L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

  • 16

    @Gamerman01:

    @PGMatt:

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    You’re right - that’s a “bit” of a tech roll  :wink:  2 techs on 5 dice is only half of a roll, but it could be the start of one.

    http://www.axisandallies.org/forums/index.php?topic=29763.0

    How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?

    Jeff is being victimized as well
    http://www.axisandallies.org/forums/index.php?topic=29721.new#new
    Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl  :-)  Or that you really love getting techs!  And fun is the name of the game.

    Surprised Karl is playing with tech after playing me a couple times.

    I don’t understand all these players who play tech and then don’t buy any at all.  (Karl, Allweneed, Jeff, to name a few)  :-)

    Karl and I are playing with tokens, not just straight tech.  To me, that makes an early investment the best one so I did it with russia, and probably got the single tech I wanted most for them.

    I like tech because it can make a rapid change to the strategy or standard play outs, but I hate tech games where you invest and invest and invest and get nothing.  So, I prefer tokens.  Mostly, I also like to limit any power to a couple techs per chart max too.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Tokens?  That explains a lot.  Is that even allowed in league play?  Jenn probably didn’t specify.

  • 16

    @Gamerman01:

    Tokens?  That explains a lot.  Is that even allowed in league play?  Jenn probably didn’t specify.

    I was inspired by Krieg saying that it was cut for budget reasons, and to go ahead and play with it if you like.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Gibraltar to Spain
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 carriers moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Western United States to Venezuela
                1 infantry moved from Central America to Venezuela
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery moved from 89 Sea Zone to Venezuela
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from French West Africa to Spain
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need KAMIKAZE decisions in 6 - you have 4 remaining
    Need SCRAMBLE decision in 6
    Need SCRAMBLE decision in 95

    The Americans mean business!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Attacking Italian fleet and Japanese fleet right next to their capitals with maximum 3 plane scrambles and kamikazes, and invading true neutrals all at the same time??

    Might be too aggressive.  Depends on what the dice do.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Eh, probably should establish retreat routes.

    I’m traveling through 17 and 18 to 6, and through 93 and 94 to 95.  May need to edit, if the unthinkable happens and I have to retreat.  I didn’t establish the different routes in TripleA, so I’m doing that now, before dice are thrown

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I was inspired by Krieg saying that it was cut for budget reasons, and to go ahead and play with it if you like.

    Yeah, I remember that now that you say it.

    They could have still allowed it in the rulebook without spending a penny!  Just don’t produce the actual tokens - we could use something else for them!  I mean, we don’t even have paper money any more

  • 16

    @Gamerman01:

    Need KAMIKAZE decisions in 6 - you have 4 remaining
    Need SCRAMBLE decision in 6
    Need SCRAMBLE decision in 95

    The Americans mean business!

    Full Kami:  DD, DD, CA, CA.
    OK, full scramble in both.  OOL z6:  CV, DD, DD, CV, DD, FT (x5)
    for z95:  BB, DD, CA, CA, TB, BB, Ft, Ft

  • 25 24 23 22 15 11 10 Official Q&A Mod

    50% kamikaze hits once again, and you nailed a cruiser!  AAAAAAA!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Heart stopping
    I only scored ONE hit in Spain and the Spanish pasted me for THREE

    But then I knocked out the other 5 without loss……  Craziness!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    After getting smashed by kamikazes, the Americans respond with an unbelievable attack roll!

    Man, I don’t get the people who play low luck

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, man
    I retract the remark about kamikaze success

    You just got dice-raped close to Tokyo for the 2nd consecutive Allied turn.
    Maybe the Italians will do better.

    Maybe.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You have permission to stop feeling guilty about your raging success in 109 and London  :wink:

  • 16

    @Gamerman01:

    You have permission to stop feeling guilty about your raging success in 109 and London  :wink:

    Sigh.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Gibraltar to Spain
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 carriers moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Western United States to Venezuela
                1 infantry moved from Central America to Venezuela
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery moved from 89 Sea Zone to Venezuela
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from French West Africa to Spain
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 3 infantry
                Battle in Venezuela
                    Americans attack with 1 artillery, 1 fighter and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
                    Japanese defend with 1 carrier, 3 destroyers and 5 fighters
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 64
                    Casualties for Japanese: 1 carrier, 3 destroyers and 5 fighters
                    Casualties for Americans: 1 destroyer and 3 submarines
                Battle in Korea
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
                    Units damaged: 1 battleship owned by the Italians
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
                    Casualties for Americans: 2 carriers, 3 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                1 mech_infantry moved from Central America to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Venezuela to British Guiana
                2 fighters moved from 35 Sea Zone to Philippines
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 aaGun moved from Eastern United States to Quebec
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 aaGun moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 bomber moved from Spain to British Guiana

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 artillery, 1 fighter and 7 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • 16

    and so dies the Roman Empire.  Damn barbarians at the gate got’em again.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from India to Iraq
                1 tactical_bomber moved from India to Iraq
                1 fighter moved from Siam to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    retreated to Iraq
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -18
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for British: 1 armour, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from Iraq to Persia
                1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Egypt to 92 Sea Zone
                1 fighter moved from Egypt to Alexandria
                1 infantry moved from Siam to French Indo China
                3 aaGuns moved from Burma to Yunnan
                1 fighter moved from Yunnan to India
                4 infantry moved from Egypt to Alexandria
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from 71 Sea Zone to Union of South Africa

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,5,1,5,2,5,5,6,2
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Tobruk to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Territory Summary for Italians :

    Tunisia : 1 flag
        Tobruk : 2 artilleries and 3 infantry
        Northern Italy : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 47 / 64
        Japanese : 48 / 54
        Americans : 63 / 88
        Chinese : 7 / 8
        British : 21 / 0
        UK_Pacific : 8 / 6
        Italians : 14 / 14
        ANZAC : 12 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

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