Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 6 infantry moved from Tuscany to Venice 1 infantry moved from Egypt to SZ 17 4 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsEast(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
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Combat results:
fra: ger loses 4inf,2mec, uk loses 1art,1arm, fra loses 6inf,1art,1arm,1fig,1aaCombat:
wfr round 3:
a
Rolls: 2@2; Total Hits: 02@2: (5, 4)
d
Rolls: 1@2; Total Hits: 01@2: (3)
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Combat:
wfr round 4:
a
Rolls: 2@2; Total Hits: 12@2: (1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)
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Combat results:
wfr: ger loses 2inf, fra loses 1inf,artNeed OOL for z111, 2 hits to your 1des,1cru,1bat and I have 2 subs
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Dude, first of all, roll your battles one at a time, instead of rolling all of your Round 1, Round 2, Round 3 battles, etc… all at once. Easier to follow along on my map and will make things go quicker!
And stop rolling your FTR’s at 4. You rolled your FTR in Yugo at 4. Again, FTR’s NEVER roll at 3 on attack. ALWAYS roll at 4… I think you have memory loss! Start eating more blueberries…
I’ll take my 2 hits in SZ111 on my BB(damaged) and the other on my DD. What do you take your 1 hit on?
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Meant, FTR’s NEVER roll at 4 on attack, ALWAYS 3…
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Also, start using the proper naming conventions for the games(i.e. 1aGermany, 1bRussia, etc…). We’ve talked about this before…
The naming convention should be : Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1aGermany
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Combat:
z111: 1sub,1fig,1tac,2bom vs 1cru,1bat with 1 hit
a
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (5)1@3: (6)2@4: (3, 3)
d
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6)
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Combat results:
z111: ger loses 2sub, UK loses 1des,1cru,1batNoncombat Move:
1fig,1tac,2bom | z111 > wgr
1fig,1tac | z110 > z112
1cru,1tra | z114 > z112
2fig,2tac | z110 > wgr
1tac | fra > wgr
1inf | rom > bul
3inf | nor > fin
2inf | den > wgr
4inf | ger > wgr
1fig | yugo > sitaUnit Placement: 1car,2tra > z112
Germany collects 70 ipcs, 70 balance
Hobo Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1aGer.AAM
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Russia Turn 1
Russia declares war on Japan
Builds : 11 Inf, 1 Art
Non Coms
1 Sub from SZ127 to SZ125
1 Sub from SZ115 to SZ113
1 CC from SZ115 to SZ114
2 Inf from Amu to Sib
6 Inf from Bury to Yak
6 Inf, 2 AA from Sak to Bury
3 Inf from Amu to Bury1 Inf from Kar to Nov
2 Inf from Vyb to Nov
1 Inf from Arch to Volo
2 Inf from Bal to Bel
2 AA from Rus to Bry
1 Inf, 1 Art from Rus to Volo
1 Mech, 1 Arm from Vol to Rus
1 Mech, 1 Arm from Rus to Smo
1 FTR, 1 Tac from Rus to Nov
2 Inf from Cau to Kaz
1 Inf from Epl to Bel
2 Inf from Bes to Nukr
3 Inf from Sukr to NukrBuilds : 2 Inf, 1 Art in Nov, 3 Inf in Sukr, 3 Inf in Vol, 3 Inf in Rus
Collect : 37 IPC’s
Japan’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1bRussia.AAM
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Japan 1
Builds: 3 trn = 21 IPC; 5 IPC leftover
Combat
1 inf at Jeh -> Cha
1 inf at Sha -> ANhNCM
1 art, 3 inf at Ksi -> Kwa
1 inf at Jeh -> Cha
2 inf at Sha -> Anh
1 ftr, 1 tac at Ksu -> Kwa
3 inf, 1 art at Ksu -> Ksi
