L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ready now

  • 16

    @Gamerman01:

    Wait, there’s a flaw in the slaw

    nice turn of phrase.

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    Heavy bombers’ only apply to strat bombers right?  and only 1 hit per plane max, just two dice to get it.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 4,3 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
                2 carriers moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Szechwan to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                3 artilleries moved from Kwangtung to Kiangsi
                1 armour moved from Hopei to Kansu
                      Japanese take Suiyuyan from Chinese
                1 infantry and 2 mech_infantrys moved from Hopei to Shensi
                2 fighters moved from Chahar to Kansu
                1 tactical_bomber moved from Jehol to Shensi
                2 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 bombers moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shensi
                    Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Sumatra, round 1 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour and 1 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 1 :  3/7 hits
                        Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 armour and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 artilleries and 2 infantry
                    ANZAC defend with 1 fighter; British defend with 1 infantry
                        Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 1 :  1/5 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 2 :  0/4 hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 3 :  0/4 hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 3 artilleries in Kiangsi, round 4 :  1/3 hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 4 :  1/1 hits
                        1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 2 fighters
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 fighters in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kansu to Chahar
                1 tactical_bomber moved from Shensi to Hopei
                1 aaGun and 1 armour moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Chahar to Anhwe
                2 fighters moved from Jehol to 6 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,1
                Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 2 bombers, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Kiangsi : 2 artilleries
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry and 2 mech_infantrys
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag, 1 tactical_bomber
        Szechwan : 1 flag
        Chahar : 1 flag, 1 fighter
        Anhwe : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 47 / 64
        Japanese : 53 / 54
        Americans : 53 / 78
        Chinese : 5 / 8
        British : 21 / 0
        UK_Pacific : 8 / 14
        Italians : 15 / 20
        ANZAC : 12 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    @Gamerman01:

    Wait, there’s a flaw in the slaw

    nice turn of phrase.

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    Heavy bombers’ only apply to strat bombers right?  and only 1 hit per plane max, just two dice to get it.

    I ripped it off from Roscoe P. Coltraine of the Dukes of Hazzard

    Will look at your tech roll later - gotta run

    Heavy bombers only apply to strategic bombers, although Triple A changes the graphics for tac bombers as well.  But tac bombers get no upgrade.

    1 hit per plane max.  It’s best of 2 dice.  For SBR’s as well.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can out-tech me at this point with G/J/I 'cause I can only really buy it with USA and Russia right now  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    You’re right - that’s a “bit” of a tech roll  :wink:  2 techs on 5 dice is only half of a roll, but it could be the start of one.

    http://www.axisandallies.org/forums/index.php?topic=29763.0

    How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?

    Jeff is being victimized as well
    http://www.axisandallies.org/forums/index.php?topic=29721.new#new
    Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl  :-)  Or that you really love getting techs!  And fun is the name of the game.

    Surprised Karl is playing with tech after playing me a couple times.

    I don’t understand all these players who play tech and then don’t buy any at all.  (Karl, Allweneed, Jeff, to name a few)  :-)

    OK, time for the wicked US/UK combo!

    Wait.  Time for the wicked USA combo!  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Aw, man!  No graphics improvement for advanced artillery?  That’s a major disappointment.

  • 16

    @Gamerman01:

    @PGMatt:

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    You’re right - that’s a “bit” of a tech roll  :wink:  2 techs on 5 dice is only half of a roll, but it could be the start of one.

    http://www.axisandallies.org/forums/index.php?topic=29763.0

    How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?

    Jeff is being victimized as well
    http://www.axisandallies.org/forums/index.php?topic=29721.new#new
    Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl  :-)  Or that you really love getting techs!  And fun is the name of the game.

    Surprised Karl is playing with tech after playing me a couple times.

    I don’t understand all these players who play tech and then don’t buy any at all.  (Karl, Allweneed, Jeff, to name a few)  :-)

    Karl and I are playing with tokens, not just straight tech.  To me, that makes an early investment the best one so I did it with russia, and probably got the single tech I wanted most for them.

    I like tech because it can make a rapid change to the strategy or standard play outs, but I hate tech games where you invest and invest and invest and get nothing.  So, I prefer tokens.  Mostly, I also like to limit any power to a couple techs per chart max too.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Tokens?  That explains a lot.  Is that even allowed in league play?  Jenn probably didn’t specify.

  • 16

    @Gamerman01:

    Tokens?  That explains a lot.  Is that even allowed in league play?  Jenn probably didn’t specify.

    I was inspired by Krieg saying that it was cut for budget reasons, and to go ahead and play with it if you like.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Gibraltar to Spain
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 carriers moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Western United States to Venezuela
                1 infantry moved from Central America to Venezuela
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery moved from 89 Sea Zone to Venezuela
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from French West Africa to Spain
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need KAMIKAZE decisions in 6 - you have 4 remaining
    Need SCRAMBLE decision in 6
    Need SCRAMBLE decision in 95

    The Americans mean business!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Attacking Italian fleet and Japanese fleet right next to their capitals with maximum 3 plane scrambles and kamikazes, and invading true neutrals all at the same time??

    Might be too aggressive.  Depends on what the dice do.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Eh, probably should establish retreat routes.

    I’m traveling through 17 and 18 to 6, and through 93 and 94 to 95.  May need to edit, if the unthinkable happens and I have to retreat.  I didn’t establish the different routes in TripleA, so I’m doing that now, before dice are thrown

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I was inspired by Krieg saying that it was cut for budget reasons, and to go ahead and play with it if you like.

    Yeah, I remember that now that you say it.

    They could have still allowed it in the rulebook without spending a penny!  Just don’t produce the actual tokens - we could use something else for them!  I mean, we don’t even have paper money any more

  • 16

    @Gamerman01:

    Need KAMIKAZE decisions in 6 - you have 4 remaining
    Need SCRAMBLE decision in 6
    Need SCRAMBLE decision in 95

    The Americans mean business!

    Full Kami:  DD, DD, CA, CA.
    OK, full scramble in both.  OOL z6:  CV, DD, DD, CV, DD, FT (x5)
    for z95:  BB, DD, CA, CA, TB, BB, Ft, Ft

  • 25 24 23 22 15 11 10 Official Q&A Mod

    50% kamikaze hits once again, and you nailed a cruiser!  AAAAAAA!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Heart stopping
    I only scored ONE hit in Spain and the Spanish pasted me for THREE

    But then I knocked out the other 5 without loss……  Craziness!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    After getting smashed by kamikazes, the Americans respond with an unbelievable attack roll!

    Man, I don’t get the people who play low luck

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, man
    I retract the remark about kamikaze success

    You just got dice-raped close to Tokyo for the 2nd consecutive Allied turn.
    Maybe the Italians will do better.

    Maybe.

Suggested Topics

  • 47
  • 102
  • 100
  • 86
  • 57
  • 151
  • 29
  • 96
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.9k

Users

40.7k

Topics

1.8m

Posts