds my OOL is: submarine, destroyer, 3 carriers, cruiser, destroyer, 2 BB, 2 t. bombers, 2 fighters, last t. bomber, last fighter and the transport
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 bombers and 1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 battleship owned by the Americans and 2 cruisers owned by the Americans retreated to 55 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -44
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 carriers and 3 destroyers
Battle in 104 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in JavaNon Combat Move - Americans
2 artilleries and 2 infantry moved from Algeria to Morocco
1 artillery and 3 infantry moved from Queensland to Northern Territory
3 bombers, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
2 transports moved from 54 Sea Zone to 62 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea ZonePlace Units - Americans
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Tsinghai to Kansu
1 fighter moved from Szechwan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
10 infantry moved from Szechwan to Sikang
1 fighter moved from Kansu to SikangPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from West India to 39 Sea ZoneCombat - British
British creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British winBritish win, taking 109 Sea Zone from Germans with 1 submarine remaining with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to West India
1 tactical_bomber moved from Malta to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 airfield placed in Gibraltar
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 27 PUs (4 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
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I accidentally answered yes to a useless fight in sz109 when I had intended to move the sub in the noncombat phase. I edited accordingly, hope that is okay with you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belarus to Bryansk
1 bomber moved from Romania to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Romania
1 aaGun, 3 artilleries and 8 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
of course, there is no problem with the edit. due to your mistake, I finally learnt how submarine works… I thought that if a submarine submerges it still must survive the opponent’s submarine shooting of that turn. That was the reason I attacked your submarine with 2 of mine on previous German turn. Now I understand how useless move that was… at least I got some convoys disrupted from that.
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I forgot to move my tank… here is the edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 4 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 2 carriers, 2 destroyers and 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 4 submarinesNon Combat Move - ANZAC
1 aaGun moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from South Australia to Queensland
1 artillery and 3 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.850
Median : 4.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 40Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone -
Well I think that roll probably seals the game for you. I needed average rolls in the US and ANZAC attacks to take out the Japanese ships, which was my chance to slow/stem the Japanese tide, but didn’t get it. I used max defense for your ool (normally I would have asked you, but after my pathetic first roll it did not seem like it would matter), I suppose you might have lost the cruiser instead of an AC. Let me know if you want to change and re-roll accordingly.
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The casualties are ok, I would do the same. I am getting beginner’s luck in this game :))) . I did not expect many of my ships to survive the ANZAC raid… the AAA battle calculator was giving like 50:50 odds.
I think I made a mistake by flipping all my 3 carriers on first round of the US attack. I thought you would not retreat from the fight as early. If I killed a sub and keep one carrier undamaged I would make my chances against ANZAC much better… but then you would very probably not retreat with your US fleet and just keep fighting until all my carriers are damaged.
This kind of sucks… that I do a mistake in my combat reasoning and at the end come up with a nice victory.
But frankly… the US attack surprised me… I thought you would wait a turn or two longer till your fleet gets larger… it looks to me USA can grow its fleet with higher rate than Japan…
OK we will see if I can use the advantage of the previous battles for something useful. In my view the game is pretty open now… you kick my ass badly in Europe… communism will spread all over Africa soon and then The Red Army will be unstoppable… Now I got an advantage in Pacific… it will be interesting to see how the war ends…
I am traveling till Saturday evening so my response will get worse… but I believe there will be internet at the hotel so I should be able to post once a day…