scramble option
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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And Russia CAN’T buy another major
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In the combat move phase, want to alter the buy…
Exchange 1 artillery for mech
Exhange 4 infantry for 2 armor
Exchange 4 infantry for 3 mechSo, buying 6 mech, 2 armor
Mobility! -
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2nd time I forgot that sub in 110
Moving it to 91 in edit mode before rolling the dice
OK, time to resolve battles -
My turn to get ridiculous dice… Jeez… what a slaughter
Last time I attacked with higher odds than that against someone recently, I couldn’t roll any ones at all and got drubbed
Attacking with all infantry is very dicey -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
13 infantry moved from Amur to Manchuria
1 fighter moved from Novgorod to Norway
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 artillery moved from 126 Sea Zone to Norway
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Caucasus to Romania
1 fighter moved from Novgorod to Poland
1 infantry moved from Eastern Poland to PolandCombat - Russians
Russians creates battle in territory 110 Sea Zone
Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Norway
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
Germans defend with 1 destroyer and 3 fighters
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians winGermans win with 1 destroyer and 3 fighters remaining, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 13 infantry
Japanese defend with 8 infantry
Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 8 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Russians
3 infantry moved from Siberia to Amur
3 infantry moved from Ukraine to Bessarabia
1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Poland to Novgorod
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Norway to Karelia
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 tactical_bomber moved from Romania to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
3 armour moved from Eastern Poland to Bessarabia
6 artilleries and 20 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Novgorod
2 aaGuns moved from Eastern Poland to BessarabiaPlace Units - Russians
1 artillery, 8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery, 8 infantry and 2 mech_infantrys
EDIT: Adding units owned by Russians to Ukraine: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Novgorod: 4 mech_infantrys
EDIT: Turning off Edit Mode -
Wait, there’s a flaw in the slaw
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Ready now
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Wait, there’s a flaw in the slaw
nice turn of phrase.
On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new
Heavy bombers’ only apply to strat bombers right? and only 1 hit per plane max, just two dice to get it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 4,3 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
2 carriers moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries moved from Kwangtung to Kiangsi
1 armour moved from Hopei to Kansu
Japanese take Suiyuyan from Chinese
1 infantry and 2 mech_infantrys moved from Hopei to Shensi
2 fighters moved from Chahar to Kansu
1 tactical_bomber moved from Jehol to Shensi
2 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Kiangsu to YunnanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shensi
Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Sumatra, round 1 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 1 : 3/7 hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 armour and 1 infantry
Battle in Kiangsi
Japanese attack with 3 artilleries and 2 infantry
ANZAC defend with 1 fighter; British defend with 1 infantry
Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 1 : 1/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 1 fighter in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 3 : 0/4 hits
Chinese roll dice for 1 fighter in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 artilleries in Kiangsi, round 4 : 1/3 hits
Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits
1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Kansu, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kansu to Chahar
1 tactical_bomber moved from Shensi to Hopei
1 aaGun and 1 armour moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Chahar to Anhwe
2 fighters moved from Jehol to 6 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea ZonePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,1
Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 2 bombers, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 2 artilleries
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry and 2 mech_infantrys
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag, 1 tactical_bomber
Szechwan : 1 flag
Chahar : 1 flag, 1 fighter
Anhwe : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
35 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 fightersProduction/PUs Summary :
Germans : 40 / 55
Russians : 47 / 64
Japanese : 53 / 54
Americans : 53 / 78
Chinese : 5 / 8
British : 21 / 0
UK_Pacific : 8 / 14
Italians : 15 / 20
ANZAC : 12 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@PGMatt:
Wait, there’s a flaw in the slaw
nice turn of phrase.
On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new
Heavy bombers’ only apply to strat bombers right? and only 1 hit per plane max, just two dice to get it.
I ripped it off from Roscoe P. Coltraine of the Dukes of Hazzard
Will look at your tech roll later - gotta run
Heavy bombers only apply to strategic bombers, although Triple A changes the graphics for tac bombers as well. But tac bombers get no upgrade.
1 hit per plane max. It’s best of 2 dice. For SBR’s as well.
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You can out-tech me at this point with G/J/I 'cause I can only really buy it with USA and Russia right now :-)
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@PGMatt:
On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new
You’re right - that’s a “bit” of a tech roll :wink: 2 techs on 5 dice is only half of a roll, but it could be the start of one.
http://www.axisandallies.org/forums/index.php?topic=29763.0
How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?
Jeff is being victimized as well
http://www.axisandallies.org/forums/index.php?topic=29721.new#new
Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl :-) Or that you really love getting techs! And fun is the name of the game.Surprised Karl is playing with tech after playing me a couple times.
I don’t understand all these players who play tech and then don’t buy any at all. (Karl, Allweneed, Jeff, to name a few) :-)
OK, time for the wicked US/UK combo!
Wait. Time for the wicked USA combo! :lol:
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Aw, man! No graphics improvement for advanced artillery? That’s a major disappointment.
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@PGMatt:
On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new
You’re right - that’s a “bit” of a tech roll :wink: 2 techs on 5 dice is only half of a roll, but it could be the start of one.
http://www.axisandallies.org/forums/index.php?topic=29763.0
How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?
Jeff is being victimized as well
http://www.axisandallies.org/forums/index.php?topic=29721.new#new
Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl :-) Or that you really love getting techs! And fun is the name of the game.Surprised Karl is playing with tech after playing me a couple times.
I don’t understand all these players who play tech and then don’t buy any at all. (Karl, Allweneed, Jeff, to name a few) :-)
Karl and I are playing with tokens, not just straight tech. Â To me, that makes an early investment the best one so I did it with russia, and probably got the single tech I wanted most for them.
I like tech because it can make a rapid change to the strategy or standard play outs, but I hate tech games where you invest and invest and invest and get nothing. Â So, I prefer tokens. Â Mostly, I also like to limit any power to a couple techs per chart max too.
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Tokens? That explains a lot. Is that even allowed in league play? Jenn probably didn’t specify.
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Tokens? That explains a lot. Is that even allowed in league play? Jenn probably didn’t specify.
I was inspired by Krieg saying that it was cut for budget reasons, and to go ahead and play with it if you like.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Gibraltar to Spain
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 fighters moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Western United States to Venezuela
1 infantry moved from Central America to Venezuela
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Venezuela
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from French West Africa to Spain
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain -
Need KAMIKAZE decisions in 6 - you have 4 remaining
Need SCRAMBLE decision in 6
Need SCRAMBLE decision in 95The Americans mean business!
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Attacking Italian fleet and Japanese fleet right next to their capitals with maximum 3 plane scrambles and kamikazes, and invading true neutrals all at the same time??
Might be too aggressive. Depends on what the dice do.