2 ftr, 2 tac at Man -> Kwa
1 ftr at For -> kwa
1 ftr at Oki -> Kwa
2 bmr at Japan -> kwa
1 mec at Man -> Anh
6 inf, 1 aa at Man -> Jeh
1 ftr at Kor -> Ksi
1 trn at Japan loads 1 inf, 1 arm -> sz36 unloads in kwa
1 ftr, 1 tac at japan -> kwa
entire fleet at sz6 -> sz36
1 bb, 1 dd, 1 sub at sz19 -> sz36
1 cc at sz20 -> sz37
1 trn at sz19 loads 1 inf at Oki, 1 art at Man -> unloads Kwa at sz36
1 trn at sz20 -> sz6
1 dd at sz33 -> sz42
1 ftr, 1 tac on AC at sz33 lands in Car
1 ac at sz33 -> sz36
1 ftr, 1 tac at japan lands on AC in sz36
3 inf at Kor -> ManBuilds:
3 trn in japan
Collect 38 + 5 leftover = 43 Total IPC
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1bJapan.AAM
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US Turn 1
Builds : 1 NB, 3 Transports, 2 Inf, 1 DD, save 2 IPC’s
Non Coms
1 DD, 1 SS from SZ35 to SZ54
1 FTR from Phi to Gua
1 BB, 1 AC, 1 CC, 1 DD
1 FTR from SZ10 to Eus
1 Tac from SZ10 to SZ64
1 FTR from Haw to SZ64
1 Trans from SZ10, picks up 1 Inf, 1 AA from Wus, moves to SZ26, drops off in Haw
1 Trans from SZ101, picks up 1 Inf from Cus, 1 Inf from Eus, moves to SZ64, lands in Smx
1 CC from SZ101 to SZ64
1 Mech, 1 Arm from Cus to Smx
1 CC, 1 DD, 1 SS, 1 Trans from SZ26 to SZ64
1 Mech from Wus to Yuk
1 FTR from Wus to Eus
1 Mech from Cus to Wus
1 Inf, 1 Art from Wus to Cus
2 AA’s from Eus to Cus
1 SBR from Cus to Haw
1 Art from Eus to CusBuilds : 1 NB in Smx, 3 Trans, 1 DD in SZ101, 2 Inf in Cus
Collect : 54 IPC’s
China’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1dUSA.AAM
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China Turn 1
China declares war on Germany and Italy…
Builds : 3 Art
Non Coms
4 Inf from Yun to Sze
1 Inf from She to Sze
2 Inf from Kwe to Sze
1 Inf from Hun to Yun
1 Inf from Hun to Kwe
2 Inf from Sui to SheBuilds : 3 Art in Sze
Collect : 16 IPC’s
UK’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1eChina.AAM
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UK Turn 1
Builds :
UK Europe - 4 Inf, 4 Art
UK Pacific - 3 Inf, 2 ArtCom Moves
SZ106
1 Brit DD from SZ109 attacks 1 German Sub in SZ106
SZ96
1 Brit FTR from Gib attacks SZ96
1 Brit FTR from Mal attacks SZ96SZ97
2 FTR’s, 1 SBR from UK attack SZ97
1 DD, 1 CC, 1 AC, 1 Tac from SZ98 attack SZ97Scramble in SZ97?
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Roger 10-9er scramble all air to shoot down some white boys. Yeehaw!!!
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btw 1bat hit last, then the ger 1fig in case you boggle out. also list your hits per round. come on 25%!!
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SZ106 - 1st hit wins…
Attacker - 1 Brit DD
Rolls: 10@2; Total Hits: 410@2: (6, 2, 2, 3, 6, 3, 4, 2, 6, 2)
Defender - 1 German Sub
Rolls: 10@1; Total Hits: 210@1: (4, 3, 3, 2, 6, 1, 4, 1, 4, 2)
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German sub dies…
SZ96
Attacker - 2 Brit FTR’s
1st FTR
Rolls: 10@3; Total Hits: 510@3: (4, 3, 2, 3, 2, 4, 6, 4, 5, 1)
2nd FTR
Rolls: 10@3; Total Hits: 610@3: (2, 1, 2, 5, 1, 4, 2, 4, 4, 1)
Defender - 1 Italian DD
Rolls: 10@2; Total Hits: 110@2: (5, 3, 4, 4, 6, 3, 1, 5, 4, 6)
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Italian DD and Trans die…
SZ97
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (2)3@3: (3, 4, 5)2@4: (2, 3)
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Return fire :
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (4, 2, 5, 2)
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Give me your OOL? Didn’t understand your post…